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Directory.Build.targets
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Directory.Build.targets
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<Project InitialTargets="ErrorForMissingPackageDescription;_OverridePackDependsOn">
<PropertyGroup>
<!--
For non-SDK projects that import this file and then import Microsoft.Common.targets,
tell Microsoft.Common.targets not to import Directory.Build.targets again
-->
<ImportDirectoryBuildTargets>false</ImportDirectoryBuildTargets>
</PropertyGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<Import Project="$(RepositoryEngineeringDir)liveBuilds.targets" />
<Import Project="$(RepositoryEngineeringDir)python.targets" />
<PropertyGroup>
<!--
Define this here (not just in Versions.props) because the SDK resets it
unconditionally in Microsoft.NETCoreSdk.BundledVersions.props.
-->
<NETCoreAppMaximumVersion>$(MajorVersion).$(MinorVersion)</NETCoreAppMaximumVersion>
<EnableNETAnalyzers Condition="'$(EnableAnalyzers)' != 'true'">false</EnableNETAnalyzers>
<!-- SDK sets product to assembly but we want it to be our product name -->
<Product>Microsoft%AE .NET</Product>
<!-- Use the .NET product branding version for informational version description -->
<InformationalVersion Condition="'$(InformationalVersion)' == '' and '$(VersionSuffix)' == ''">$(ProductVersion)</InformationalVersion>
<InformationalVersion Condition="'$(InformationalVersion)' == '' and '$(VersionSuffix)' != ''">$(ProductVersion)-$(VersionSuffix)</InformationalVersion>
</PropertyGroup>
<!-- The Default behavior in VS is to show files for the first target framework in TargetFrameworks property.
This is required to show all the files corresponding to all target frameworks in VS. -->
<ItemGroup Condition="'$(DefaultLanguageSourceExtension)' != '' and
('$(BuildingInsideVisualStudio)' == 'true' or '$(DesignTimeBuild)' == 'true')">
<None Include="$(MSBuildProjectDirectory)\**\*$(DefaultLanguageSourceExtension)"
Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder);@(Compile)" />
</ItemGroup>
<!-- Packaging -->
<ItemGroup Condition="'$(IsPackable)' == 'true'">
<!-- The sfxproj files add the license themselves. -->
<None Include="$(LicenseFile)"
PackagePath="$([System.IO.Path]::GetFileName('$(LicenseFile)'))"
Pack="true"
Condition="'$(MSBuildProjectExtension)' != '.sfxproj'" />
<None Include="$(PackageThirdPartyNoticesFile)"
PackagePath="$([System.IO.Path]::GetFileName('$(PackageThirdPartyNoticesFile)'))"
Pack="true" />
</ItemGroup>
<PropertyGroup>
<PackageDescription Condition="'$(PackageDescription)' == '' and '$(Description)' != ''">$(Description)</PackageDescription>
<RuntimePackageDisclaimer>Internal implementation package not meant for direct consumption. Please do not reference directly.</RuntimePackageDisclaimer>
<UseRuntimePackageDisclaimer Condition="'$(UseRuntimePackageDisclaimer)' == '' and
($(MSBuildProjectName.StartsWith('runtime.native')) or '$(PackageTargetRuntime)' != '')">true</UseRuntimePackageDisclaimer>
<PackageDescription Condition="'$(PackageDescription)' != '' and '$(UseRuntimePackageDisclaimer)' == 'true'">$(RuntimePackageDisclaimer) %0A$(PackageDescription)</PackageDescription>
<PackageDescription Condition="'$(PackageDescription)' == '' and '$(UseRuntimePackageDisclaimer)' == 'true'">$(RuntimePackageDisclaimer)</PackageDescription>
<!-- Keep in sync as required by the Packaging SDK in Arcade. -->
<Description>$(PackageDescription)</Description>
</PropertyGroup>
<!-- Remove when https://github.com/NuGet/Home/issues/10405 is implemented and consumed. -->
<Target Name="ErrorForMissingPackageDescription"
Condition="'$(IsPackable)' == 'true' and '$(PackageDescription)' == ''">
<Error Text="Required property 'PackageDescription' is missing for $(MSBuildProjectName)." />
</Target>
<!-- <GeneratePackage /> controls if a package should be created by clearing out <PackDependsOn />. -->
<Target Name="_OverridePackDependsOn"
Condition="'$(IsPackable)' == 'true' and
'$(GeneratePackage)' != 'true'">
<PropertyGroup>
<PackDependsOn />
</PropertyGroup>
</Target>
</Project>