- expose parameters to tune
- store them in threex.DynamicText2DObject.parameters
- DONE remove the (text) arguments
- which parameter to tune ?
- why am i blocked on this
- expose in .parameters
- all parameters from dynamicTexture.drawTextCooked
- if the function arguments aren't good enougth, fix it there
- some parameters are in
<select>
- some parameters are in numeric values
- some parameters are in color
- css values are ok
- do i need a special angular stuff for that
- Find proper naming
- issue with the save capability in studio designer
- not sure why. ask tonight
- or on hipchat
- DONE port it to three.js current version
- DONE check it works well in three.js r67
- DONE check it with current three.js version
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- rename DynamicText2D into DynamicText2DObject
- remove example for drawImage.html ?
- remove example for drawTextCooked.html ?
- What about having a Sprite ? it seems usefull.
- It inherit from THREE.Mesh
- the geometry is a THREE.PlaneGeometry
- the material is a phong by default
- the texture of the material from THREEx.DynamicTexture
- what is the proper API for THREEx.DynamicText2D ?
- can i change the font ? the color ?
- can i change the geometry size ?
- can i change the text
- all that should be dynamic