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Copy pathMEJN_1.2.py
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MEJN_1.2.py
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# -*- coding: utf-8 -*-
"""
Created on Tue Apr 01 16:16:30 2014
1.1: add graph
@author: Jboeye
"""
import os
import ctypes
ctypes.windll.kernel32.SetConsoleTitleA("Mens, erger je niet.")
try: #check if visual library is installed
import pylab as plt
import random as rnd
except ImportError:
visuals = False
else:
visuals = True
plt.ion()
class Player:
'''Holds the unique properties of each player'''
def __init__(self):
self.score = 0
self.name = None
self.colour = None
self.victories = 0 #the number of victories a player has accumulated over games
class Game:
'''The main class, regulates everything'''
def __init__(self):
self.reset_game()
def prepare_game(self):
'''Preparing the game by setting up the
number of players and their names'''
self.clear_screen()
while True:
try:
n_players=int(raw_input('How many players? \n: '))
if n_players>1:
break
else:
print "Number must be higher than 1.\n"
except ValueError:
print "Not a number.\n"
for p in xrange(n_players):
new_player = Player()
self.clear_screen()
while True:
name=str(raw_input('Player %s name? \n: '%(str(p+1))))
if len(name)>0:
if name not in self.name_list:
self.name_list.append(name)
self.clear_screen()
break
else:
print "Name already taken.\n"
else:
print "Name too short.\n"
new_player.name = name
self.players.append(new_player)
os.system("mode con: cols=%s lines=%s"%(5+17*len(self.players),20+2*len(self.players))) #set console width and heigth
self.reset_score_history()
def reset_score_history(self):
'''Reset history and give players colours'''
self.score_history=[[0] for i in xrange(len(self.players))]
colour_list = ['red','green','blue','cyan','magenta','yellow','black']
for index,player in enumerate(self.players):
if index<7:
player.colour = colour_list[index]
else:
r = lambda: rnd.randint(0,255) #select a random colour for players past player 7
player.colour = '#%02X%02X%02X' % (r(),r(),r())
def reset_scores_and_restart(self):
'''Change the order so that the winner goes first'''
self.players.sort(key=lambda player: player.score, reverse=True)
#Reset scores to zero
self.reset_score_history()
for player in self.players:
player.score = 0
self.start_game()
def clear_screen(self):
os.system('cls' if os.name == 'nt' else 'clear')
def reset_game(self):
self.players = []
self.name_list = []
self.prepare_game()
self.start_game()
def give_advice(self,player):
'''advice players on what to throw to finish or hit other player'''
target_list = [] #list of players with a higher score
special_target_list = [] #list of players with a lower score who you can hit by passing 321
for competitor in self.players:
if player.name != competitor.name:
if competitor.score > player.score:
target_list.append(competitor)
if (((321-competitor.score)+(321-player.score))<=180) and (321-competitor.score<60):
special_target_list.append(competitor)
print '%s, your current score is %s. \n\nTo finish you need %s points.\n'%(player.name,
str(player.score),
str(321 - player.score))
if len(target_list) == 0:
print 'You are in first place, run for your life.\n'
else:
for target in target_list:
print 'To get %s, score %s points.\n'%(target.name, str(target.score - player.score))
if len(special_target_list)>0:
print 'OR\n'
for target in special_target_list:
score_to_get = (321-target.score)+(321-player.score)
print 'To get %s, score %s points.\n'%(target.name, str(score_to_get))
def check_equal_scores(self,player):
'''Check whether competitors have the same score
the purpose is just printing rather than setting the competitor to zero
this allows canceling the change'''
for competitor in self.players:
if ((competitor.name != player.name)
and (player.score > 0)
and (player.score == competitor.score)):
print "%s, you set %s's score to zero.\n"%(player.name,competitor.name)
def set_competitor_to_zero(self,player):
'''Check whether competitors have the same score
and set their score to zero'''
for index,competitor in enumerate(self.players):
if ((competitor.name != player.name)
and (player.score > 0)
and (player.score == competitor.score)):
competitor.score = 0
self.score_history[index][-1] = 0
def standings(self,round_n,final):
'''Print the scores and standing in a structured manner'''
scores = []
for player in self.players:
scores.append(player.score)
scores = sorted(scores)[::-1]
position = 1
positions = []
sorted_players = []
for score in scores:
for player in self.players:
if player.score == score:
sorted_players.append(player)
positions.append(position)
position += 1
if len(sorted_players) == len(self.players):
break
self.clear_screen()
if final:
print 'Final standings:'
else:
print 'Standings, round = %s:'%(round_n)
print '#'*16*len(self.players)
for posit in positions:
print posit ,'\t'*2,
print ''
for player in sorted_players:
if len(player.name)>2:
print player.name,'(%s)'%(player.victories) ,'\t',
else: #add a tab if the player name is very short
print player.name,'(%s)'%(player.victories) ,'\t'*2,
print ''
for score in scores:
print score ,'\t'*2,
print ''
print '#'*16*len(self.players),'\n'
if final:
print '\n%s WINS!!!\n'%(sorted_players[0].name)
sorted_players[0].victories+=1
def draw_graph(self):
plt.clf()
plt.xlim(0, 10)
plt.ylim(0, 321)
for index,player in enumerate(self.players):
plt.plot(self.score_history[index],player.colour,label=player.name,linewidth=2.0)
plt.legend(loc='upper left')
plt.draw()
plt.pause(.0001)
def set_scores_manually(self):
'''Allow the user to change each player's score'''
for index, player in enumerate(self.players):
self.clear_screen()
try:
new_score = int(raw_input("The current score for %s is %s \nAdd new score or press enter \n:"%(player.name,player.score)))
if new_score > 321:
player.score = 321 - (new_score)%321
else:
player.score = (new_score)%321
self.score_history[index][-1]=player.score
self.clear_screen()
except ValueError:
self.clear_screen()
def start_game(self):
'''The core of the game class, it holds the loop that runs during
a game. It is terminated when the game is finished'''
round_n = 1
winner = Player()
if visuals:
self.draw_graph()
while (winner.name == None) and (round_n<11):
for index, player in enumerate(self.players):
self.clear_screen()
while True:
try:
self.standings(round_n,final=False)
self.give_advice(player)
old_score = player.score
input_given = raw_input("Add score for %s \n:"%(player.name))
if str(input_given) == 'x':
self.set_scores_manually()
else:
subscore=int(input_given)
print ''
if player.score + subscore == 321:
player.score += subscore
winner = player
break
else:
if player.score + subscore > 321:
player.score = 321 - (player.score + subscore)%321
else:
player.score += subscore
self.clear_screen()
self.check_equal_scores(player)
print '%s, your new score = %s\n'%(player.name,str(player.score))
end_turn_decision = str(raw_input("To go to next player, press enter. \nTo cancel score addition press 'c'. \nTo manually correct scores press 'x'. \nTo submit other score for same player, press 's'.\n:"))
self.clear_screen()
if end_turn_decision == 'c':
player.score = old_score
print '%s, your score was reset to %s.\n'%(player.name,str(player.score))
elif end_turn_decision == 'x':
self.set_competitor_to_zero(player)
self.set_scores_manually()
if visuals:
self.draw_graph()
else:
self.set_competitor_to_zero(player)
if end_turn_decision != 's': #break if no other score is added
self.score_history[index].append(player.score)
if visuals:
self.draw_graph()
break
except ValueError:
self.clear_screen()
if winner.name != None:
break
if winner.name == None:
round_n += 1
self.clear_screen()
if winner.name == None:
self.standings(round_n,final=True)
else:
self.standings(round_n,final=False)
winner.victories += 1
print '%s WINS!!!\n'%(winner.name)
restart = str(raw_input("To start new game, press 'n'\nTo restart identical (reordered) game, press 'r' \nTo quit, press enter\n: "))
if restart == 'n':
self.reset_game()
elif restart == 'r':
self.reset_scores_and_restart()
if __name__ == '__main__':
GAME = Game()
print 'Game finished, goodbye.'