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05-22 CYOA-YR -- Dream Trips (Go to any Page Version).txt.gv.png
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05-22 CYOA-YR -- Dream Trips.txt.gv.png
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11-11 EFT 01 Tenopia Island.txt.gv.png
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11-11v2 EFT 01 Tenopia Island (no maps).txt.gv.png
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11-11v3 EFT 01 Tenopia Island (no maps, simplified).txt.gv.png
Concepts
Overall Shape
Linear vs. Branching
Some works have lots of choices at almost every turn -- they are more game-like. Others involve long series of passages with few or occassional choices -- they are more novel-like.
"Wide" vs. "Tall": With a left-to-right graph flow, linear-heavy works will have very wide graphs, while branch-heavy works will be very tall.
Linear-heavy (wide)
{% include graph-set.html imagelist=page.topics.linearheavy.images break=true scale="1" %}
Branch-heavy (tall)
"Arboreal," or tree-like -- most of the nodes are choices, and there are many choices, generally leading to many endings.
{% include graph-set.html imagelist=page.topics.branchheavy.images scale="1" %}
Hierarchical vs. Web
(Arboreal vs Rhizomatic -- fern-like vs. stringy, spaghetti-looking)
Many works (whether the branch or are linear) tend to proceed in order -- shallow pages are reached first, deep pages are reached later. The train may switch tracks, but all the rails are running in the same direction. Such story networks tend to produce branching tree structures with perhaps a few extra edges jumping across and between them.
Other works are more web-like. For example they may be organized narratively not around the passage of time, but around movement through a series of interconnected spaces which can be visited in any order.
When web-like story networks are laid out heirarchically they tend to produce large quantities of loops that move around the main network in every direction. Sometimes taking such networks into yEd and laying them out with another algorithm (e.g. Organic or Radial) can better reveal how the story network works.
{% include graph-set.html imagelist=page.topics.rhizomatic.images scale="1" %}
branch node -- the elevator (7 buttons). Graph vocab: "outdegree"
{% include graph-set.html imagelist=page.topics.branchnodes.images scale="1" %}
Merge nodes -- a local funnel (see also convergent endings) Graph vocab: "indegree"
{% include graph-set.html imagelist=page.topics.mergenodes.images scale="1" %}
Branch-merge -- Very high degree node. See log for "interesting" nodes listed from any given graph, they will be branches or merges.
{% include graph-set.html imagelist=page.topics.branchmerge.images scale="1" %}
Computing Fake Nodes
Interactive Nodes
{% include graph-set.html imagelist=page.topics.interactive.images scale="1" %}
False Endings
{% include graph-set.html imagelist=page.topics.falseendings.images scale="1" %}
Reference Page
{% include graph-set.html imagelist=page.topics.reference.images scale="1" %}
Shortcuts and Loopbacks
(Long arrows jumping forward or back)
…
Shortcuts
(Long forward arrows)
Most noticible in linear works. Multiple shortcuts create an optimal shortest path to the end -- the work may have a story 50 lexias deep, but one can reach the finish by only reading 6 lexias. (see log: "diameter")
{% include graph-set.html imagelist=page.topics.shortcuts.images scale="1" %}
Loopbacks
(Long reverse arrows)
starting over
it was all a dream
try again, this time as the wizard?
For the first example, see node 4. For the second example, see node sequence 88->18->1.
{% include graph-set.html imagelist=page.topics.loopbacks.images scale="1" %}
Convergent Endings
Some convergent ending patterns funnel together many "lose" endings, leaving a separate "win" ending.
Other stories only have a single end, often a scoring system or total assessment -- or a public service announcement / moral message.
{% include graph-set.html imagelist=page.topics.convergent.images scale="1" %}
Choice Ordering
Ordered vs. Disordered Choices
Second Choice always moves the reader further into the narrative
{% include graph-set.html imagelist=page.topics.choiceorder.images scale="1" %}
Fragments and Floating Nodes
(disconnected parts of the graph)
"Orphans"
What's the difference between these two graphs?
{% include graph-set.html imagelist=page.topics.fragments.images scale="1" %}
Approaches to analysis
Identical Graphs
{% include graph-set.html imagelist=page.topics.identical.images scale="1" %}
Almost Identical Graphs
{% include graph-set.html imagelist=page.topics.almostidentical.images scale="1" %}
Comparative examples
CYOA (The Cave of Time)
{% include graph-set.html imagelist=page.topics.caveoftime.images scale="1" %}
CYOA (Abominable Snowman)
{% include graph-set.html imagelist=page.topics.snowman.images scale="1" %}
CYOA (Vampire Express)
{% include graph-set.html imagelist=page.topics.vampire.images scale="1" %}
CYOA (Inside UFO 54-40)
Node 117 choices are flipped
{% include graph-set.html imagelist=page.topics.ufo.images scale="1" %}
Dream Trips
{% include graph-set.html imagelist=page.topics.dreamtrips.images scale="1" %}
EFT (Tenopia Island)
{% include graph-set.html imagelist=page.topics.tenopia.images scale="1" %}