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Find a way to make the gourd less flat, but still being able to build on (roughly) flat surfaces.
Some vector grid or something, but the biggest thing is how buildings can still be built (or can't on hills)
Find a way to make the ground 3D and editable (while still being compatible)
Add different types of ground (all non-changeable while playing)
Grass (farms can be built on)
Dessert (useless)
Stone ore (for stone quarry)
Iron ore
Water/river
low-level water (can be walked on but slow, to cross rivers) (just water with some stones in it)
This should be able to be saved to a file by the load/save function
Also a moat would still be able to do (a square block half in the ground is also a way)
Steep hill sides where you can't walk on would also be nice.
The terrain generation could either be done by perling noice at random, or we would only support manual made and ballanced maps.
The text was updated successfully, but these errors were encountered:
Find a way to make the gourd less flat, but still being able to build on (roughly) flat surfaces.
Some vector grid or something, but the biggest thing is how buildings can still be built (or can't on hills)
Steep hill sides where you can't walk on would also be nice.
The terrain generation could either be done by perling noice at random, or we would only support manual made and ballanced maps.
The text was updated successfully, but these errors were encountered: