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As one could imagine, applying this at scale can result in many problems. The biggest is memory because we generate many tiles/patches which need to be put back together. A nice feature would be to simply manually create a pyramid scheme whereby we apply xrpatcher on subsets of the larger patch. We can store reconstructed subsets to a cache directory to free up memory.
The text was updated successfully, but these errors were encountered:
As one could imagine, applying this at scale can result in many problems. The biggest is memory because we generate many tiles/patches which need to be put back together. A nice feature would be to simply manually create a pyramid scheme whereby we apply xrpatcher on subsets of the larger patch. We can store reconstructed subsets to a cache directory to free up memory.
The text was updated successfully, but these errors were encountered: