title |
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Prompting-Features |
Any words between a pair of square brackets will instruct Stable Diffusion to attempt to ban the concept from the generated image. The same effect is achieved by placing words in the "Negative Prompts" textbox in the Web UI.
this is a test prompt [not really] to make you understand [cool] how this works.
In the above statement, the words 'not really cool` will be ignored by Stable Diffusion.
Here's a prompt that depicts what it does.
original prompt:
#!bash "A fantastical translucent pony made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve"
#!bash parameters: steps=20, dimensions=512x768, CFG=7.5, Scheduler=k_euler_a, seed=1654590180
That image has a woman, so if we want the horse without a rider, we can influence the image not to have a woman by putting [woman] in the prompt, like this:
#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]"
(same parameters as above)
That's nice - but say we also don't want the image to be quite so blue. We can add "blue" to the list of negative prompts, so it's now [woman blue]:
#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]"
(same parameters as above)
Getting close - but there's no sense in having a saddle when our horse doesn't have a rider, so we'll add one more negative prompt: [woman blue saddle].
#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]"
(same parameters as above)
!!! notes "Notes about this feature:"
* The only requirement for words to be ignored is that they are in between a pair of square brackets.
* You can provide multiple words within the same bracket.
* You can provide multiple brackets with multiple words in different places of your prompt. That works just fine.
* To improve typical anatomy problems, you can add negative prompts like `[bad anatomy, extra legs, extra arms, extra fingers, poorly drawn hands, poorly drawn feet, disfigured, out of frame, tiling, bad art, deformed, mutated]`.
The InvokeAI prompting language has the following features:
Append a word or phrase with -
or +
, or a weight between 0
and 2
(1
=default), to decrease or increase "attention" (= a mix of per-token CFG
weighting multiplier and, for -
, a weighted blend with the prompt without the
term).
The following syntax is recognised:
- single words without parentheses:
a tall thin man picking apricots+
- single or multiple words with parentheses:
a tall thin man picking (apricots)+
a tall thin man picking (apricots)-
a tall thin man (picking apricots)+
a tall thin man (picking apricots)-
- more effect with more symbols
a tall thin man (picking apricots)++
- nesting
a tall thin man (picking apricots+)++
(apricots
effectively gets+++
) - all of the above with explicit numbers
a tall thin man picking (apricots)1.1
a tall thin man (picking (apricots)1.3)1.1
. (+
is equivalent to 1.1,++
is pow(1.1,2),+++
is pow(1.1,3), etc;-
means 0.9,--
means pow(0.9,2), etc.) - attention also applies to
[unconditioning]
soa tall thin man picking apricots [(ladder)0.01]
will very gently nudge SD away from trying to draw the man on a ladder
You can use this to increase or decrease the amount of something. Starting from
this prompt of a man picking apricots from a tree
, let's see what happens if
we increase and decrease how much attention we want Stable Diffusion to pay to
the word apricots
:
Using -
to reduce apricot-ness:
a man picking apricots- from a tree |
a man picking apricots-- from a tree |
a man picking apricots--- from a tree |
---|---|---|
Using +
to increase apricot-ness:
a man picking apricots+ from a tree |
a man picking apricots++ from a tree |
a man picking apricots+++ from a tree |
a man picking apricots++++ from a tree |
a man picking apricots+++++ from a tree |
---|---|---|---|---|
You can also change the balance between different parts of a prompt. For
example, below is a mountain man
:
And here he is with more mountain:
mountain+ man |
mountain++ man |
mountain+++ man |
---|---|---|
Or, alternatively, with more man:
mountain man+ |
mountain man++ |
mountain man+++ |
mountain man++++ |
---|---|---|---|
("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)
- The existing prompt blending using
:<weight>
will continue to be supported -("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)
is equivalent toa tall thin man picking apricots:1 a tall thin man picking pears:1
in the old syntax. - Attention weights can be nested inside blends.
- Non-normalized blends are supported by passing
no_normalize
as an additional argument to the blend weights, eg("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,-1,no_normalize)
. very fun to explore local maxima in the feature space, but also easy to produce garbage output.
See the section below on "Prompt Blending" for more information about how this works.
Sometimes an image you generate is almost right, and you just want to change one
detail without affecting the rest. You could use a photo editor and inpainting
to overpaint the area, but that's a pain. Here's where prompt2prompt
comes in
handy.
Generate an image with a given prompt, record the seed of the image, and then
use the prompt2prompt
syntax to substitute words in the original prompt for
words in a new prompt. This works for img2img
as well.
For example, consider the prompt a cat.swap(dog) playing with a ball in the forest
. Normally, because of the word words interact with each other when doing a stable diffusion image generation, these two prompts would generate different compositions:
a cat playing with a ball in the forest
a dog playing with a ball in the forest
a cat playing with a ball in the forest |
a dog playing with a ball in the forest |
---|---|
img | img |
- For multiple word swaps, use parentheses: `a (fluffy cat).swap(barking dog) playing with a ball in the forest`.
- To swap a comma, use quotes: `a ("fluffy, grey cat").swap("big, barking dog") playing with a ball in the forest`.
- Supports options
t_start
andt_end
(each 0-1) loosely corresponding to bloc97'sprompt_edit_tokens_start/_end
but with the math swapped to make it easier to intuitively understand.t_start
andt_end
are used to control on which steps cross-attention control should run. With the default valuest_start=0
andt_end=1
, cross-attention control is active on every step of image generation. Other values can be used to turn cross-attention control off for part of the image generation process.- For example, if doing a diffusion with 10 steps for the prompt is
a cat.swap(dog, t_start=0.3, t_end=1.0) playing with a ball in the forest
, the first 3 steps will be run asa cat playing with a ball in the forest
, while the last 7 steps will run asa dog playing with a ball in the forest
, but the pixels that representdog
will be locked to the pixels that would have representedcat
if thecat
prompt had been used instead. - Conversely, for
a cat.swap(dog, t_start=0, t_end=0.7) playing with a ball in the forest
, the first 7 steps will run asa dog playing with a ball in the forest
with the pixels that representdog
locked to the same pixels that would have representedcat
if thecat
prompt was being used instead. The final 3 steps will just runa cat playing with a ball in the forest
.
For img2img, the step sequence does not start at 0 but instead at
(1.0-strength)
- so if the img2imgstrength
is0.7
,t_start
andt_end
must both be greater than0.3
(1.0-0.7
) to have any effect. - For example, if doing a diffusion with 10 steps for the prompt is
Prompt2prompt .swap()
is not compatible with xformers, which will be temporarily disabled when doing a .swap()
- so you should expect to use more VRAM and run slower that with xformers enabled.
The prompt2prompt
code is based off
bloc97's colab.
If the model you are using has parentheses () or speech marks "" as part of its
syntax, you will need to "escape" these using a backslash, so that(my_keyword)
becomes \(my_keyword\)
. Otherwise, the prompt parser will attempt to interpret
the parentheses as part of the prompt syntax and it will get confused.
You may blend together different sections of the prompt to explore the AI's latent semantic space and generate interesting (and often surprising!) variations. The syntax is:
blue sphere:0.25 red cube:0.75 hybrid
This will tell the sampler to blend 25% of the concept of a blue sphere with 75%
of the concept of a red cube. The blend weights can use any combination of
integers and floating point numbers, and they do not need to add up to 1.
Everything to the left of the :XX
up to the previous :XX
is used for
merging, so the overall effect is:
0.25 * "blue sphere" + 0.75 * "white duck" + hybrid
Because you are exploring the "mind" of the AI, the AI's way of mixing two concepts may not match yours, leading to surprising effects. To illustrate, here are three images generated using various combinations of blend weights. As usual, unless you fix the seed, the prompts will give you different results each time you run them.
This example doesn't use melding at all and represents the default way of mixing concepts.
It's interesting to see how the AI expressed the concept of "cube" as the four quadrants of the enclosing frame. If you look closely, there is depth there, so the enclosing frame is actually a cube.
Now that's interesting. We get neither a blue sphere nor a red cube, but a red sphere embedded in a brick wall, which represents a melding of concepts within the AI's "latent space" of semantic representations. Where is Ludwig Wittgenstein when you need him?
Definitely more blue-spherey. The cube is gone entirely, but it's really cool abstract art.
Whoa...! I see blue and red, but no spheres or cubes. Is the word "hybrid" summoning up the concept of some sort of scifi creature? Let's find out.
Indeed, removing the word "hybrid" produces an image that is more like what we'd expect.
Dynamic Prompts are a powerful feature designed to produce a variety of prompts based on user-defined options. Using a special syntax, you can construct a prompt with multiple possibilities, and the system will automatically generate a series of permutations based on your settings. This is extremely beneficial for ideation, exploring various scenarios, or testing different concepts swiftly and efficiently.
A Dynamic Prompt comprises of regular text, supplemented with alternatives enclosed within curly braces {} and separated by a vertical bar |. For example: {option1|option2|option3}. The system will then select one of the options to include in the final prompt. This flexible system allows for options to be placed throughout the text as needed.
Furthermore, Dynamic Prompts can designate multiple selections from a single group of options. This feature is triggered by prefixing the options with a numerical value followed by $$. For example, in {2$$option1|option2|option3}, the system will select two distinct options from the set.
To create a Dynamic Prompt, follow these steps:
Draft your sentence or phrase, identifying words or phrases with multiple possible options.
Encapsulate the different options within curly braces {}.
Within the braces, separate each option using a vertical bar |.
If you want to include multiple options from a single group, prefix with the desired number and $$.
For instance: A {house|apartment|lodge|cottage} in {summer|winter|autumn|spring} designed in {2$$style1|style2|style3}.
Once a Dynamic Prompt is configured, the system generates an array of combinations using the options provided. Each group of options in curly braces is treated independently, with the system selecting one option from each group. For a prefixed set (e.g., 2$$), the system will select two distinct options.
For example, the following prompts could be generated from the above Dynamic Prompt:
A house in summer designed in style1, style2
A lodge in autumn designed in style3, style1
A cottage in winter designed in style2, style3
And many more!
When the Combinatorial
setting is on, Invoke will disable the "Images" selection, and generate every combination up until the setting for Max Prompts is reached.
When the Combinatorial
setting is off, Invoke will randomly generate combinations up until the setting for Images has been reached.
Below are some useful strategies for creating Dynamic Prompts:
Utilize Dynamic Prompts to generate a wide spectrum of prompts, perfect for brainstorming and exploring diverse ideas.
Ensure that the options within a group are contextually relevant to the part of the sentence where they are used. For instance, group building types together, and seasons together.
Apply the 2$$ prefix when you want to incorporate more than one option from a single group. This becomes quite handy when mixing and matching different elements.
Experiment with different quantities for the prefix. For example, 3$$ will select three distinct options.
Be aware of coherence in your prompts. Although the system can generate all possible combinations, not all may semantically make sense. Therefore, carefully choose the options for each group.
Always review and fine-tune the generated prompts as needed. While Dynamic Prompts can help you generate a multitude of combinations, the final polishing and refining remain in your hands.