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Dining.kif
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Dining.kif
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;; ============================================================================
;; REARDEN COMMERCE, INC.
;; Dining Ontology
;; ============================================================================
;; Created by: Karen Joy Nomorosa (karen.nomorosa [at] reardencommerce [dot] com)
;; Created on: March 8, 2011
;; Last modified: August 3, 2011
;; Modified by: Karen Joy Nomorosa (karen.nomorosa [at] reardencommerce [dot] com)
;; Description: This ontology describes different concepts related to Dining
;; Ontology dependencies for Dining.kif: Merge.kif, Mid-level-ontology.kif
;; Access to and use of these products is governed by the GNU General Public
;; License <http://www.gnu.org/copyleft/gpl.html>.
;; By using these products, you agree to be bound by the terms
;; of the GPL.
;; We ask the people using or referencing this work cite our primary paper:
;; Niles, I., and Pease, A. 2001. Towards a Standard Upper Ontology. In
;; Proceedings of the 2nd International Conference on Formal Ontology in
;; Information Systems (FOIS-2001), Chris Welty and Barry Smith, eds,
;; Ogunquit, Maine, October 17-19, 2001. See also http://www.ontologyportal.org
;; ----------------------------------------------------------------------------
;; Restaurant Subclasses
;; ----------------------------------------------------------------------------
(subclass Coffeeshop Cafeteria)
(documentation Coffeeshop EnglishLanguage "a type of &%Cafeteria that
specializes in serving &%Coffee")
(termFormat EnglishLanguage Coffeeshop "coffee shop")
(=>
(instance ?COMPANY Coffeeshop)
(exists (?SERVICE ?BEVERAGE)
(and
(instance ?SERVICE CommercialService)
(agent ?SERVICE ?COMPANY)
(instance ?SERVICE Selling)
(patient ?SERVICE ?BEVERAGE)
(instance ?BEVERAGE Coffee))))
(subclass Brewpub Tavern)
(documentation Brewpub EnglishLanguage "a type of &%Tavern that brews
&%Beer and whose primary service is selling that &%Beer to customers")
(termFormat EnglishLanguage Brewpub "Brewpub")
(=>
(instance ?PUB Brewpub)
(exists (?SERVICE ?BEER ?BREW)
(and
(instance ?BREW Making)
(result ?BREW ?BEER)
(instance ?BEER Beer)
(agent ?BREW ?PUB)
(instance ?SERVICE CommercialService)
(agent ?SERVICE ?PUB)
(instance ?SERVICE Selling)
(patient ?SERVICE ?BEER))))
;; KJN: Edit. Subclassing from Business instead of CommercialAgent
(subclass Bakery Business)
(documentation Bakery EnglishLanguage "a type of &%Business that specializes
in the production and selling of the &%result of the process &%Baking")
(termFormat EnglishLanguage Bakery "bakery")
(=>
(instance ?BAKERY Bakery)
(exists (?SERVICE ?FOOD ?BAKE)
(and
(instance ?BAKE Baking)
(result ?BAKE ?FOOD)
(instance ?FOOD (FoodForFn Human))
(agent ?BAKE ?BAKERY)
(instance ?SERVICE CommercialService)
(agent ?SERVICE ?BAKERY)
(instance ?SERVICE Selling)
(patient ?SERVICE ?FOOD))))
(subclass Steakhouse Restaurant)
(documentation Steakhouse EnglishLanguage "a type of &%Restaurant that
specializes in serving steak, which is cooked &%Beef")
(termFormat EnglishLanguage Steakhouse "steakhouse")
(=>
(instance ?STEAKHOUSE Steakhouse)
(exists (?SERVICE ?STEAK ?BEEF)
(and
(instance ?COOK Cooking)
(instance ?BEEF Beef)
(resource ?COOK ?BEEF)
(result ?COOK ?STEAK)
(instance ?SERVICE CommercialService)
(agent ?SERVICE ?STEAKHOUSE)
(instance ?SERVICE Selling)
(patient ?SERVICE ?STEAK))))
;; ----------------------------------------------------------------------------
;; Dining Concepts
;; ----------------------------------------------------------------------------
(subclass Corkage ChargingAFee)
(documentation Corkage EnglishLanguage "&%Corkage is a &%FinancialTransaction imposed
by an &%Agent to a customer for bringing items not purchased from &%Agent")
(termFormat EnglishLanguage Corkage "corkage")
(=>
(instance ?C Corkage)
(exists (?AMT)
(amountCharged ?C ?AMT)))
(instance corkageFee TernaryPredicate)
(documentation corkageFee EnglishLanguage "(&%corkageFee ?AMT ?ITEM ?AGENT) refers to
the amount ?AMT that ?AGENT charges during a &%Corkage when a customer brings in ?ITEM")
(termFormat EnglishLanguage corkageFee "corkage fee")
(domain corkageFee 1 CurrencyMeasure)
(domainSubclass corkageFee 2 Object)
(domain corkageFee 3 Agent)
;; if an agent charges corkage for a particular class of items, and customer brings
;; instances of said items not purchased from agent and consumed while at agent's location,
;; then an instance of corkage occurs
;; Note: This is still problematic as IntentionalProcess can include something like
;; Carrying in which case corkage may not be charged even if ?ITEM is brought in
(=>
(and
(customer ?CUST ?AGENT)
(corkageFee ?AMT ?ITEM ?AGENT)
(instance ?X ?ITEM)
(not (exists (?B)
(and
(instance ?B Buying)
(patient ?B ?X)
(destination ?B ?CUST)
(origin ?B ?AGENT))))
(holdsDuring (WhenFn (located ?CUST ?LOC))
(and
(instance ?P IntentionalProcess)
(or
(patient ?P ?X)
(resource ?P ?X)
(instrument ?P ?X))
(agent ?P ?CUST))))
(exists (?C)
(and
(instance ?C Corkage)
(agent ?C ?CUST)
(destination ?C ?AGENT))))
;; Outdoor Dining
(subclass OutdoorDiningArea DiningArea)
(documentation OutdoorDiningArea EnglishLanguage "&%OutdoorDiningArea
refers to a place for eating that is not inside a building")
(termFormat EnglishLanguage OutdoorDiningArea "outdoor dining")
(disjoint OutdoorDiningArea DiningRoom)
(=>
(instance ?D OutdoorDiningArea)
(exists (?O)
(and
(instance ?O Outdoors)
(located ?D ?O))))
;; ----------------------------------------------------------------------------
;; Menu / Food Concepts
;; ----------------------------------------------------------------------------
;; Menu
(subclass Menu Catalog)
(documentation Menu EnglishLanguage "a &%Menu is a type of &%Catalog that specifically
contains the classes of food that is expected to be or proposed to be cooked and
served")
(termFormat EnglishLanguage Menu "menu")
(=>
(instance ?MENU Menu)
(forall (?X)
(=>
(catalogItem ?X ?MENU)
(subclass ?X (FoodForFn Human)))))
(subclass SetMenu Menu)
(documentation SetMenu EnglishLanguage "a &%SetMenu is a type of &%Menu that contains
a specific set of prepared food which is all served and is given one price")
(termFormat EnglishLanguage SetMenu "set menu")
(=>
(and
(instance ?MENU SetMenu)
(offers ?AGENT ?MENU))
(price ?MENU ?PRICE ?AGENT))
(subclass BeverageMenu Menu)
(documentation BeverageMenu EnglishLanguage "a &%BeverageMenu is a &%Menu
of &%Beverages")
(termFormat EnglishLanguage BeverageMenu "drinks menu")
(=>
(instance ?MENU BeverageMenu)
(forall (?X)
(=>
(catalogItem ?X ?MENU)
(subclass ?MEMB Beverage))))
(subclass AlcoholMenu BeverageMenu)
(documentation AlcoholMenu EnglishLanguage "an &%AlcoholMenu is a &%Menu
of &%AlcoholicBeverage")
(termFormat EnglishLanguage AlcoholMenu "cocktail menu")
(=>
(instance ?MENU AlcoholMenu)
(forall(?X)
(=>
(catalogItem ?X ?MENU)
(subclass ?MEMB AlcoholicBeverage))))
(subclass WineMenu AlcoholMenu)
(documentation WineMenu EnglishLanguage "a &%WineMenu is a &%Menu of &%Wine")
(termFormat EnglishLanguage WineMenu "wine list")
(=>
(instance ?MENU WineMenu)
(forall(?X)
(=>
(catalogItem ?X ?MENU)
(subclass ?MEMB WineMenu))))
;; Braille
(instance Braille PerceptualAttribute)
(documentation Braille EnglishLanguage "&%Braille is an &%Attribute that
describes &%ContentBearingObject that can be interpreted by a &%Blind &%Human")
(=>
(attribute ?X Braille)
(instance ?X ContentBearingObject))
(=>
(and
(instance ?X ContentBearingObject)
(attribute ?X Braille))
(exists (?H)
(and
(instance ?H Human)
(attribute ?H Blind)
(capability Interpreting agent ?H)
(capability Interpreting patient ?X))))
(subclass Buffet Collection)
(documentation Buffet EnglishLanguage "&%Buffet refers to a &%Collection of food that
is served in a central location where guests can get their own servings")
(termFormat EnglishLanguage Buffet "buffet")
(=>
(instance ?X Buffet)
(forall (?ITEM)
(=>
(member ?ITEM ?X)
(instance ?ITEM (FoodForFn Human)))))
(=>
(instance ?X Buffet)
(attribute ?X CommunalAttribute))
;; if a person is eating something from a buffet, then the person getting the food
;; from the buffet's location occurs before the agent eating the food at another
;; location
(=>
(and
(instance ?X Buffet)
(member ?ITEM ?X)
(located ?X ?LOC1)
(instance ?E Eating)
(agent ?E ?AGENT)
(eventLocated ?E ?LOC2)
(patient ?E ?ITEM))
(and
(not (equal ?LOC1 ?LOC2))
(exists (?G)
(and
(instance ?G Getting)
(patient ?G ?ITEM)
(origin ?G ?LOC1)
(agent ?G ?AGENT)
(before (WhenFn ?G) (WhenFn ?E))))))
;; if a buffet is a breakfast buffet, then it is likely that all of the food in the
;; buffet is a breakfast food
(=>
(and
(instance ?X Buffet)
(attribute ?X Breakfast))
(modalAttribute
(forall (?FOOD)
(=>
(member ?FOOD ?X)
(attribute ?FOOD Breakfast))) Likely))
;; ----------------------------------------------------------------------------
;; Restaurant Properties
;; ----------------------------------------------------------------------------
;; (subjectiveAttribute ?ENTITY ?ATTRIBUTE ?AGENT)
(documentation subjectiveAttribute EnglishLanguage "(&%subjectiveAttribute
?ENTITY ?ATTR ?AGENT) means that ?AGENT attaches ?ATTR to ?ENTITY")
(instance subjectiveAttribute TernaryPredicate)
(domain subjectiveAttribute 1 Entity)
(domain subjectiveAttribute 2 Attribute)
(domain subjectiveAttribute 3 Agent)
(termFormat EnglishLanguage subjectiveAttribute "subjective attribute")
(=>
(subjectiveAttribute ?ENTITY ?ATTR ?AGENT)
(exists (?RATE)
(and
(instance ?RATE Classifying)
(agent ?RATE ?AGENT)
(patient ?RATE ?ATTR)
(destination ?RATE ?ENTITY))))
(instance facility BinaryPredicate)
(documentation facility EnglishLanguage "(&%facility ?AGENT ?OBJ) means
that an ?AGENT provides some ?OBJ to fulfill some goal or need")
(domain facility 2 Object)
(domain facility 1 Agent)
(termFormat EnglishLanguage facility "facility")
;; if an AGENT provides some OBJECT, and there exists a customer who wants
;; to use that object, then AGENT allows the customer to use that OBJECT
(=>
(and
(facility ?AGENT ?OBJ)
(customer ?CUST ?AGENT)
(instance ?X ?OBJ)
(exists (?PROC)
(and
(instance ?PROC IntentionalProcess)
(patient ?PROC ?X)
(agent ?PROC ?CUST))))
(confersRight
(uses ?CUST ?X) ?AGENT ?CUST))
;; NOTE: You can use RecurrentTimeIntervalFn(HourFn HourFn) to come up with
;; ?TIMEINT
;; (businessHours ?TIMEINT ?AGENT)
(instance businessHours BinaryPredicate)
(documentation businessHours EnglishLanguage "(&%businessHours ?TIMEINT
?AGENT) means that an ?AGENT conducts business-related activities during
?TIMEINT")
(domainSubclass businessHours 1 TimeInterval)
(domain businessHours 2 Agent)
(termFormat EnglishLanguage businessHours "business hours")
;; (standardRetailHours ?TIMEINT ?AGENT)
(subrelation standardRetailHours businessHours)
(documentation standardRetailHours EnglishLanguage "(%&standardRetailHours
?TIMEINT ?AGENT) means that an ?AGENT initiates face-to-face processes with
customers only within the time specified by ?TIMEINT")
(domainSubclass standardRetailHours 1 TimeInterval)
(domain standardRetailHours 2 Agent)
(termFormat EnglishLanguage standardRetailHours "standard retail hours")
;; the probability that a customer can be served is higher if it is within
;; standardRetailHours
(=>
(and
(standardRetailHours ?TIMEINT ?AGENT)
(potentialCustomer ?C ?AGENT)
(instance ?P IntentionalProcess)
(destination ?P ?C)
(instance ?START (StartFn ?P))
(conditionalProbability
(during (WhenFn ?START) ?TIMEINT) (agent ?P ?AGENT) ?NUMBER1)
(conditionalProbability
(not (during (WhenFn ?START) ?TIMEINT)) (agent ?P ?AGENT) ?NUMBER2))
(lessThan ?NUMBER2 ?NUMBER1))
;; KJN: Importing from MILO, but only the part re: standardRetailHours
;;(=>
;; (instance ?X NightClub)
;; (exists (?TIME ?BAR)
;; (and
;; (instance ?BAR Tavern)
;; (located ?BAR ?X)
;; (standardRetailHours ?X ?TIME)
;; (during (BeginFn ?TIME) NightTime))))
(=>
(instance ?X NightClub)
(exists (?TIME)
(and
(standardRetailHours ?X ?TIME)
(during (BeginFn ?TIME) NightTime))))
;; payment with a credit card
(subclass BankCardPayment Payment)
(documentation BankCardPayment EnglishLanguage "a &%BankCardPayment is a
type of &%Payment where a &%CreditCard or a &%DebitCard is used as the
&%FinancialInstrument in the transaction.")
(termFormat EnglishLanguage BankCardPayment "bank card payment")
;; if a process for BankCardPayment is undergone, then the instrument in
;; that payment should be a ValidCard
(=>
(and
(instance ?P BankCardPayment)
(destination ?P ?AGENT))
(capability BankCardPayment destination ?AGENT))
(=>
(instance ?P BankCardPayment)
(and
(instrument ?P ?C)
(instance ?C BankCard)))
;; payment with cash
(subclass CashPayment Payment)
(documentation CashPayment EnglishLanguage "a &%CashPayment is a type of
&%Payment where &%Currency is used as the &%FinancialInstrument in the
transaction")
(termFormat EnglishLanguage CashPayment "cash payment")
(=>
(instance ?P CashPayment)
(and
(instrument ?P ?C)
(instance ?C Currency)))
(subclass Outfit Collection)
(documentation Outfit EnglishLanguage "&%Outfit describes the set of
clothes worn by a person")
(termFormat EnglishLanguage Outfit "outfit")
(=>
(and
(instance ?X Outfit)
(member ?ITEM1 ?X)
(holdsDuring ?TIME
(wears ?PERSON ?ITEM1)))
(forall (?ITEM2)
(=>
(member ?ITEM2 ?X)
(holdsDuring ?TIME
(wears ?PERSON ?ITEM2)))))
;; (dressCode ?CODE ?AGENT)
(instance dressCode BinaryPredicate)
(documentation dressCode EnglishLanguage "(&%dressCode ?CODE ?AGENT)
means that ?AGENT obligates his customers to wear at the minimum clothes
that fulfill ?CODE")
(domain dressCode 1 AmbienceAttribute)
(domain dressCode 2 Agent)
;; if an agent has a dresscode, then the agent requires the customer to wear an
;; outfit that conform to that dress code.
(=>
(dressCode ?CODE ?AGENT)
(modalAttribute
(and
(subjectiveAttribute ?OUTFIT ?CODE ?AGENT)
(instance ?OUTFIT Outfit)
(customer ?CUST ?AGENT)
(holdsDuring (WhenFn (located ?CUST ?AGENT))
(forall (?ITEM)
(=>
(member ?ITEM ?OUTFIT)
(wears ?CUST ?ITEM))))) Obligation))
;; ----------------------------------------------------------------------------
;; Restaurant Services
;; ----------------------------------------------------------------------------
(subclass DeliveryService Transfer)
(documentation DeliveryService EnglishLanguage "&%DeliveryService refers to
the &%Transfer of an &%Agent bringing objects purchased from &%Agent to a
location indicated by the customer")
(termFormat EnglishLanguage DeliveryService "delivery service")
(=>
(and
(instance ?D DeliveryService)
(agent ?D ?AGENT))
(capability DeliveryService agent ?AGENT))
;; (deliveryRegion ?AGENT ?REGION)
(instance deliveryRegion BinaryPredicate)
(documentation deliveryRegion EnglishLanguage "(&%deliveryRegion ?AGENT
?REGION ?DELIVERY) means that ?AGENT only does a &%DeliveryService if the
destination is within ?REGION")
(domain deliveryRegion 1 Agent)
(domain deliveryRegion 2 GeographicArea)
(=>
(deliveryRegion ?AGENT ?REGION)
(capability DeliveryService agent ?AGENT))
;; the probability of an agent being capable of a delivery service is less
;; if the location is outside of the delivery region
(=>
(and
(instance ?D DeliveryService)
(destination ?D ?LOC1)
(deliveryRegion ?AGENT ?REGION)
(conditionalProbability
(located ?LOC1 ?REGION) (agent ?D ?AGENT) ?NUMBER1)
(conditionalProbability
(not (located ?LOC1 ?REGION)) (agent ?D ?AGENT) ?NUMBER2))
(lessThan ?NUMBER2 ?NUMBER1))
;; the origin and destination locations of a delivery service are not equal
(=>
(and
(instance ?D DeliveryService)
(origin ?D ?LOC1)
(destination ?D ?LOC2))
(not (equal ?LOC1 ?LOC2)))
(subclass CateringService ServiceProcess)
(documentation CateringService EnglishLanguage "&%CateringService refers
to the &%ServiceProcess of an &%Agent to prepare food and beverage for
consumption in a location away from where the agent is located")
(termFormat EnglishLanguage CateringService "catering")
;; a restaurant has to be capable of CateringService for an instance of
;; CateringService to exist
(=>
(and
(instance ?P CateringService)
(agent ?P ?REST))
(capability ?P agent ?REST))
(=>
(and
(instance ?C CateringService)
(agent ?C ?AGENT)
(destination ?C ?CUST)
(located ?AGENT ?LOC1)
(customer ?CUST ?AGENT)
(exists (?S ?FOOD ?E)
(and
(instance ?S Cooking)
(agent ?S ?AGENT)
(result ?S ?FOOD)
(patient ?C ?FOOD)
(instance ?E Eating)
(agent ?E ?CUST)
(eventLocated ?E ?LOC2))))
(not (equal ?LOC1 ?LOC2)))
(subclass FoodPickup CateringService)
(documentation FoodPickup EnglishLanguage "&%FoodPickup is a type of
&%CateringService where the customer has to pick up the food from the
agent's location with the intent of eating it somewhere else.")
(termFormat EnglishLanguage FoodPickup "food pickup")
(=>
(and
(instance ?P FoodPickup)
(agent ?P ?AGENT)
(destination ?P ?CUST)
(patient ?P ?FOOD))
(and
(instance ?FOOD (FoodForFn Human))
(exists (?LOC ?T ?G)
(and
(located ?AGENT ?LOC)
(instance ?T Translocation)
(agent ?T ?CUST)
(destination ?T ?LOC)
(instance ?G Getting)
(origin ?G ?AGENT)
(destination ?G ?CUST)
(patient ?G ?FOOD)))))
(subclass DriveThru FoodPickup)
(documentation DriveThru EnglishLanguage "&%DriveThru is a type of
&%FoodPickup where the customer uses a vehicle to drive thru a driveway
and take the food from a window")
(termFormat EnglishLanguage DriveThru "Drive-thru")
;; ----------------------------------------------------------------------------
;; Reservations
;; ----------------------------------------------------------------------------
(subclass Reservation Agreement)
(documentation Reservation EnglishLanguage "a &%Reservation is a type of
&%Agreement between 2 agents that some resource offered by the one agent
is allotted for use or consumption by another at a specific bounded time")
(termFormat EnglishLanguage Reservation "reservation")
(=>
(instance ?R Reservation)
(exists (?P)
(and
(instance ?P Reserving)
(result ?P ?R))))
(instance reservingEntity BinaryPredicate)
(documentation reservingEntity EnglishLanguage "(&%reservingEntity ?ENTITY
?RESERVE) means that ?ENTITY is the &%Agent reserving a particular resource
indicated by ?RESERVE")
(domain reservingEntity 1 Agent)
(domain reservingEntity 2 Reservation)
(=>
(reservingEntity ?ENTITY ?RESERVE)
(exists (?P)
(and
(instance ?P Reserving)
(agent ?P ?ENTITY)
(result ?P ?RESERVE))))
(instance reservationChannel BinaryPredicate)
(documentation reservationChannel EnglishLanguage "(&%reservationChannel
?ENTITY ?RESERVE) means that ?ENTITY was used by the &%reservingEntity in
order to create the reservation, like an intermediary agent.")
(domain reservationChannel 1 Physical)
(domain reservationChannel 2 Reservation)
(=>
(reservationChannel ?ENTITY ?RESERVE)
(exists (?P)
(and
(instance ?P Reserving)
(instrument ?P ?ENTITY)
(result ?P ?RESERVE))))
(instance fulfillingEntity BinaryPredicate)
(documentation fulfillingEntity EnglishLanguage "(&%fulfillingEntity
?ENTITY ?RESERVE) means that ?ENTITY is the &%Agent who will execute the
agreement")
(domain fulfillingEntity 1 Agent)
(domain fulfillingEntity 2 Reservation)
(=>
(fulfillingEntity ?ENTITY ?RESERVE)
(exists (?P)
(and
(instance ?P Reserving)
(destination ?P ?ENTITY)
(result ?P ?RESERVE))))
(instance reservationStart BinaryPredicate)
(documentation reservationStart EnglishLanguage "(&%reservationStart ?TIME
?RESERVE) means that the use of a resource or consumption of a service
which is the object of ?RESERVE starts at ?TIME")
(domain reservationStart 1 TimePoint)
(domain reservationStart 2 Reservation)
(instance reservationEnd BinaryPredicate)
(documentation reservationEnd EnglishLanguage "(&%reservationEnd ?TIME
?RESERVE) means that the use of a resource or consumption of a service
which is the object of ?RESERVE is expected to end at ?TIME")
(domain reservationEnd 1 TimePoint)
(domain reservationEnd 2 Reservation)
(=>
(and
(reservationStart ?TIME1 ?R)
(reservationEnd ?TIME2 ?R)
(reservingEntity ?CUST ?R)
(fulfillingEntity ?AGENT ?R))
(modalAttribute
(holdsDuring
(TimeIntervalFn ?TIME1 ?TIME2)
(exists (?P)
(and
(instance ?P IntentionalProcess)
(agent ?P ?AGENT)
(destination ?P ?CUST)))) Likely))
(instance numberOfCustomers BinaryPredicate)
(documentation numberOfCustomers EnglishLanguage "(&%numberOfCustomers ?NUM
?RESERVE) refers to the number of patrons the reservation is for.")
(domain numberOfCustomers 1 PositiveInteger)
(domain numberOfCustomers 2 Reservation)
(=>
(and
(numberOfCustomers ?NUM ?RESERVE)
(fulfillingEntity ?AGENT ?RESERVE)
(reservingEntity ?CUST ?RESERVE))
(exists (?GRP)
(and
(potentialCustomer ?GRP ?AGENT)
(instance ?GRP GroupOfPeople)
(member ?CUST ?GRP)
(memberCount ?GRP 2))))
(subclass DiningReservation Reservation)
(documentation DiningReservation EnglishLanguage "a &%DiningReservation is
a type of &%Reservation intended to reserve seats at a &%Restaurant")
(termFormat EnglishLanguage DiningReservation "dining reservation")
(=>
(instance ?R DiningReservation)
(and
(fulfillingEntity ?AGENT ?R)
(instance ?AGENT Restaurant)))
(subclass Reserving Committing)
(documentation Reserving EnglishLanguage "&%Reserving is a type of
&%Committing that dedicates a specific object or service to a destination
resource or service for a specific time interval")
(termFormat EnglishLanguage Reserving "reserving")
(=>
(and
(instance ?R Reserving)
(agent ?R ?CUST)
(destination ?R ?AGENT))
(potentialCustomer ?CUST ?AGENT))
;; axiom for 'Requires Reservation' --> if a restaurant requires
;; reservation, then the probability of a potentialCustomer becoming a
;; customer if a reservation exists is higher
(=>
(and
(instance ?AGENT Agent)
(potentialCustomer ?CUST ?AGENT)
(modalAttribute
(and
(instance ?R Reserving)
(destination ?R ?AGENT)) Necessity)
(conditionalProbability
(exists (?RES1)
(and
(instance ?RES1 Reservation)
(reservingEntity ?CUST ?RES1)
(fulfillingEntity ?AGENT ?RES1)))
(customer ?CUST ?AGENT) ?NUM1)
(conditionalProbability
(not
(exists (?RES2)
(and
(instance ?RES2 Reservation)
(reservingEntity ?CUST ?RES2)
(fulfillingEntity ?AGENT ?RES2))))
(customer ?CUST ?AGENT) ?NUM2))
(lessThan ?NUM2 ?NUM1))
;; ----------------------------------------------------------------------------
;; General Concepts
;; ----------------------------------------------------------------------------
(instance potentialCustomer BinaryPredicate)
(documentation potentialCustomer EnglishLanguage "(&%potentialCustomer ?CUST ?AGENT) means
that it is a possibility for ?CUST to participate in a financial transaction
with ?AGENT in exchange for goods or services")
(domain potentialCustomer 1 CognitiveAgent)
(domain potentialCustomer 2 Agent)
(=>
(potentialCustomer ?CUST ?AGENT)
(exists (?P ?SELLING)
(and
(instance ?SELLING Selling)
(agent ?SELLING ?AGENT)
(patient ?SELLING ?P)
(inScopeOfInterest ?CUST ?P))))
(=>
(potentialCustomer ?CUST ?AGENT)
(modalAttribute
(customer ?CUST ?AGENT) Possibility))
(instance Chef SkilledOccupation)
(documentation Chef EnglishLanguage "&%Chef refers to the &%Profession
of cooking food")
(termFormat EnglishLanguage Chef "chef")
(=>
(attribute ?X Chef)
(occupation ?X
(OccupationFn Cooking)))
(subclass BoosterChair Chair)
(documentation BoosterChair EnglishLanguage "&%BoosterChair is a &%Chair that
is made for children")
(termFormat EnglishLanguage BoosterChair "booster chair")
(=>
(and
(instance ?BC BoosterChair)
(instance ?H HumanChild))
(hasPurposeForAgent ?BC
(and
(attribute ?H Sitting)
(eventLocated ?H ?BC)) ?H))
;; KJN: Moving all of this to Mid-level-ontology.kif as it seems more appropriate there.
;;(subclass Disability DiseaseOrSyndrome)
;; english definition taken from Wikipedia
;;(documentation Disability EnglishLanguage "&%Disability is a class of
;;&%DiseaseOrSyndrome that describes impairments, activity limitations or participation
;;restriction that may be physical, cognitive, mental, sensory, emotional,
;;developmental or some combination")
;;(termFormat EnglishLanguage Disability "disability")
;;(subclass PhysicalDisability Disability)
;; english definition taken from Wikipedia
;;(documentation PhysicalDisability EnglishLanguage "&%PhysicalDisability is any
;;impairment that limits the physical function of limbs or fine or gross motor ability,
;;or limit the facets of daily living")
;;(termFormat EnglishLanguage PhysicalDisability "physical disability")
;;(subclass SensoryDisability Disability)
;; english definition taken from Wikipedia
;;(documentation SensoryDisability EnglishLanguage "&%SensoryDisability is any
;;impairement of one of the five senses")
;;(termFormat EnglishLanguage SensoryDisability "sensory disability")
;;(instance Blind SensoryDisability)
;; add predicate for objects of contests in cases where what is being judged is not
;; physical
(instance contestObject TernaryPredicate)
(documentation contestObject EnglishLanguage "(&%contestObject ?CONTEST ?OBJ ?AGENT)
refers to the ?OBJ entered by ?AGENT in a ?CONTEST in cases where winning is based
on judging an &%Object instead of some physical process between opponents")
(domain contestObject 1 Contest)
(domain contestObject 2 Object)
(domain contestObject 3 Agent)
(=>
(contestObject ?CONTEST ?OBJ ?AGENT)
(and
(contestParticipant ?CONTEST ?AGENT)
(exists (?MAKE ?JUDGE ?PROC)
(and
(instance ?MAKE Making)
(result ?MAKE ?OBJ)
(agent ?MAKE ?AGENT)
(instance ?PROC Judging)
(agent ?PROC ?JUDGE)
(patient ?PROC ?OBJ)
(result ?PROC (subjectiveAttribute ?OBJ ?ATTR ?JUDGE))
(subProcess ?PROC ?CONTEST)))))
;; axiom for contest attribute Won
(=>
(and
(subjectiveAttribute ?X Won ?JUDGE)
(instance ?X (FoodForFn Human)))
(exists (?CONTEST ?AGENT ?PROC)
(and
(contestObject ?CONTEST ?X ?AGENT)
(instance ?PROC Judging)
(agent ?PROC ?JUDGE)
(subProcess ?PROC ?CONTEST))))
;; add the notion of availability to capability
(instance capabilityDuring QuaternaryPredicate)
(documentation capabilityDuring EnglishLanguage "(&%capabilityDuring ?PROCESS ?ROLE
?OBJ ?TIMEINT) means that ?OBJ has the ability to play the role of ?ROLE in the
process ?PROCESS during the time indicated by ?TIMEINT")
(termFormat EnglishLanguage capabilityDuring "capable during")
(domainSubclass capabilityDuring 1 Process)
(domain capabilityDuring 2 CaseRole)
(domain capabilityDuring 3 Object)
(domainSubclass capabilityDuring 4 TimeInterval)
(=>
(capabilityDuring ?PROCESS ?ROLE ?OBJ ?TIMEINT)
(exists (?TIME)
(and
(instance ?TIME ?TIMEINT)
(holdsDuring ?TIMEINT
(capability ?PROCESS ?ROLE ?OBJ)))))
;; ----------------------------------------------------------------------------
;; Other Features
;; ----------------------------------------------------------------------------
(subclass View VisualContentBearingPhysical)
(documentation View EnglishLanguage "&%View refers to the patient of a
&%Seeing process")
(termFormat EnglishLanguage View "view")
;; a view represents some physical thing (could be a process, such as "view of the
;; manufacturing process" if a person is sitting at an office overseeing a factory, or
;; could be objects such as "view of the casino" or, the more common "view of the
;; outdoors"
(=>
(instance ?VIEW View)
(exists (?ENTITY)
(and
(instance ?ENTITY Physical)
(represents ?VIEW ?ENTITY))))
(instance OpenLayout RelationalAttribute)
(documentation OpenLayout EnglishLanguage "&%OpenLayout refers to different
functional areas that are adjacent to each other and are visible from one
area to another")
(termFormat EnglishLanguage OpenLayout "open layout")
(=>
(attribute ?ROOM OpenLayout)
(and
(instance ?ROOM Room)
(exists (?R1 ?R2)
(and
(instance ?R1 Region)
(instance ?R2 Region)
(located ?R1 ?ROOM)
(located ?R2 ?ROOM)
(not (equal ?R1 ?R2))
(orientation ?R1 ?R2 Adjacent)
(exists (?P1 ?P2)
(and
(instance ?P1 Process)
(instance ?P2 Process)
(hasPurpose ?R1 ?P1)
(hasPurpose ?R2 ?P2)))
(=>
(and
(instance ?H Agent)
(located ?H ?R2))
(and
(capability Seeing agent ?H)
(capability Seeing patient ?R1)))))))
(subclass PlayArea Region)
(documentation PlayArea EnglishLanguage "&%PlayArea refers to a &%Region
where children engage in recreational activities")
(termFormat EnglishLanguage PlayArea "playground")
(=>
(instance ?P PlayArea)
(hasPurpose ?P
(exists (?K ?REC)
(and
(instance ?REC RecreationOrExercise)
(eventLocated ?REC ?P)
(instance ?K HumanChild)
(agent ?REC ?K)))))
;; ----------------------------------------------------------------------------
;; Descriptors / Attributes
;; ----------------------------------------------------------------------------
(instance Organic NormativeAttribute)
(documentation Organic EnglishLanguage "&%Organic describes the minimal
use of chemicals in the production of an object")
(termFormat EnglishLanguage Organic "organic")
(instance Favorite SubjectiveAssessmentAttribute)
(documentation Favorite EnglishLanguage "&%Favorite is an attribute that describes
how an agent prefers one thing over another")
(termFormat EnglishLanguage Favorite "favorite")
(=>
(and
(subjectiveAttribute ?X Favorite ?AGENT)
(instance ?X ?CLASS))
(exists (?Y)
(and
(not (subjectiveAttribute ?Y Favorite ?AGENT))
(instance ?Y ?CLASS)
(prefers ?AGENT (wants ?AGENT ?X) (wants ?AGENT ?Y)))))
(subclass TimeAttribute SubjectiveAssessmentAttribute)
(documentation TimeAttribute EnglishLanguage "&%TimeAttribute refers to the class of
attributes that include and assessment of how long it takes an agent to do something")
(=>
(and
(subjectiveAttribute ?OBJ ?ATTR ?AGENT)
(instance ?ATTR TimeAttribute))
(instance ?OBJ Agent))
(instance Quick TimeAttribute)
(documentation Quick EnglishLanguage "&%Quick describes how a process takes less
time than expected")
(termFormat EnglishLanguage Quick "quick")
(instance Slow TimeAttribute)
(documentation Slow EnglishLanguage "&%Slow describes how a process takes more
time than expected")
(termFormat EnglishLanguage Slow "slow")
(=>
(and
(subjectiveAttribute ?AGENT1 Quick ?PERSON)