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jblock.cc
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jblock.cc
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#include "jblock.h"
using namespace std;
JBlock::JBlock(int levelVal){
this->bottomLeft = nullptr;
this->rotation = 0;
this->maxWidth = 3;
this->level = levelVal;
}
void JBlock::init(Cell * cell, vector<vector<Cell *>> grid) {
bottomLeft = cell;
blockGrid = grid;
// create pointers to cells in the currBlock
if (didLose()) {
throw runtime_error("Game Over");
}
bottomLeft->setLetter("J");
Cell * firstCell = blockGrid[3][1];
firstCell->setLetter("J");
Cell * secondCell = blockGrid[3][2];
secondCell->setLetter("J");
Cell * thirdCell = blockGrid[2][0];
thirdCell->setLetter("J");
// add to vector
blockCells.push_back(bottomLeft);
blockCells.push_back(firstCell);
blockCells.push_back(secondCell);
blockCells.push_back(thirdCell);
}
bool JBlock::didLose() {
if (bottomLeft->isFilled() || blockGrid[3][1]->isFilled() || blockGrid[3][2]->isFilled() || blockGrid[2][0]->isFilled()) {
return true;
}
return false;
}
string JBlock::getType() const {
return "J";
}
Cell * JBlock::getBottomLeft() const {
return bottomLeft;
}
vector<Cell *> JBlock::getBlockCells() const {
return blockCells;
}
bool JBlock::isValidMove(vector<Cell *> newBlockCells) const {
for (int i = 0; i < blockCells.size(); i++) {
blockCells[i]->setLetter(""); // temporarily set old currBlock cells to empty letter
}
for (int i = 0; i < newBlockCells.size(); i++) {
if (newBlockCells[i]->isFilled()) { // check if cell is already occupied by another currBlock
for (int i = 0; i < blockCells.size(); i++) {
blockCells[i]->setLetter("J"); // temporarily set old currBlock cells to empty letter
}
return false;
}
}
return true; // newBlockCells does not overlap any existing blocks
}
bool JBlock::replaceCells(vector<Cell *> cells, string letter) {
if (isValidMove(cells)) {
for (int i = 0; i < blockCells.size(); i++) {
cells[i]->setLetter(letter);
}
if (rotation == 2) {
int firstRow = cells[0]->getRow();
int firstCol = cells[0]->getCol();
bottomLeft = blockGrid[firstRow][firstCol-2];
} else if (rotation == 0 || rotation == 1 || rotation == 3) {
bottomLeft = cells[0];
}
blockCells.clear(); // remove all past cells from vector
blockCells = cells; // reassign vector to new cells
return true;
}
return false;
}
vector<Cell *> JBlock::getPositionZero() {
int bottomLeftRow = bottomLeft->getRow();
int bottomLeftCol = bottomLeft->getCol();
vector<Cell *> tempCells;
// add new rotation to tempCells
tempCells.push_back(bottomLeft);
tempCells.push_back(blockGrid[bottomLeftRow][bottomLeftCol+1]);
tempCells.push_back(blockGrid[bottomLeftRow][bottomLeftCol+2]);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol]);
return tempCells;
}
vector<Cell *> JBlock::getPositionOne() {
int bottomLeftRow = bottomLeft->getRow();
int bottomLeftCol = bottomLeft->getCol();
vector<Cell *> tempCells;
// add new rotation to tempCells
tempCells.push_back(bottomLeft);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol]);
tempCells.push_back(blockGrid[bottomLeftRow-2][bottomLeftCol]);
tempCells.push_back(blockGrid[bottomLeftRow-2][bottomLeftCol+1]);
return tempCells;
}
vector<Cell *> JBlock::getPositionTwo() {
int bottomLeftRow = bottomLeft->getRow();
int bottomLeftCol = bottomLeft->getCol();
vector<Cell *> tempCells;
// add new rotation to tempCells
tempCells.push_back(blockGrid[bottomLeftRow][bottomLeftCol+2]);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol]);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol+1]);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol+2]);
return tempCells;
}
vector<Cell *> JBlock::getPositionThree() {
int bottomLeftRow = bottomLeft->getRow();
int bottomLeftCol = bottomLeft->getCol();
vector<Cell *> tempCells;
// add new rotation to tempCells
tempCells.push_back(bottomLeft);
tempCells.push_back(blockGrid[bottomLeftRow][bottomLeftCol+1]);
tempCells.push_back(blockGrid[bottomLeftRow-1][bottomLeftCol+1]);
tempCells.push_back(blockGrid[bottomLeftRow-2][bottomLeftCol+1]);
return tempCells;
}
void JBlock::clockwise(int dropAmount) {
vector<Cell *> newRotation;
if (rotation == 0) {
try {
newRotation = getPositionOne();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 2;
rotation++;
}
} else if (rotation == 1) {
if (bottomLeft->getCol() + 3 > 10) {
return; // can't rotate
}
try {
newRotation = getPositionTwo();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 3;
rotation++;
}
} else if (rotation == 2) {
try {
newRotation = getPositionThree();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 2;
rotation++;
}
} else if (rotation == 3) {
if (bottomLeft->getCol() + 3 > 10) {
return; // can't rotate
}
try {
newRotation = getPositionZero();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 3;
rotation = 0;
}
}
if (replaceCells(newRotation, "J")) down(dropAmount);
}
void JBlock::counterclockwise(int dropAmount) {
vector<Cell *> newRotation;
if (rotation == 0) {
try {
newRotation = getPositionThree();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 2;
rotation = 3;
}
} else if (rotation == 1) {
if (bottomLeft->getCol() + 3 > 10) {
return; // can't rotate
}
try {
newRotation = getPositionZero();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 3;
rotation--;
}
} else if (rotation == 2) {
try {
newRotation = getPositionOne();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 2;
rotation--;
}
} else if (rotation == 3) {
if (bottomLeft->getCol() + 3 > 10) {
return; // can't rotate
}
try {
newRotation = getPositionTwo();
} catch (...) {
return;
}
if (isValidMove(newRotation)) {
maxWidth = 3;
rotation--;
}
}
if(replaceCells(newRotation, "J")) down(dropAmount);
}
void JBlock::left(int dropAmount) {
if (bottomLeft->getCol() == 0) {
return; // can't move left
}
vector<Cell *> newMovement;
int curRow, curCol;
for (int i = 0; i < blockCells.size(); i++) {
curRow = blockCells[i]->getRow();
curCol = blockCells[i]->getCol();
newMovement.push_back(blockGrid[curRow][curCol-1]);
}
if (replaceCells(newMovement, "J")) down(dropAmount);
}
void JBlock::right(int dropAmount) {
if (bottomLeft->getCol() + maxWidth > 10) {
return; // can't move right
}
vector<Cell *> newMovement;
int curRow, curCol;
for (int i = 0; i < blockCells.size(); i++) {
curRow = blockCells[i]->getRow();
curCol = blockCells[i]->getCol();
newMovement.push_back(blockGrid[curRow][curCol+1]);
}
if (replaceCells(newMovement, "J")) down(dropAmount);
}
bool JBlock::down(int dropAmount) {
for (int i = 0; i < dropAmount; i++) {
if (bottomLeft->getRow() == 17) {
return false; // can't move down, at bottom row
}
vector<Cell *> newMovement;
int curRow, curCol;
for (int i = 0; i < blockCells.size(); i++) {
curRow = blockCells[i]->getRow();
curCol = blockCells[i]->getCol();
newMovement.push_back(blockGrid[curRow+1][curCol]);
}
if (replaceCells(newMovement, "J")) continue;
else return false;
}
return true;
}
void JBlock::drop() {
while (down() == true) {
continue;
}
}
JBlock::~JBlock() {
bottomLeft = nullptr;
for(int i = 0; i < blockCells.size();++i){
blockCells[i]->setLetter("");
}
blockCells.clear();
}