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MenuScene.swift
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MenuScene.swift
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//
// MenuScene.swift
// NightBallGame
//
// Created by Jeffrey Zhang on 2017-08-30.
// Copyright © 2017 Keener Studio. All rights reserved.
//
import SpriteKit
import AVFoundation
import GameplayKit
import GameKit
import SwiftyStoreKit
import StoreKit
var sharedSecret = "f7bf998ad4774783b94f943942a8ee46"
class NetworkActivityIndicatorManage: NSObject{
private static var loadingCount = 0
class func NetworkOperationStarted(){
if(loadingCount == 0){
UIApplication.shared.isNetworkActivityIndicatorVisible = true
}
loadingCount += 1
}
class func networkOperationFinished(){
if loadingCount > 0 {
loadingCount -= 1
}
if loadingCount == 0 {
UIApplication.shared.isNetworkActivityIndicatorVisible = false
}
}
}
class MenuScene: SKScene,GKGameCenterControllerDelegate {
func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
gameCenterViewController.dismiss(animated: true, completion: nil)
}
// Access global AppDelegate
let appDelegate = UIApplication.shared.delegate as! AppDelegate
//Scale Factor
let iPhone5sScreenHeight:CGFloat = 568
let iPhone5sScreenWidth:CGFloat = 320
// Music
var AudioPlayer3 = AVAudioPlayer()
// Music for Gamescene
var AudioPlayer1 = AVAudioPlayer()
var AudioPlayer2 = AVAudioPlayer()
var AudioPlayer4 = AVAudioPlayer()
// Play button image
var playButton = SKSpriteNode()
let playButtonTex = SKTexture(imageNamed: "Playbutton")
let midnightPlayButtonTex = SKTexture(imageNamed: "MidnightPlayButton")
var modeButton = SKSpriteNode()
let modeTex = SKTexture(image: #imageLiteral(resourceName: "Mode"))
let mode2Tex = SKTexture(image: #imageLiteral(resourceName: "Mode2"))
let lockIcon:SKSpriteNode = SKSpriteNode(imageNamed: "LockIcon")
let restoreIcon: SKSpriteNode = SKSpriteNode(imageNamed: "RestoreIcon")
let shoppingCartIcon:SKSpriteNode = SKSpriteNode(imageNamed: "ShoppingCart")
var midnightOn: Bool = false
var soundIcon = SKSpriteNode()
let soundIconTex = SKTexture(imageNamed: "SoundIcon")
let SoundmuteTex = SKTexture (imageNamed: "Soundmute")
var lockIconExists:Bool = true
let bundleID = "com.keener.nightball.midnightPurchase"
let leaderboard: SKSpriteNode = SKSpriteNode(imageNamed:"Leaderboard")
let title: SKSpriteNode = SKSpriteNode(imageNamed: "moonhouseNightBallTitle")
let fade1: SKSpriteNode = SKSpriteNode(imageNamed: "StarBackground1")
let fade2: SKSpriteNode = SKSpriteNode(imageNamed: "StarBackground2")
let fade3: SKSpriteNode = SKSpriteNode(imageNamed: "StarBackground3")
let fade4: SKSpriteNode = SKSpriteNode(imageNamed: "StarBackground4")
let menuBackground: SKSpriteNode = SKSpriteNode(imageNamed: "MenuBackgroundNew")
init(size:CGSize, shouldLockIconShow: Bool,shouldVerifyPurchase: Bool) {
super.init(size: size)
if(shouldLockIconShow && shouldVerifyPurchase){
lockIcon.alpha = 0.7
self.insertSKSpriteNode(object: lockIcon, positionWidth: self.size.width * 0.2, positionHeight: self.size.height * 0.73, scaleWidth: self.size.width * 0.09, scaleHeight: self.size.width * 0.09, zPosition: 5)
verifyPurchase()
}else if (shouldLockIconShow){
lockIcon.alpha = 0.7
self.insertSKSpriteNode(object: lockIcon, positionWidth: self.size.width * 0.2, positionHeight: self.size.height * 0.73, scaleWidth: self.size.width * 0.09, scaleHeight: self.size.width * 0.09, zPosition: 5)
isMidnightModeEnabled()
}else{
isMidnightModeEnabled()
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func didMove(to view: SKView) {
var soundIconHeightScale:CGFloat = size.height * 0.048
var leaderboardIconHeightScale:CGFloat = size.height * 0.06
var shoppingCartIconHeightScale:CGFloat = size.height * 0.063
var restoreIconHeightScale:CGFloat = size.height * 0.065
var titleHeightScale:CGFloat = size.height * 0.13
var bottomIconHeightPosition:CGFloat = size.height * 0.12
var soundIconHeightPosition:CGFloat = size.height * 0.112
if(UIScreen.main.bounds.height == 812){
soundIconHeightPosition = size.height * 0.116
soundIconHeightScale = size.height * 0.042
leaderboardIconHeightScale = size.height * 0.053
shoppingCartIconHeightScale = size.height * 0.055
restoreIconHeightScale = size.height * 0.057
titleHeightScale = size.height * 0.11
bottomIconHeightPosition = size.height * 0.123
}
// Add Background
menuBackground.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5)
menuBackground.size = self.frame.size;
menuBackground.zPosition = -6
self.addChild(menuBackground)
// Insert Title
insertSKSpriteNode(object: title, positionWidth: size.width * 0.5, positionHeight: size.height * 0.88,scaleWidth:size.width * 0.8,scaleHeight: titleHeightScale, zPosition: 1)
// Insert change mode button
modeButton = SKSpriteNode(texture: modeTex)
insertSKSpriteNode(object: modeButton, positionWidth: size.width * 0.2, positionHeight: size.height * 0.73, scaleWidth: size.width * 0.28, scaleHeight: size.width * 0.17, zPosition: 4)
//Insert Shopping Cart Icon
insertSKSpriteNode(object: shoppingCartIcon, positionWidth: size.width * 0.61, positionHeight: bottomIconHeightPosition, scaleWidth: size.width * 0.12, scaleHeight: shoppingCartIconHeightScale, zPosition: 4)
//Insert Restore Icon
insertSKSpriteNode(object: restoreIcon, positionWidth: size.width * 0.83, positionHeight: bottomIconHeightPosition, scaleWidth: size.width * 0.12, scaleHeight: restoreIconHeightScale, zPosition: 4)
// Insert Play button
playButton = SKSpriteNode(texture: playButtonTex)
insertSKSpriteNode(object: playButton, positionWidth:frame.midX, positionHeight:frame.midY, scaleWidth:size.width * 0.6, scaleHeight: size.width * 0.6, zPosition: 4)
// Insert Leaderboard button
insertSKSpriteNode(object: leaderboard, positionWidth: size.width * 0.39, positionHeight: bottomIconHeightPosition, scaleWidth:size.width * 0.11, scaleHeight: leaderboardIconHeightScale, zPosition: 4)
let ismuted = appDelegate.ismuted
if ismuted! {
// Add Muted Icon
soundIcon = SKSpriteNode(texture: SoundmuteTex)
insertSKSpriteNode(object: soundIcon, positionWidth:size.width * 0.17, positionHeight: soundIconHeightPosition,scaleWidth: size.width * 0.13,scaleHeight: soundIconHeightScale, zPosition: 4)
} else {
// Add Sound Icon
soundIcon = SKSpriteNode(texture: soundIconTex)
insertSKSpriteNode(object: soundIcon, positionWidth: size.width * 0.17, positionHeight:soundIconHeightPosition,scaleWidth:size.width * 0.13,scaleHeight: soundIconHeightScale, zPosition: 4)
}
// Star backgrounds
animateFade(fade: fade1, delay: 2, duration: 1.7, startingAlpha: 1, width: size.width * 0.8, height: size.height * 0.8,positionWidth: size.width * 0.3,positionHeight: size.height * 0.7)
animateFade(fade: fade2, delay: 0, duration: 5.7, startingAlpha: 0.3, width: size.width * 0.8, height: size.height * 0.8,positionWidth: size.width * 0.7,positionHeight: size.height * 0.7)
animateFade(fade: fade3, delay: 1, duration: 2.6, startingAlpha: 0.7, width: size.width * 0.8, height: size.height * 0.8,positionWidth: size.width * 0.3,positionHeight: size.height * 0.3)
animateFade(fade: fade4, delay: 0, duration: 3.2, startingAlpha: 0.1, width: size.width * 0.8, height: size.height * 0.8,positionWidth: size.width * 0.7,positionHeight: size.height * 0.3)
// Add Music
let AssortedMusics = NSURL(fileURLWithPath: Bundle.main.path(forResource: "Hypnothis", ofType: "mp3")!)
AudioPlayer3 = try! AVAudioPlayer(contentsOf: AssortedMusics as URL)
AudioPlayer3.prepareToPlay()
AudioPlayer3.numberOfLoops = -1
if !ismuted! {
AudioPlayer3.play()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
var soundIconHeightScale = size.height * 0.048
var soundIconHeightPosition = size.height * 0.112
if(UIScreen.main.bounds.height == 812) {
soundIconHeightScale = size.height * 0.042
soundIconHeightPosition = size.height * 0.116
}
// If the play button is touched enter game scene
if let touch = touches.first {
let pos = touch.location(in: self)
let node = self.atPoint(pos)
if node == playButton {
if view != nil {
let fadeOutAction = SKAction.fadeOut(withDuration: 5)
playButton.run(fadeOutAction)
let transition:SKTransition = SKTransition.crossFade(withDuration: 2)
AudioPlayer3.stop()
if midnightOn {
let scene:SKScene = MidnightGameScene(size: self.size,audio: !AudioPlayer3.isPlaying,shouldLockIconShow: !lockIcon.isHidden)
self.view?.presentScene(scene, transition: transition)
} else {
let scene:SKScene = GameScene(size: self.size,audio: !AudioPlayer3.isPlaying,shouldLockIconShow: !lockIcon.isHidden)
self.view?.presentScene(scene, transition: transition)
}
}
}
if (node == modeButton && (lockIcon.isHidden || !lockIconExists)){
modeButton.removeFromParent()
playButton.removeFromParent()
if midnightOn {
modeButton = SKSpriteNode(texture: modeTex)
insertSKSpriteNode(object: modeButton, positionWidth: size.width * 0.2, positionHeight: size.height * 0.73, scaleWidth: size.width * 0.28, scaleHeight: size.width * 0.17, zPosition: 4)
playButton = SKSpriteNode(texture: playButtonTex)
insertSKSpriteNode(object: playButton, positionWidth:frame.midX, positionHeight:frame.midY, scaleWidth:size.width * 0.6, scaleHeight: size.width * 0.6, zPosition: 4)
midnightOn = false
} else {
modeButton = SKSpriteNode(texture: mode2Tex)
insertSKSpriteNode(object: modeButton, positionWidth: size.width * 0.2, positionHeight: size.height * 0.73, scaleWidth: size.width * 0.28, scaleHeight: size.width * 0.17, zPosition: 4)
playButton = SKSpriteNode(texture: midnightPlayButtonTex)
insertSKSpriteNode(object: playButton, positionWidth:frame.midX, positionHeight:frame.midY, scaleWidth:size.width * 0.6, scaleHeight: size.width * 0.6, zPosition: 4)
midnightOn = true
}
}
if(node == lockIcon){
fadeInGameModeLockedLabel()
}
if node == soundIcon {
// retrieve ismuted bool from global AppDelegate
let ismuted = appDelegate.ismuted
// Remove Mute Sound Icon
soundIcon.removeFromParent()
if ismuted! {
// Replace Mute Sound Icon with Sound Icon
soundIcon = SKSpriteNode(texture: soundIconTex)
insertSKSpriteNode(object: soundIcon, positionWidth: size.width * 0.17, positionHeight:soundIconHeightPosition,scaleWidth:size.width * 0.13,scaleHeight: soundIconHeightScale, zPosition: 4)
appDelegate.ismuted = false
AudioPlayer3.play()
} else {
//Add Mute Sound Icon
soundIcon = SKSpriteNode(texture: SoundmuteTex)
insertSKSpriteNode(object: soundIcon, positionWidth: size.width * 0.17, positionHeight:soundIconHeightPosition,scaleWidth:size.width * 0.13,scaleHeight: soundIconHeightScale, zPosition: 4)
appDelegate.ismuted = true
AudioPlayer3.pause()
}
}
if node == leaderboard {
showLeader()
}
if node == shoppingCartIcon{
purchase()
}
if node == restoreIcon{
restorePurchases()
}
}
}
func insertSKSpriteNode(object: SKSpriteNode, positionWidth: CGFloat, positionHeight: CGFloat,scaleWidth: CGFloat,scaleHeight: CGFloat, zPosition: CGFloat) {
object.position = CGPoint(x:positionWidth, y: positionHeight)
object.scale(to: CGSize(width:scaleWidth, height:scaleHeight))
object.zPosition = zPosition
self.addChild(object)
}
func showLeader() {
let viewControllerVar = self.view?.window?.rootViewController
let gKGCViewController = GKGameCenterViewController()
gKGCViewController.gameCenterDelegate = self
gKGCViewController.leaderboardIdentifier = "com.score.nightball"
viewControllerVar?.present(gKGCViewController, animated: true, completion: nil)
}
func isMidnightModeEnabled() {
if(UserDefaults().integer(forKey: "HIGHSCORE") >= 200){
fadeLockIconOut()
}else{
lockIcon.isHidden = false
}
}
func fadeInGameModeLockedLabel() {
let gameModeLocked: SKSpriteNode = SKSpriteNode(imageNamed: "popUp")
gameModeLocked.position = CGPoint(x:size.width * 0.5, y: size.height * 0.5)
gameModeLocked.scale(to: CGSize(width: size.width * 0.6, height: size.width * 0.6))
gameModeLocked.zPosition = 6
gameModeLocked.alpha = 0
let animateLabel = SKAction.sequence([SKAction.fadeIn(withDuration: 1.0),SKAction.wait(forDuration: 1.0),SKAction.fadeOut(withDuration: 1.0)])
gameModeLocked.run(animateLabel)
self.addChild(gameModeLocked)
}
//MARK: In App Purchase Logic
func getInfo(purchase : String ){
NetworkActivityIndicatorManage.NetworkOperationStarted()
SwiftyStoreKit.retrieveProductsInfo([bundleID], completion: {
result in
NetworkActivityIndicatorManage.networkOperationFinished()
self.showAlert(alert: self.forProductRetrievalInfo(result:result))
})
}
func purchase(){
NetworkActivityIndicatorManage.NetworkOperationStarted()
SwiftyStoreKit.purchaseProduct(bundleID, completion: {
result in
NetworkActivityIndicatorManage.networkOperationFinished()
if case .success(let product) = result {
if product.needsFinishTransaction {
SwiftyStoreKit.finishTransaction(product.transaction)
}
self.fadeLockIconOut()
self.showAlert(alert: self.alertForPurchaseResult(result: result))
}
else {
self.showAlert(alert: self.alertForPurchaseResult(result: result))
}
})
}
func restorePurchases(){
NetworkActivityIndicatorManage.NetworkOperationStarted()
SwiftyStoreKit.restorePurchases(atomically: true, completion:{
result in
NetworkActivityIndicatorManage.networkOperationFinished()
for product in result.restoredPurchases {
if product.needsFinishTransaction {
SwiftyStoreKit.finishTransaction(product.transaction)
}
}
self.showAlert(alert: self.alertForRestorePurchases(result: result))
})
}
func verifyPurchase(){
NetworkActivityIndicatorManage.NetworkOperationStarted()
let appleValidator = AppleReceiptValidator(service: .production, sharedSecret: sharedSecret)
SwiftyStoreKit.verifyReceipt(using: appleValidator,forceRefresh: true, completion: {
result in
NetworkActivityIndicatorManage.networkOperationFinished()
switch result {
case .success(let receipt):
print("Verify receipt success: \(receipt)")
let productID = self.bundleID
let purchaseResult = SwiftyStoreKit.verifyPurchase(productId: productID, inReceipt: receipt)
self.fadeLockIconOut()
case .error(let error):
self.lockIconExists = true
self.fadeLockIconIn()
self.isMidnightModeEnabled()
print("Verify receipt failed: \(error)")
}
})
}
func alertForVerifyPurchase(result: VerifyPurchaseResult) -> UIAlertController {
switch result {
case .purchased:
return alertWithTitle(title: "Product is Purchased", message: "Product will not expire")
case .notPurchased:
return alertWithTitle(title: "Product is not Purchased", message: "Product has never been pruchased")
}
}
func alertForRestorePurchases(result : RestoreResults) -> UIAlertController {
if result.restoreFailedPurchases.count > 0 {
print("Restore Failed: \(result.restoreFailedPurchases)")
return alertWithTitle(title: "Restore Failed", message: "Unknown Error")
}
else if result.restoredPurchases.count > 0 {
fadeLockIconOut()
return alertWithTitle(title: "Purchases Restored", message: "All purchases have been restored")
}
else{
return alertWithTitle(title: "Nothing To Restore", message: "No previous purchases were made")
}
}
func fadeLockIconOut(){
lockIcon.run(SKAction.fadeOut(withDuration: 0.1)){ () in
self.lockIcon.isHidden = true
print("LockIcon is faded out HIDDEN Status:\(self.lockIcon.isHidden)")
}
self.lockIconExists = false
}
func fadeLockIconIn(){
lockIcon.run(SKAction.fadeIn(withDuration: 0.1)){ () in
self.lockIcon.isHidden = false
self.lockIcon.alpha = 0.7
print("LockIcon is faded in HIDDEN Status:\(self.lockIcon.isHidden)")
}
self.lockIconExists = true
}
}
extension SKScene {
func animateFade(fade: SKSpriteNode, delay: Double, duration: Double, startingAlpha: CGFloat,width:CGFloat,height:CGFloat,positionWidth:CGFloat,positionHeight:CGFloat) {
fade.position = CGPoint(x: positionWidth, y: positionHeight)
fade.scale(to: CGSize(width: width, height: height))
fade.zPosition = -5
fade.alpha = startingAlpha
let waitAction = SKAction.wait(forDuration: delay)
let animateList = SKAction.sequence([waitAction, SKAction.fadeIn(withDuration: duration), SKAction.fadeOut(withDuration: duration)])
let repeatFade: SKAction = SKAction.repeatForever(animateList)
fade.run(repeatFade)
addChild(fade)
}
func alertWithTitle(title:String, message: String) -> UIAlertController{
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .cancel, handler: nil))
return alert
}
func showAlert(alert : UIAlertController){
guard let _ = self.scene else{
return
}
self.view?.window?.rootViewController?.present(alert, animated: true, completion: nil)
}
func forProductRetrievalInfo(result: RetrieveResults) -> UIAlertController {
if let product = result.retrievedProducts.first{
let priceString = product.localizedPrice
return alertWithTitle(title: product.localizedTitle, message: "\(product.localizedDescription) - \(String(describing: priceString))")
}
else{
let errorString = result.error?.localizedDescription ?? "Unknown Error."
return alertWithTitle(title: "Could not retrieve product info", message: errorString)
}
}
func alertForPurchaseResult(result: PurchaseResult) ->UIAlertController {
switch result{
case .success(let product):
print("Purchase Succesful: \(product.productId)")
return alertWithTitle(title: "Thank You", message: "Purchase Completed")
case .error(let error):
print("Purchase Failed: \(error)")
return alertWithTitle(title: "Purchase Failed", message: "Error Occured")
}
}
func alertForVerifyReceipt(result: VerifyReceiptResult) -> UIAlertController {
switch result{
case.success(let receipt):
return alertWithTitle(title: "Receipt Verified", message: "Receipt Verified Remotely")
case.error(let error):
return alertWithTitle(title: "Receipt verification", message: "Receipt Verification failed")
}
}
}