+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ForcePoolDefs/PJ_ForcePool.xml b/1.4/Defs/ForcePoolDefs/PJ_ForcePool.xml
new file mode 100644
index 0000000..b09b474
--- /dev/null
+++ b/1.4/Defs/ForcePoolDefs/PJ_ForcePool.xml
@@ -0,0 +1,40 @@
+
+
+
+ PJ_ForcePool
+ ProjectJedi.Need_ForcePool
+
+ Colonist's Current force pool level\n\n(Star Wars - The Force)
+ true
+ true
+ Humanlike
+ 0.50
+ 0.22
+ 0.04
+ 1327
+ true
+ true
+ true
+
+
+ PJ_ForceWielderHD
+ HediffWithComps
+ The force is strong with this one.
+ false
+ (0.8, 0.8, 0.35)
+ 1.0
+
+ PJ_ForcePool
+
+
+ -0
+
+
+
+
+
+ false
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/Hediffs/Hediffs_FCHoke.xml b/1.4/Defs/Hediffs/Hediffs_FCHoke.xml
new file mode 100644
index 0000000..b7ffe09
--- /dev/null
+++ b/1.4/Defs/Hediffs/Hediffs_FCHoke.xml
@@ -0,0 +1,95 @@
+
+
+
+ PJ_NoAir
+ HediffWithComps
+ (0.8, 0.8, 1)
+
+ asphyxia
+ I find your lack of faith disturbing.
+ 0.001
+ 1.5
+
+
+ -24.5
+
+
+
+
+
+ false
+
+
+
+ 0.1
+
+
+ Manipulation
+ -0.08
+
+
+ Consciousness
+ -0.05
+
+
+
+
+
+ 0.3
+
+
+ Moving
+ -0.1
+
+
+ Manipulation
+ -0.2
+
+
+ Consciousness
+ -0.10
+
+
+
+
+
+ 0.5
+ 0.15
+
+
+ Moving
+ -0.3
+
+
+ Manipulation
+ -0.5
+
+
+ Consciousness
+ -0.20
+
+
+
+
+
+ 0.8
+ true
+ 0.30
+
+
+ Consciousness
+ -0.40
+
+
+ Moving
+ -0.6
+
+
+ Manipulation
+ -0.7
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/Hediffs/Hediffs_PJ_ChokeCrush.xml b/1.4/Defs/Hediffs/Hediffs_PJ_ChokeCrush.xml
new file mode 100644
index 0000000..7afee0b
--- /dev/null
+++ b/1.4/Defs/Hediffs/Hediffs_PJ_ChokeCrush.xml
@@ -0,0 +1,29 @@
+
+
+
+ PJ_ChokeCrush
+
+ All too easy.
+ true
+
+
+ bandaged
+ sutured
+ set
+
+
+ 0.10
+
+
+ scar
+
+
+
+ 0.0125
+ 0.00625
+ 0.0
+ true
+ Crushed
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/Hediffs/Hediffs_PJ_Force.xml b/1.4/Defs/Hediffs/Hediffs_PJ_Force.xml
new file mode 100644
index 0000000..adc3ab6
--- /dev/null
+++ b/1.4/Defs/Hediffs/Hediffs_PJ_Force.xml
@@ -0,0 +1,178 @@
+
+
+
+ PJ_ForceSpeedHediff_One
+ HediffWithComps
+
+ The force can allow a user to move with great speed.
+ (1,0.3,0.5)
+ false
+ 1.0
+
+
+
+ 700
+ 700
+
+
+
+
+
+ 1.33
+
+ 8.0
+ 2.0
+
+
+
+
+
+ PJ_ForceSpeedHediff_Two
+ HediffWithComps
+
+ The force can allow a user to move with great speed.
+ (1,0.3,0.5)
+ false
+ 1.0
+
+
+
+ 900
+ 900
+
+
+
+
+
+ 1.33
+
+ 8.0
+ 2.0
+
+
+
+
+
+ PJ_ForceSpeedHediff_Three
+ HediffWithComps
+
+ The force can allow a user to move with great speed.
+ (1,0.3,0.5)
+ false
+ 1.0
+
+
+
+ 1800
+ 1800
+
+
+
+
+
+ 1.33
+
+ 12.0
+ 2.0
+
+
+
+
+
+ PJ_ForceDefenseHediff
+ HediffWithComps
+
+ Let go of your conscious self, and act on instinct.
+ (1,0.3,0.5)
+ false
+ 1.0
+
+
+ ProjectJedi.HediffComp_Shield
+
+
+ -1.5
+
+
+
+
+ 1.33
+
+
+
+
+ PJ_MindTrick
+ HediffWithComps
+
+ The force can have a strong influence on the weak-minded.
+ (1,0.3,0.5)
+ false
+ 1.0
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThinkTrees/PJ_ForceGhostAI.xml b/1.4/Defs/ThinkTrees/PJ_ForceGhostAI.xml
new file mode 100644
index 0000000..a838c3c
--- /dev/null
+++ b/1.4/Defs/ThinkTrees/PJ_ForceGhostAI.xml
@@ -0,0 +1,38 @@
+
+
+
+ PJ_ForceGhostAI
+
+
+
+ Downed
+
+
+ LordDuty
+
+
+ Idle
+
+
+ Deadly
+
+
+
+
+
+
+
+
+ PJ_ForceGhostAI_Constant
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThinkTrees/PJ_SubTrees.xml b/1.4/Defs/ThinkTrees/PJ_SubTrees.xml
new file mode 100644
index 0000000..a49c380
--- /dev/null
+++ b/1.4/Defs/ThinkTrees/PJ_SubTrees.xml
@@ -0,0 +1,16 @@
+
+
+
+ PJ_ForceMeditationThinkTree
+ Humanlike_PostMain
+ 104
+
+ PJ_ForcePool
+ 0.9
+ true
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThoughtDefs/Thoughts_ForceEffects.xml b/1.4/Defs/ThoughtDefs/Thoughts_ForceEffects.xml
new file mode 100644
index 0000000..5b4aef0
--- /dev/null
+++ b/1.4/Defs/ThoughtDefs/Thoughts_ForceEffects.xml
@@ -0,0 +1,27 @@
+
+
+
+ PJ_ThoughtPull
+ 0.5
+ 10
+
+
+
+ Hey! Don't push me around!\n\n(Star Wars - The Force)
+ -5
+
+
+
+
+ PJ_ThoughtPush
+ 0.5
+ 10
+
+
+
+ Hey! Don't push me around!\n\n(Star Wars - The Force)
+ -5
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/TraitDefs/PJ_Traits.xml b/1.4/Defs/TraitDefs/PJ_Traits.xml
new file mode 100644
index 0000000..1225791
--- /dev/null
+++ b/1.4/Defs/TraitDefs/PJ_Traits.xml
@@ -0,0 +1,115 @@
+
+
+
+ PJ_ForceSensitive
+ 0.2
+
+
+
+ [PAWN_nameDef] has the ability to feel the force that surrounds us.\n\n(Star Wars - The Force)
+ 1
+
+
+
+ [PAWN_nameDef] has begun to control the force, but requires further training and guidance.\n\n(Star Wars - The Force)
+ 2
+
+
+
+
+ PJ_JediTrait
+ 0.03
+
+
+
+ [PAWN_nameDef] Has begun the journey to becoming a Jedi Knight.\n\n(Star Wars - The Force)
+ 1
+
+
+
+ [PAWN_nameDef] has attained the rank of Knight of the Jedi Order.\n\n(Star Wars - The Force)
+ 2
+
+
+
+ [PAWN_nameDef] is among the most respected of the Jedi Order, a true Master.\n\n(Star Wars - The Force)
+ 3
+
+
+
+ [PAWN_nameDef] is ranked among the elite Jedi, those who are fit to serve on the Council.\n\n(Star Wars - The Force)
+ 4
+
+
+
+
PJ_SithTrait
+
PJ_GrayTrait
+
PJ_ForceSensitive
+
+
+
+ PJ_SithTrait
+ 0.03
+
+
+
+ [PAWN_nameDef] Has begun the journey to the Dark side of the force.\n\n(Star Wars - The Force)
+ 1
+
+
+
+ [PAWN_nameDef] is devoted to the dark side, spreading terror and flaring passions in their wake.\n\n(Star Wars - The Force)
+ 2
+
+
+
+ [PAWN_nameDef] is among the most feared in the galaxy, the Dark Lords of the Sith.\n\n(Star Wars - The Force)
+ 3
+
+
+
+ [PAWN_nameDef] is attuned to the dark side of the force, able to tap near-limitless power.\n\n(Star Wars - The Force)
+ 4
+
+
+
+
Violent
+
+
+
PJ_JediTrait
+
PJ_GrayTrait
+
PJ_ForceSensitive
+
+
+
+ PJ_GrayTrait
+ 0.03
+
+
+
+ [PAWN_nameDef] is exploring the balance of the Force.\n\n(Star Wars - The Force)
+ 1
+
+
+
+ [PAWN_nameDef] is devoted to maintaining the balance of the Force.\n\n(Star Wars - The Force)
+ 2
+
+
+
+ [PAWN_nameDef] is a master Jedi, devoted to the 'living Force'.\n\n(Star Wars - The Force)
+ 3
+
+
+
+ [PAWN_nameDef] is attuned to the Living Force. [PAWN_pronoun] sees HIMself as an extension of it's will.\n\n(Star Wars - The Force)
+ 4
+
+
+
+
PJ_JediTrait
+
PJ_SithTrait
+
PJ_ForceSensitive
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/Tutor/PJ_Tutor.xml b/1.4/Defs/Tutor/PJ_Tutor.xml
new file mode 100644
index 0000000..ce89ebc
--- /dev/null
+++ b/1.4/Defs/Tutor/PJ_Tutor.xml
@@ -0,0 +1,27 @@
+
+
+
+
+
+
+ PJ_TutorForceSensitive
+
+ 50
+ When your colony has a character with the force sensitive trait, after a few days working they will eventually discover their force powers. More information about Force powers can be found in the Force tab.
+
+
+
+ PJ_TutorForceXP
+
+ 50
+ Force Powers can be leveled up over time as characters spend time working to help the colony. The speed of how force levels are gained as characters work on the colony can be adjusted in the Mod Settings menu. As a force user becomes stronger, so too do the threats that the storyteller will throw at your colony. This can be changed in the Mod Settings menu by setting the multiplier to 1.
+
+
+
+ PJ_TutorForceAlignment
+
+ 50
+ Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.
+
+
+
\ No newline at end of file
diff --git a/About/About.xml b/About/About.xml
index 66023b0..aeab578 100644
--- a/About/About.xml
+++ b/About/About.xml
@@ -1,4 +1,4 @@
-
+
Star Wars - The Forcejecrell.StarWarsTheForce
@@ -31,28 +31,20 @@
jecrell.CallofCthulhuCults
-
-[h1]Adds RPG-leveling, alignment, and force powers to RimWorld.[/h1]
+ 1.22.0.0 (10-22-2022)
+
-[h1]::::: NOTICE :::::
-::::: THIS MOD REQUIRES JECSTOOLS ::::::
-Download[/h1]
-http://steamcommunity.com/sharedfiles/filedetails/?id=932008009
+[h1]Adds RPG-leveling, alignment, and force powers to RimWorld.[/h1]
+[h1]Quick start notes:[/h1]
+For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.
-[h1]::::: NOTICE :::::
-::::: LOAD ORDER ::::::
+[h1]::::: Load Order:::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.[/h1]
Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.
-[h1]Quick start notes:[/h1]
-For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.
-
-[h1]Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):[/h1]
-Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.
-
[list]
[*]Programming by Jecrell.
[*]Assets and XML by Xen.
@@ -62,31 +54,41 @@ Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom
[*]Spanish translation by [url=http://steamcommunity.com/id/HUOAAAAAAAAAAH/]Bub[/url].
[*]French translation by [url=http://steamcommunity.com/profiles/76561198015106010/]MrFootman[/url].
[*]German translation by [url=http://steamcommunity.com/id/Lauri7x3/]Lauri7x3[/url]
-[/list]
-[h1]Known Mod Conflicts[/h1]
-[list]
-[*]Static Quality Plus -- Disables Force XP.
-[*]Step away from the medicine - Characters can't be tended after force heal.
-[*]Hand me that brick - Errors
-[*]Camping - Errors]
-[*]Leadership and Teachers - Makes Force XP go up too quickly
-[*]Cleaning area - Errors
-[/list]
+Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.
-[h1]Problems? Questions? Comments?[/h1]
-Join us on Discord: https://discord.gg/aDjWBBk
+These are the most excellent rim dwellers who support me:
+Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell
+========================
+Changelog
+========================
+1.22.0.0 (10-22-2022)
+========================
+Updates Star Wars - The Force for RimWorld 1.4; Adds tutor info for new players on some mechanics
-[img]https://i.imgur.com/Rs6T6cr.png[/img]
-[list]
-[*] See if the the error persists if you just have this mod and its requirements active.
-[*] If not, try adding your other mods until it happens again.
-[*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] and command Ctrl+F12
-[*] For best support, please use the Discord-channel for error-reporting.
-[*] Do not report errors by making a discussion-thread, I get no notification of that.
-[*] If you have the solution for a problem, please post it to the GitHub repository.
-[/list]
+
+Mlie's Changes
+==================
+1.0.4.0 - Updated for 1.3
+
+
+1.0.3.0 - Added support for [SYR] Trait Value
+
+
+1.0.2.0 - Added harmony lightsaber-fixes by lbmaian
+
+
+1.0.1.0 - Update to 1.2
+===================
+
+1.20.0.1 (10-22-2018)
+========================
+This should address some wacky behavior.
+
+1.20.0.0 (10-19-2018)
+========================
+RimWorld 1.0 version
-
+
\ No newline at end of file
diff --git a/About/Changelog.txt b/About/Changelog.txt
index 3263504..726a4c1 100644
--- a/About/Changelog.txt
+++ b/About/Changelog.txt
@@ -1,3 +1,7 @@
+1.22.0.0 (10-22-2022)
+========================
+Updates Star Wars - The Force for RimWorld 1.4; Adds tutor info for new players on some mechanics
+
Mlie's Changes
==================
diff --git a/About/PatreonURL.txt b/About/PatreonURL.txt
index 0c2bbdb..4f20969 100644
--- a/About/PatreonURL.txt
+++ b/About/PatreonURL.txt
@@ -1 +1 @@
-https://www.patreon.com/posts/22143599
+https://www.patreon.com/posts/73650399
diff --git a/About/Version.txt b/About/Version.txt
index 6b86f76..48a4811 100644
--- a/About/Version.txt
+++ b/About/Version.txt
@@ -1 +1 @@
-1.21.1.0
+1.22.0.0
diff --git a/LoadFolders.xml b/LoadFolders.xml
index e7c7a69..b03dbe6 100644
--- a/LoadFolders.xml
+++ b/LoadFolders.xml
@@ -14,4 +14,9 @@
/
SYRTraitValue
+
+
1.4
+
/
+
SYRTraitValue
+
\ No newline at end of file
diff --git a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceChoke.cs b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceChoke.cs
index d2cf069..22b217b 100644
--- a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceChoke.cs
+++ b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceChoke.cs
@@ -1,4 +1,5 @@
-using System.Linq;
+using System.Collections.Generic;
+using System.Linq;
using Verse;
namespace ProjectJedi
@@ -9,7 +10,10 @@ protected override BodyPartRecord ChooseHitPart(DamageInfo dinfo, Pawn pawn)
{
BodyPartRecord rec = null;
var neckRecord = pawn.def.race.body.AllParts.FirstOrDefault(x => x.def.label == "neck");
- if (pawn.health.hediffSet.GetHediffs().All(x => x.Part != neckRecord))
+
+ List neckMissingPart = new List();
+ pawn.health.hediffSet.GetHediffs(ref neckMissingPart, (Hediff_MissingPart x) => x.Part == neckRecord);
+ if (neckMissingPart?.NullOrEmpty() == true)
{
rec = neckRecord;
}
@@ -17,7 +21,10 @@ protected override BodyPartRecord ChooseHitPart(DamageInfo dinfo, Pawn pawn)
{
var lungRecord = pawn.def.race.body.AllParts.FirstOrDefault(x =>
x.def.tags.Any(s => s.defName == "BreathingSource" || s.defName == "BreathingPathway"));
- if (pawn.health.hediffSet.GetHediffs().All(x => x.Part != lungRecord))
+
+ List lungsMissingPart = new List();
+ pawn.health.hediffSet.GetHediffs(ref lungsMissingPart, (Hediff_MissingPart x) => x.Part == lungRecord);
+ if (lungsMissingPart.NullOrEmpty() == true)
{
rec = lungRecord;
}
diff --git a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceDrain.cs b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceDrain.cs
index 3a9f82a..0c67a56 100644
--- a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceDrain.cs
+++ b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceDrain.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
@@ -91,10 +92,13 @@ public override DamageResult Apply(DamageInfo dinfo, Thing thing)
{
continue;
}
+
+ List injuries = new List();
+ caster.health.hediffSet.GetHediffs(ref injuries, (Hediff_Injury x) => x != null && x.def.everCurableByItem && !x.IsPermanent());
var maxInjuriesPerBodypart = 2;
foreach (var current in from injury in
- caster.health.hediffSet.GetHediffs()
+ injuries
where injury.Part == rec
select injury)
{
diff --git a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceHeal.cs b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceHeal.cs
index 7ab02a7..6a58877 100644
--- a/Source/Code/Powers/DamageWorkers/DamageWorker_ForceHeal.cs
+++ b/Source/Code/Powers/DamageWorkers/DamageWorker_ForceHeal.cs
@@ -1,4 +1,5 @@
-using System.Linq;
+using System.Collections.Generic;
+using System.Linq;
using RimWorld;
using Verse;
@@ -33,7 +34,11 @@ public override DamageResult Apply(DamageInfo dinfo, Thing thing)
}
var maxInjuriesPerBodypart = 2;
- foreach (var current in from injury in pawn.health.hediffSet.GetHediffs()
+
+ List injuries = new List();
+ pawn.health.hediffSet.GetHediffs(ref injuries, (Hediff_Injury x) => x != null && x.def.everCurableByItem && !x.IsPermanent());
+
+ foreach (var current in from injury in injuries
where injury.Part == rec
select injury)
{
diff --git a/Source/Code/UI/Need_ForcePool.cs b/Source/Code/UI/Need_ForcePool.cs
index 675a178..92c7ee8 100644
--- a/Source/Code/UI/Need_ForcePool.cs
+++ b/Source/Code/UI/Need_ForcePool.cs
@@ -95,8 +95,8 @@ public override string GetTipString()
}
- public override void DrawOnGUI(Rect rect, int maxThresholdMarkers = int.MaxValue, float customMargin = -1F,
- bool drawArrows = true, bool doTooltip = true, Rect? rectForTooltip = null)
+ public override void DrawOnGUI(Rect rect, int maxThresholdMarkers = 2147483647, float customMargin = -1, bool drawArrows = true,
+ bool doTooltip = true, Rect? rectForTooltip = null, bool drawLabel = true)
{
//base.DrawOnGUI(rect, maxThresholdMarkers, customMargin, drawArrows, doTooltip);
if (rect.height > 70f)
diff --git a/Source/Directory.Build.props b/Source/Directory.Build.props
index 5759502..e193598 100644
--- a/Source/Directory.Build.props
+++ b/Source/Directory.Build.props
@@ -4,11 +4,11 @@
RW1.4;RW1.4UnstableRW1.4Unstable
- net472
+ net48true
- 9.0
+ 10false
- 1.3.0.2
+ $([System.IO.File]::ReadAllText("C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Workspace\Star-Wars---The-Force\About\Version.txt"))
+
+
+
+
+ ..\..\..\mods\JecsTools\1.4\Assemblies\AbilityUser.dll
+ false
+
+
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompActivatableEffect.dll
+ false
+
+
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompDeflector.dll
+ false
+
+
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompOversizedWeapon.dll
+ false
+
+
+ ..\..\..\..\mods\JecsTools\1.4\Assemblies\CompSlotLoadable.dll
+ false
+
+
+
@@ -72,23 +97,23 @@
- ..\..\..\..\..\..\workshop\content\294100\932008009\1.4\Assemblies\AbilityUser.dll
+ ..\..\..\mods\JecsTools\1.4\Assemblies\AbilityUser.dllfalse
- ..\..\..\..\..\..\workshop\content\294100\932008009\1.4\Assemblies\CompActivatableEffect.dll
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompActivatableEffect.dllfalse
- ..\..\..\..\..\..\workshop\content\294100\932008009\1.4\Assemblies\CompDeflector.dll
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompDeflector.dllfalse
- ..\..\..\..\..\..\workshop\content\294100\932008009\1.4\Assemblies\CompOversizedWeapon.dll
+ ..\..\..\mods\JecsTools\1.4\Assemblies\CompOversizedWeapon.dllfalse
- ..\..\..\..\..\..\workshop\content\294100\932008009\1.4\Assemblies\CompSlotLoadable.dll
+ ..\..\..\..\mods\JecsTools\1.4\Assemblies\CompSlotLoadable.dllfalse
diff --git a/Source/ProjectJedi.sln b/Source/ProjectJedi.sln
index 04464a5..dc1584d 100644
--- a/Source/ProjectJedi.sln
+++ b/Source/ProjectJedi.sln
@@ -10,6 +10,7 @@ Global
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
RW1.3|Any CPU = RW1.3|Any CPU
+ RW1.4|Any CPU = RW1.4|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A36BEEB2-7379-475B-B537-827E34571962}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@@ -18,6 +19,8 @@ Global
{A36BEEB2-7379-475B-B537-827E34571962}.Release|Any CPU.Build.0 = Release|Any CPU
{A36BEEB2-7379-475B-B537-827E34571962}.RW1.3|Any CPU.ActiveCfg = RW1.3|Any CPU
{A36BEEB2-7379-475B-B537-827E34571962}.RW1.3|Any CPU.Build.0 = RW1.3|Any CPU
+ {A36BEEB2-7379-475B-B537-827E34571962}.RW1.4|Any CPU.ActiveCfg = RW1.4|Any CPU
+ {A36BEEB2-7379-475B-B537-827E34571962}.RW1.4|Any CPU.Build.0 = RW1.4|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/updateinfo b/updateinfo
new file mode 100644
index 0000000..2240f56
--- /dev/null
+++ b/updateinfo
@@ -0,0 +1,38 @@
+==============================
+==========Steam Format========
+==============================
+
+Star Wars - The Force Update
+v1.22.0.0 (10-22-2022)
+====================
+
+Updates Star Wars - The Force for RimWorld 1.4; Adds tutor info for new players on some mechanics
+--------------------
+
+Download now on...
+- Patreon: https://www.patreon.com/posts/22143599
+- GitHub: https://github.com/jecrell/Star-Wars---The-Force
+- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=918226861
+Discuss the mod on...
+- Discord: https://discord.gg/aDjWBBk
+- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
+
+==============================
+===========BBS Format=========
+==============================
+
+[center][b][glow=red,2,300][size=18pt]Star Wars - The Force[/size][/glow][/b]
+[img width=260]https://raw.githubusercontent.com/jecrell/Star-Wars---The-Force/master/About/Preview.png[/img]
+[hr]
+[b]Star Wars - The Force
+Version: 1.22.0.0
+Updated: 10-22-2022
+Description: [color=orange]Updates Star Wars - The Force for RimWorld 1.4; Adds tutor info for new players on some mechanics[/color]
+[hr]
+[b]Download now on...[/b]
+[url=https://www.patreon.com/posts/22143599]Patreon[/url]
+[url=https://github.com/jecrell/Star-Wars---The-Force]GitHub[/url]
+[url=https://steamcommunity.com/sharedfiles/filedetails/?id=918226861]Steam[/url]
+[b]Discuss the mod on...[/b]
+[url=https://discord.gg/aDjWBBk]Discord[/url]
+[url=https://ludeon.com/forums/index.php?topic=31647.0]Ludeon[/url]