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train.py
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train.py
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import argparse
import os
import shutil
from random import random, randint, sample
import cv2
from PIL import ImageGrab
import time
import numpy as np
import torch
import torch.nn as nn
from pynput.keyboard import Key, Controller
from tensorboardX import SummaryWriter
from src.deep_q_network import DeepQNetwork
from game import Game
from collections import deque
keyboard = Controller()
def get_args():
parser = argparse.ArgumentParser(
"""Implementation of Deep Q Network to play Tetris""")
parser.add_argument("--width", type=int, default=10, help="The common width for all images")
parser.add_argument("--height", type=int, default=20, help="The common height for all images")
parser.add_argument("--block_size", type=int, default=30, help="Size of a block")
parser.add_argument("--batch_size", type=int, default=512, help="The number of images per batch")
parser.add_argument("--lr", type=float, default=1e-3)
parser.add_argument("--gamma", type=float, default=0.99)
parser.add_argument("--initial_epsilon", type=float, default=1)
parser.add_argument("--final_epsilon", type=float, default=1e-3)
parser.add_argument("--num_decay_epochs", type=float, default=2000)
parser.add_argument("--num_epochs", type=int, default=3000)
parser.add_argument("--save_interval", type=int, default=1000)
parser.add_argument("--replay_memory_size", type=int, default=30000,
help="Number of epoches between testing phases")
parser.add_argument("--log_path", type=str, default="tensorboard")
parser.add_argument("--saved_path", type=str, default="trained_models")
args = parser.parse_args()
return args
def train(opt):
if torch.cuda.is_available():
torch.cuda.manual_seed(123)
else:
torch.manual_seed(123)
if os.path.isdir(opt.log_path):
shutil.rmtree(opt.log_path)
os.makedirs(opt.log_path)
writer = SummaryWriter(opt.log_path)
env = Game()
model = DeepQNetwork()
optimizer = torch.optim.Adam(model.parameters(), lr=opt.lr)
criterion = nn.MSELoss()
state = env.reset()
if torch.cuda.is_available():
model.cuda()
state = state.cuda()
replay_memory = deque(maxlen=opt.replay_memory_size)
epoch = 0
time.sleep(1)
keyboard.press('n')
while epoch < opt.num_epochs:
screen = ImageGrab.grab()
screen = np.array(screen)
img = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
env.detectBoard(img)
env.getPiece()
next_steps = env.getNextState()
# Exploration or exploitation
epsilon = opt.final_epsilon + (max(opt.num_decay_epochs - epoch, 0) * (
opt.initial_epsilon - opt.final_epsilon) / opt.num_decay_epochs)
u = random()
random_action = u <= epsilon
next_actions, next_states = zip(*next_steps.items())
next_states = torch.stack(next_states)
if torch.cuda.is_available():
next_states = next_states.cuda()
model.eval()
with torch.no_grad():
predictions = model(next_states)[:, 0]
model.train()
if random_action:
index = randint(0, len(next_steps) - 1)
else:
index = torch.argmax(predictions).item()
next_state = next_states[index, :]
action = next_actions[index]
print(action)
reward, done = env.step(action)
if torch.cuda.is_available():
next_state = next_state.cuda()
replay_memory.append([state, reward, next_state, done])
if done:
final_score = env.score
final_tetrominoes = env.tetrominoes
final_cleared_lines = env.cleared_lines
state = env.reset()
keyboard.press(Key.enter)
time.sleep(1)
keyboard.press('n')
time.sleep(1)
keyboard.press(Key.enter)
if torch.cuda.is_available():
state = state.cuda()
else:
state = next_state
continue
if len(replay_memory) < opt.replay_memory_size / 10:
continue
epoch += 1
batch = sample(replay_memory, min(len(replay_memory), opt.batch_size))
state_batch, reward_batch, next_state_batch, done_batch = zip(*batch)
state_batch = torch.stack(tuple(state for state in state_batch))
reward_batch = torch.from_numpy(np.array(reward_batch, dtype=np.float32)[:, None])
next_state_batch = torch.stack(tuple(state for state in next_state_batch))
if torch.cuda.is_available():
state_batch = state_batch.cuda()
reward_batch = reward_batch.cuda()
next_state_batch = next_state_batch.cuda()
q_values = model(state_batch)
model.eval()
with torch.no_grad():
next_prediction_batch = model(next_state_batch)
model.train()
y_batch = torch.cat(
tuple(reward if done else reward + opt.gamma * prediction for reward, done, prediction in
zip(reward_batch, done_batch, next_prediction_batch)))[:, None]
optimizer.zero_grad()
loss = criterion(q_values, y_batch)
loss.backward()
optimizer.step()
print("Epoch: {}/{}, Action: {}, Score: {}, Tetrominoes {}, Cleared lines: {}".format(
epoch,
opt.num_epochs,
action,
final_score,
final_tetrominoes,
final_cleared_lines))
writer.add_scalar('Train/Score', final_score, epoch - 1)
writer.add_scalar('Train/Tetrominoes', final_tetrominoes, epoch - 1)
writer.add_scalar('Train/Cleared lines', final_cleared_lines, epoch - 1)
if epoch > 0 and epoch % opt.save_interval == 0:
torch.save(model, "{}/tetris_{}".format(opt.saved_path, epoch))
torch.save(model, "{}/tetris".format(opt.saved_path))
if __name__ == "__main__":
opt = get_args()
train(opt)