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Remove outdated command from the README
fix godotengine#110
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README.md

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@@ -301,7 +301,7 @@ To get started with this feature, you need to add a least one breakpoint.
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### Adding and removing breakpoints
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You can add a breakpoint on the current line with `gdscript-debug-add-breakpoint` (<kbd>C-c C-d b</kbd>). A red dot should appear in the left fringe. Use `gdscript-debug-remove-breakpoint` (<kbd>C-c C-d r</kbd>) to remove a breakpoint on the current line.
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Like in Godot's editor, you can toggle a breakpoint on the current line with `gdscript-debug-toggle-breakpoint` (<kbd>F9</kbd>).
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After adding at least one breakpoint to the project, a buffer named `* Breakpoints *` is created. This buffer displays all existing breakpoints in a project. In that buffer, pressing <kbd>D</kbd> on a breakpoint line deletes the breakpoint. Pressing <kbd>RET</kbd> opens the corresponding GDScript file in another buffer.
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