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callbacks.go
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package main
import (
"github.com/jcgraybill/ship-shape/planet"
"github.com/jcgraybill/ship-shape/structure"
)
func generateConstructionCallback(g *Game, p *planet.Planet, structureType int) func() {
return func() {
g.redrawPSLayer = true
g.panel.Clear()
s := structure.New(structureType, &g.structureData[structureType], p)
g.player.RemoveMoney(uint(g.structureData[structureType].Cost))
g.player.AddStructure(s)
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}
func generateUpgradeCallBack(g *Game, s *structure.Structure, toStructure int) func() {
return func() {
g.redrawPSLayer = true
g.panel.Clear()
g.player.RemoveMoney(uint(g.structureData[toStructure].Cost))
s.Upgrade(toStructure, &g.structureData[toStructure])
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}
func generatePauseCallback(g *Game, s *structure.Structure) func() {
return func() {
s.Pause()
g.panel.Clear()
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}
func generateUnPauseCallback(g *Game, s *structure.Structure) func() {
return func() {
s.Unpause()
g.panel.Clear()
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}
func generatePrioritizeCallback(g *Game, s *structure.Structure) func() {
return func() {
s.Prioritize()
g.player.RemoveMoney(uint(g.structureData[s.StructureType()].Prioritize))
g.panel.Clear()
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}
func generateUnPrioritizeCallback(g *Game, s *structure.Structure) func() {
return func() {
s.Deprioritize()
g.panel.Clear()
g.updatePopulation()
showStructurePanel(g, s)
s.Highlight()
}
}