Given a struct
in Go, we can attach a method to that struct. Put another way,
we can define a method whose receiver is that struct. Then with an instance of
that struct, we can call the method.
Let's say we are modeling a turtle that can move around a 2D grid. A turtle has a heading (the direction it is headed) and a location (its current X,Y coordinate).
type Heading string
const (
UP Heading = "UP"
RIGHT Heading = "RIGHT"
DOWN Heading = "DOWN"
LEFT Heading = "LEFT"
)
type Turtle struct {
Direction Heading
X int
Y int
}
We can then add a method like so by specifying the receiver as the first part of the declaration:
func (turtle *Turtle) TurnRight() {
switch turtle.Direction {
case UP:
turtle.Direction = RIGHT
case RIGHT:
turtle.Direction = DOWN
case DOWN:
turtle.Direction = LEFT
case LEFT:
turtle.Direction = UP
}
}
The receiver is a pointer to a Turtle
. The method is called TurnRight
.
There are no parameters or return values.
Here are a sequence of calls to demonstrate how it works:
func main() {
turtle := Turtle{UP, 5, 5}
fmt.Println("Turtle Direction:", turtle.Direction)
//=> Turtle Direction: UP
turtle.TurnRight()
fmt.Println("Turtle Direction:", turtle.Direction)
//=> Turtle Direction: RIGHT
turtle.TurnRight()
fmt.Println("Turtle Direction:", turtle.Direction)
//=> Turtle Direction: DOWN
}