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The current path tracing demo heavily relies on single rays. The demo could use GPU ray tracing and faster CPU ray batch traversal if it were reformulated as a wavefront path tracer. This would provide a good reason for actually implementing proper batch (or stream) traversal too.
The text was updated successfully, but these errors were encountered:
The current path tracing demo heavily relies on single rays. The demo could use GPU ray tracing and faster CPU ray batch traversal if it were reformulated as a wavefront path tracer. This would provide a good reason for actually implementing proper batch (or stream) traversal too.
The text was updated successfully, but these errors were encountered: