From c61eaf064772a4365bcb8b8cbafb9ddf3cbc5091 Mon Sep 17 00:00:00 2001 From: Jacco Bikker Date: Tue, 7 Jan 2025 19:13:38 +0100 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ebce357..05100ad 100644 --- a/README.md +++ b/README.md @@ -159,6 +159,7 @@ Plans, ordered by priority: # tinybvh in the Wild A list of projects using tinybvh: * [unity-tinybvh](https://github.com/andr3wmac/unity-tinybvh): An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions, by Andrew MacIntyre. +* [TrenchBroomBFG](https://github.com/RobertBeckebans/TrenchBroomBFG): "The goal of TrenchBroomBFG is to make mapping for Doom 3 (BFG) as easy as it is for Quake". By Robert Beckebans. # tinybvh Rust bindings The tinybvh library can now also be used from Rust, with the [Rust bindings](https://docs.rs/tinybvh-rs/latest/tinybvh_rs) provided by David Peicho.