From bede0d9ae1332fe5f01f84be22a562961ef9a20f Mon Sep 17 00:00:00 2001 From: Jacco Bikker Date: Thu, 28 Nov 2024 17:20:17 +0100 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 6c3dc98..2289288 100644 --- a/README.md +++ b/README.md @@ -95,6 +95,10 @@ Plans, ordered by priority: These features have already been completed but need polishing and adapting to the interface, once it is settled. CWBVH GPU traversal combined with an optimized SBVH provides state-of-the-art **#RTXOff** performance; expect _billions of rays per second_. +# Tinybvh in the Wild +A list of projects using tinybvh: +* [unity-tinybvh](https://github.com/andr3wmac/unity-tinybvh): An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions, by Andrew MacIntyre. + # Contact Questions, remarks? Contact me at bikker.j@gmail.com or on twitter: @j_bikker, or BlueSky: @jbikker.bsky.social .