Implementation of marching cubes mesh generation algorithm within Three.JS. Inspired by Paul Bourke's: "Polygonising a scalar field" (1996). https://paulbourke.net/geometry/polygonise/
Import MarchingGrid class.
import { MarchingGrid } from 'MarchingCubes.js';
Initialise MarchingGrid with position, dimensions, and material, generate the mesh, and add it to a scene.
const grid = new MarchingGrid(position, dimensions, material);
grid.genMesh();
grid.add(scene, true, false);