-
-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is candle supported? #43
Comments
FWIW bytes 3 and 4 in this mode are 0x5f and 0x23, respectively, on my RGB controller |
Not trying to bug you on this but just wondered if you saw it. In the app there is an option for candle which is pretty cool. It's a seperate section in the Magic Home app. If this is just using the app to talk to the bulb, then there is no point but if this is built in, it would be a nice feature. |
Sorry, but I can only support features for lights I actually own, since I can't sniff the network packets otherwise. If you want to build this feature yourself feel free to send a PR (always happy to merge them!), otherwise I've also done paid contract work on this project, where I got some money to buy a new controller to support it. They way you described it, it should be easy to replicate with the music effect mode. I'm guessing that the app actually sends a special command to the light however, and I unfortunately don't know what that looks like. |
Ok, I'll see if I can get some time to look at the music effect mode. I have my own candle effect that I hacked into Tasmota code. I'll come back if I get anywhere. Thx again! |
You can check out this example for how to use it: https://github.com/jangxx/node-magichome/blob/master/examples/async_effect_test.js |
I just received some magic home bulbs and in the app there is an option for candle where you can set amplitude, brightness, speed and color/CCT.
The text was updated successfully, but these errors were encountered: