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state-machine-factory.md

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State Machine Factory

Most examples in this documentation construct a single state machine instance, for example:

  var fsm = new StateMachine({
    init: 'solid',
    transitions: [
      { name: 'melt',     from: 'solid',  to: 'liquid' },
      { name: 'freeze',   from: 'liquid', to: 'solid'  },
      { name: 'vaporize', from: 'liquid', to: 'gas'    },
      { name: 'condense', from: 'gas',    to: 'liquid' }
    ]
  });

If you wish to construct multiple instances using the same configuration you should use a State Machine Factory. A State Machine Factory provides a javascript constructor function (e.g. a 'class') that can be instantiated multiple times:

  var Matter = StateMachine.factory({     //  <-- the factory is constructed here
      init: 'solid',
      transitions: [
        { name: 'melt',     from: 'solid',  to: 'liquid' },
        { name: 'freeze',   from: 'liquid', to: 'solid'  },
        { name: 'vaporize', from: 'liquid', to: 'gas'    },
        { name: 'condense', from: 'gas',    to: 'liquid' }
      ]
  });

  var a = new Matter(),    //  <-- instances are constructed here
      b = new Matter(),
      c = new Matter();

  b.melt();
  c.melt();
  c.vaporize();

  a.state;    // solid
  b.state;    // liquid
  c.state;    // gas

Using the factory, each state machine instance is a unique javascript object. Each instance manages its own state property, but methods are shared via the normal javascript prototype mechanism.

NOTE: be aware of special case handling required for Data and State Machine Factories

Applying State Machine Behavior to Existing Objects

Occasionally, you may wish to apply state machine behavior to an already existing object (e.g. a react component). You can achieve this using the StateMachine.apply method:

  var component = { /* ... */ };

  StateMachine.apply(component, {
    init: 'A',
    transitions: {
      { name: 'step', from: 'A', to: 'B' }
    }
  });

Be careful not to use state or transition names that will clash with existing object properties.

Applying State Machine Factory Behavior to Existing Classes

You can also apply state machine factory behavior to an existing class, however you must now take responsibility for initialization by calling this._fsm() from within your class constructor method:

  function Person(name) {
    this.name = name;
    this._fsm(); //  <-- IMPORTANT
  }

  Person.prototype = {
    speak: function() {
      console.log('my name is ' + this.name + ' and I am ' + this.state);
    }
  }

  StateMachine.factory(Person, {
    init: 'idle',
    transitions: {
      { name: 'sleep', from: 'idle',     to: 'sleeping' },
      { name: 'wake',  from: 'sleeping', to: 'idle'     }
    }
  });

  var amy = new Person('amy'),
      bob = new Person('bob');

  bob.sleep();

  amy.state;   // 'idle'
  bob.state;   // 'sleeping'

  amy.speak(); // 'my name is amy and I am idle'
  bob.speak(); // 'my name is bob and I am sleeping'