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weapon_vomitjar.txt
127 lines (115 loc) · 2.47 KB
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weapon_vomitjar.txt
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WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "grenade"
"WeaponPrice" "300"
"WeaponArmorRatio" "1"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "Survivor"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "gren"
"MuzzleFlashScale" "0"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE"
"Tier" "0" // valid entries are 0, 1, 2
"ResponseRulesName" "VomitJar"
"DisplayName" "#L4D_Weapon_VomitJar"
"DisplayNameAllCaps" "#L4D_Weapon_VomitJar_CAPS"
"CanEquipWithShield" "1"
"AddonModel" "models/w_models/weapons/w_eq_bile_flask.mdl"
"AddonAttachment" "molotov"
// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "_ Vomit Jar _"
"playermodel" "models/w_models/weapons/w_eq_bile_flask.mdl"
"viewmodel" "models/v_models/v_bile_flask.mdl"
"CharacterViewmodelAddon"
{
"Coach" "models/weapons/arms/v_arms_coach_new.mdl"
"Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl"
"Producer" "models/weapons/arms/v_arms_producer_new.mdl"
"Gambler" "models/weapons/arms/v_arms_gambler_new.mdl"
}
"anim_prefix" "anim"
"bucket" "2"
"bucket_position" "1"
"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_TYPE_VOMITJAR"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
"ITEM_FLAG_NOAMMOPICKUPS" "1"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"idle" "Molotov.IdleLoop"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "vgui/hud/iconsheet2"
"x" "384"
"y" "192"
"width" "64"
"height" "64"
}
"weapon_small"
{
"file" "vgui/hud/iconsheet2"
"x" "448"
"y" "192"
"width" "32"
"height" "32"
}
"weapon_s"
{
"file" "vgui/hud/iconsheet2"
"x" "384"
"y" "256"
"width" "64"
"height" "64"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-6 -9 -15"
Maxs "15 11 0"
}
World
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
Addon
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
}
}