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weapon_gascan.txt
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weapon_gascan.txt
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WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "carried_prop"
"WeaponPrice" "300"
"WeaponArmorRatio" "1"
"Team" "Survivor"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "gren"
"MuzzleFlashScale" "0"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE"
"CanEquipWithShield" "1"
"AddonModel" "models/props_junk/gascan001a.mdl"
"AddonAttachment" "gascan"
// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "gascan"
"playermodel" "models/props_junk/gascan001a.mdl"
"viewmodel" "models/props_junk/gascan001a.mdl"
"anim_prefix" "anim"
"bucket" "5"
"bucket_position" "0"
"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_CARRIED_ITEM"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
"ITEM_FLAG_NOAMMOPICKUPS" "1"
"DeployDuration" "0.1"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
}
// Weapon Sprite data is loaded by the Client DLL.
// TextureData
// {
// "weapon"
// {
// "font" "L4D_WeaponsSmall"
// "character" "b"
// }
// "weapon_s"
// {
// "font" "L4D_Weapons"
// "character" "b"
// }
// "ammo"
// {
// "font" "DebugFixed"
// "character" "A"
// }
// }
ModelBounds
{
Viewmodel
{
Mins "-6 -9 -15"
Maxs "15 11 0"
}
World
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
Addon
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
}
}