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main.cc
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#include "block.h"
#include "posn.h"
#include "board.h"
#include "cell.h"
#include "textdisplay.h"
#include "level.h"
#include "score.h"
#include <iostream>
#include <curses.h>
using namespace std;
int main(int argc, char **argv){
initscr();
//cbreak();
int curse;
Board *gameBoard = new Board();
Block *currentBlock = gameBoard->blockGenerator(gameBoard->getLvl());
// Block *nextBlock = gameBoard->blockGenerator(gameBoard->getLvl());
string command;
int numSettled = 0;
Block *settledBlocks[100];
cout << *gameBoard;
while (true){
curse=getch();
if (curse==97){
if(gameBoard->checkMove(currentBlock, "l")){
gameBoard->moveBlock(currentBlock, 'l');
}
}
else if(curse==100){
if(gameBoard->checkMove(currentBlock, "r")){
gameBoard->moveBlock(currentBlock, 'r');
}
}
else if(curse==115){
if(!gameBoard->checkMove(currentBlock, "d")){
settledBlocks[numSettled] = currentBlock;
numSettled++;
gameBoard->clearRow();
currentBlock = gameBoard->blockGenerator(gameBoard->getLvl());
if(currentBlock == NULL){
cout << "Game over!" << endl;
return 0;
}
}
else gameBoard->moveBlock(currentBlock, 'd');
}
else if(curse==32){
while(gameBoard->checkMove(currentBlock, "d")){
gameBoard->moveBlock(currentBlock, 'd');
}
settledBlocks[numSettled] = currentBlock;
numSettled++;
gameBoard->clearRow();
currentBlock = gameBoard->blockGenerator(gameBoard->getLvl());
if(currentBlock == NULL){
cout << "Game over!" << endl;
return 0;
}
}
else if(curse==119){
if(gameBoard->checkMove(currentBlock, "clockwise")){
gameBoard->rotate(currentBlock, "clockwise");
}
}
cout<< *gameBoard;
}
endwin();
while(cin >> command){
if(command == "l"){
if(gameBoard->checkMove(currentBlock, "l")){
gameBoard->moveBlock(currentBlock, 'l');
}
}
else if(command == "r"){
if(gameBoard->checkMove(currentBlock, "r")){
gameBoard->moveBlock(currentBlock, 'r');
}
}
else if(command == "d"){
if(!gameBoard->checkMove(currentBlock, "d")){
settledBlocks[numSettled] = currentBlock;
numSettled++;
gameBoard->clearRow();
currentBlock = gameBoard->blockGenerator(gameBoard->getLvl());
if(currentBlock == NULL){
cout << "Game over!" << endl;
return 0;
}
}
else gameBoard->moveBlock(currentBlock, 'd');
}
else if(command == "drop"){
while(gameBoard->checkMove(currentBlock, "d")){
gameBoard->moveBlock(currentBlock, 'd');
}
settledBlocks[numSettled] = currentBlock;
numSettled++;
gameBoard->clearRow();
currentBlock = gameBoard->blockGenerator(gameBoard->getLvl());
if(currentBlock == NULL){
cout << "Game over!" << endl;
return 0;
}
}
else if(command == "cw"){
if(gameBoard->checkMove(currentBlock, "clockwise")){
gameBoard->rotate(currentBlock, "clockwise");
}
}
else if(command == "ccw"){
if(gameBoard->checkMove(currentBlock, "counterclockwise")){
gameBoard->rotate(currentBlock, "counterclockwise");
}
}
else if(command == "lvlup"){
int nextLvl = gameBoard->getLvl() + 1;
if(nextLvl <= 3) gameBoard->setLvl(nextLvl);
else cout << "Can't be harder!" << endl;
}
else if(command == "lvldown"){
int nextLvl = gameBoard->getLvl() - 1;
if(nextLvl >= 1) gameBoard->setLvl(nextLvl);
else cout << "Can't be easier!" << endl;
}
else cout << "Not implemented yet!" << endl;
cout << *gameBoard;
}
}