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app.js
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function getRandomValue(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
data() {
return {
playerHealth: 100,
monsterHealth: 100,
currentRound: 0,
winner: null,
logMessages: [],
};
},
computed: {
monsterBarStyles() {
if (this.monsterHealth < 0) {
return {width: '0%'};
}
if (this.monsterHealth < 25) {
return {width: this.monsterHealth + '%', backgroundColor: '#880017'}
} else {
return {width: this.monsterHealth + '%'};
}
},
playerBarStyles() {
if (this.playerHealth < 0) {
return {width: '0%'};
}
if (this.playerHealth < 25) {
return {width: this.playerHealth + '%', backgroundColor: '#880017'}
} else {
return {width: this.playerHealth + '%'};
}
},
mayUseSpecialAttack() {
return this.currentRound % 3 !== 0;
}
},
watch: {
playerHealth(value) {
if (value <= 0 && this.monsterHealth <= 0) {
// draw
this.winner = 'draw';
} else if (value <= 0) {
// player lost
this.winner = 'monster';
}
},
monsterHealth(value) {
if (value <= 0 && this.playerHealth <= 0) {
// draw
this.winner = 'draw';
} else if (value <= 0) {
// player lost
this.winner = 'player';
}
},
},
methods: {
attackMonster() {
this.currentRound++;
const attackDamage = getRandomValue(5, 12);
this.monsterHealth -= attackDamage;
this.addLogMessage('player', 'attack', attackDamage);
this.attackPlayer();
},
attackPlayer() {
const attackDamage = getRandomValue(8, 15);
this.playerHealth -= attackDamage;
this.addLogMessage('monster', 'attack', attackDamage);
},
specialAttackMonster() {
this.currentRound++;
const attackDamage = getRandomValue(10, 25);
this.monsterHealth -= attackDamage;
this.addLogMessage('player', 'special-attack', attackDamage);
this.attackPlayer();
},
healPlayer() {
this.currentRound++;
const healValue = getRandomValue(8, 20);
if (this.playerHealth + healValue > 100) {
this.playerHealth = 100;
} else {
this.playerHealth += healValue;
}
this.addLogMessage('player', 'heal', healValue);
this.attackPlayer();
},
surrender() {
this.winner = 'monster';
},
initGame() {
this.playerHealth = 100;
this.monsterHealth = 100;
this.winner = null;
this.currentRound = 0;
this.logMessages = [];f
},
addLogMessage(who, what, value) {
// TIL .unshift() adds to the beginning of the array,
// as opposed to .push() that appends to the end
this.logMessages.unshift(
{
actionBy: who,
actionType: what,
actionValue: value,
}
);
},
}
});
app.mount('#game');