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HolisticLandmark clashes #60
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Packet callbacks invoked by Demo project has updated to GDMP 28aaccc to make use of |
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Could you try narrowing down to which line in GDScript lead to the crash? No platform-specific code is used in
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I think UI threads conflict. The App displays complete landmarks for 0.5 sec and clashes |
Does performing single image inference multiple times also lead to the crash? |
When I suppressed draw landmarks but only displaying in text the blendshapes, the app run continuously. Single image inference multiple times before callback is independent of UI. |
Does updating to mediapipe v0.10.20 (j20001970/GDMP-demo@d483c7a) solves your problem? |
It works with image and loaded video. Live Camera@j20001970 Not sure why. I see a completely render face landmarks and post landmarks, however, after I frame, the app crash. Using loaded video, you could see missing face landmarks in same frames. miss alignment of post landmarks. |
@srcnalt Perhaps time to look into it, especially Facebook Meta is putting strong interest to Godot. See Godot Cons 2024 Nov |
@Malcolmnixon The hollisticlandmark is here |
If draw_landmarks(landmarks) commented, it runs continuously.
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