You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using tcpdump I see that the server pings my other device on the same network when I punch in the address of the host (Raspberry Pi 4B). Connection works and I see no problems other than the need for my server to BE discoverable on LAN for easy cross-compatibility. However, I also noticed something weird. When removing the saved server in the servers tab, it then immediately appears in the LAN games section, then disappears on the next ping. I'm not sure if this is a bug or a network problem as I am using a public university network, locally only.
The text was updated successfully, but these errors were encountered:
This image only downloads and runs the software provided by Mojang. Please contact their forum or issue tracker about issues specific to their software.
If you don't see the server in the friends tab as a LAN world, but can connect through the IP, check the level.dat of your world. Look out for
LANBroadcast:
LANBroadcastIntent:
Both values must be set to 1 to be visible in the LAN.
LANBroadcast: Whether the world has been opened with the "Visible to LAN players" world setting enabled.
LANBroadcastIntent: Whether the "Visible to LAN players" world toggle is enabled.
Took me couple of hours to solve my issue. After copying my world on my pc and openend it locally, and then copied it back to the server, the server (world) was not visible in the friends tab anymore, but I was able to connect directly through the servers tab. I didn't change the world settings of the LAN, no clue how that happened. After setting the value to 1 for LANBroadcast the world was visible again in the friends tab.
I have the same issue with the saved server in the servers tab not visible in the friends tab. Although my world stays visible in the friends tab, when I remove it from the servers tab. Maybe that's by design
Using
tcpdump
I see that the server pings my other device on the same network when I punch in the address of the host (Raspberry Pi 4B). Connection works and I see no problems other than the need for my server to BE discoverable on LAN for easy cross-compatibility. However, I also noticed something weird. When removing the saved server in the servers tab, it then immediately appears in the LAN games section, then disappears on the next ping. I'm not sure if this is a bug or a network problem as I am using a public university network, locally only.The text was updated successfully, but these errors were encountered: