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simple.cpp
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// (Windows) g++ -o simple{,.cpp} -lopengl32 -lfreeglut
// (Linux/Mac) g++ -o simple{,.cpp} -lglut -lGLU -lGL
#include <stdlib.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
void keyboard(unsigned char key, int x, int y);
void display(void);
void idle(void);
void mouse(int button, int state, int x, int y);
void resize(int w, int h);
GLuint texId;
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case '\x1B':
exit(EXIT_SUCCESS);
break;
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f, 0.0f, 0.0f);
glBindTexture(GL_TEXTURE_2D, texId);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f); glVertex2f(-0.5f, -0.5f);
glTexCoord2f(1.0f, 0.0f); glVertex2f( 0.5f, -0.5f);
glTexCoord2f(0.0f, 1.0f); glVertex2f(-0.5f, 0.5f);
glTexCoord2f(1.0f, 1.0f); glVertex2f( 0.5f, 0.5f);
glEnd();
glFlush();
glutSwapBuffers();
}
void idle(void)
{
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
}
void initGL()
{
static int width=8, height=8;
static GLubyte tex1[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 1, 0,
0, 1, 0, 0, 1, 0, 1, 0,
0, 1, 0, 0, 1, 0, 1, 0,
0, 1, 1, 1, 1, 0, 1, 0,
0, 1, 0, 0, 1, 0, 1, 0,
0, 1, 0, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0 };
GLubyte tex[64][3];
int i, j;
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
int p = i * width + j;
if (tex1[(height - i - 1) * width + j]) {
tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
} else {
tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
void resize(int w, int h)
{
static bool first = true;
if (first) {
initGL();
first = false;
}
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0f, (float)w / (float)h, 1.0f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(256, 256);
glutCreateWindow("GLUT Test");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutReshapeFunc(resize);
glutMouseFunc(mouse);
glutIdleFunc(idle);
glutMainLoop();
return EXIT_SUCCESS;
}