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Vanguard.ISXVG.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FAAFB01C-C8F3-4AD7-A4A6-6F4FCA7CBA71}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Vanguard.ISXVG</RootNamespace>
<AssemblyName>ISXVGWrapper</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Debug\ISXVGWrapper.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\ISXVGWrapper.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Lavish.InnerSpace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9029a3ab4cbe108d, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Program Files\InnerSpace\Lavish.InnerSpace.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Actor.cs" />
<Compile Include="Assembly.cs" />
<Compile Include="AssemblyRecipe.cs" />
<Compile Include="Complication.cs" />
<Compile Include="Correction.cs" />
<Compile Include="CraftingAction.cs" />
<Compile Include="CraftingStage.cs" />
<Compile Include="CraftingStep.cs" />
<Compile Include="CraftingTableItem.cs" />
<Compile Include="CraftingTaskMaster.cs" />
<Compile Include="CraftingWorkOrder.cs" />
<Compile Include="CurrentDisplayedQuest.cs" />
<Compile Include="Dialog.cs" />
<Compile Include="DialogResponse.cs" />
<Compile Include="EffectsManager.cs" />
<Compile Include="Events\Vanguard Event Args.cs" />
<Compile Include="Extension.cs" />
<Compile Include="Ability.cs" />
<Compile Include="Chunk.cs" />
<Compile Include="Character.cs" />
<Compile Include="Effect.cs" />
<Compile Include="CombatNPC.cs" />
<Compile Include="Form.cs" />
<Compile Include="Group.cs" />
<Compile Include="GroupMember.cs" />
<Compile Include="GV.cs" />
<Compile Include="ISXVG.cs" />
<Compile Include="Item.cs" />
<Compile Include="ItemModifier.cs" />
<Compile Include="Loot.cs" />
<Compile Include="Mail.cs" />
<Compile Include="MailMessage.cs" />
<Compile Include="Map.cs" />
<Compile Include="Market.cs" />
<Compile Include="MarketItem.cs" />
<Compile Include="Merchant.cs" />
<Compile Include="Minion.cs" />
<Compile Include="Parlay.cs" />
<Compile Include="ParlayCard.cs" />
<Compile Include="ParlayDeck.cs" />
<Compile Include="Pawn.cs" />
<Compile Include="PawnList.cs" />
<Compile Include="Pet.cs" />
<Compile Include="PetAbility.cs" />
<Compile Include="PoI.cs" />
<Compile Include="QuestJournal.cs" />
<Compile Include="QuestJournalEntry.cs" />
<Compile Include="QuestReward.cs" />
<Compile Include="QuestRewardGroup.cs" />
<Compile Include="Radar.cs" />
<Compile Include="Refining.cs" />
<Compile Include="RefiningRecipe.cs" />
<Compile Include="RepairItem.cs" />
<Compile Include="SCorpse.cs" />
<Compile Include="Song.cs" />
<Compile Include="SongBook.cs" />
<Compile Include="TargetEffect.cs" />
<Compile Include="Trade.cs" />
<Compile Include="TravelJournal.cs" />
<Compile Include="TravelJournalEntry.cs" />
<Compile Include="VG.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VGEvent.cs" />
<Compile Include="VGLocation.cs" />
<Compile Include="VGUIElement.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>"$(TargetDir)PostBuild"</PostBuildEvent>
</PropertyGroup>
</Project>