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Radar.cs
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using LavishScriptAPI;
namespace Vanguard.ISXVG
{
/// <summary>
///
/// </summary>
public class Radar : LavishScriptObject
{
/// <summary>
/// Initializes a new instance of the <see cref="Radar"/> class.
/// </summary>
/// <param name="Obj">The obj.</param>
public Radar(LavishScriptObject Obj)
: base(Obj) {}
/// <summary>
/// Initializes a new instance of the <see cref="Radar"/> class.
/// </summary>
/// <param name="Args">The args.</param>
public Radar(params string[] Args)
: base(LavishScript.Objects.GetObject("Radar", Args)) {}
/// <summary>
/// Initializes a new instance of the <see cref="Radar"/> class.
/// </summary>
/// <param name="Index">The index.</param>
public Radar(int Index)
: base(LavishScript.Objects.GetObject("Radar", Index.ToString())) {}
/// <summary>
/// Initializes a new instance of the <see cref="Radar"/> class.
/// </summary>
public Radar()
: base(LavishScript.Objects.GetObject("Radar", "1")) {}
/// <summary>
/// Gets a value indicating whether [showing me].
/// </summary>
/// <value><c>true</c> if [showing me]; otherwise, <c>false</c>.</value>
public bool ShowingMe { get { return GetMember<bool>("ShowingMe"); } }
/// <summary>
/// Gets a value indicating whether [showing NP cs].
/// </summary>
/// <value><c>true</c> if [showing NP cs]; otherwise, <c>false</c>.</value>
public bool ShowingNPCs { get { return GetMember<bool>("ShowingNPCs"); } }
/// <summary>
/// Gets a value indicating whether [showing P cs].
/// </summary>
/// <value><c>true</c> if [showing P cs]; otherwise, <c>false</c>.</value>
public bool ShowingPCs { get { return GetMember<bool>("ShowingPCs"); } }
/// <summary>
/// Gets a value indicating whether [showing specials].
/// </summary>
/// <value><c>true</c> if [showing specials]; otherwise, <c>false</c>.</value>
public bool ShowingSpecials { get { return GetMember<bool>("ShowingSpecials"); } }
/// <summary>
/// Gets a value indicating whether [showing resources].
/// </summary>
/// <value><c>true</c> if [showing resources]; otherwise, <c>false</c>.</value>
public bool ShowingResources { get { return GetMember<bool>("ShowingResources"); } }
/// <summary>
/// Gets a value indicating whether [showing merchants].
/// </summary>
/// <value><c>true</c> if [showing merchants]; otherwise, <c>false</c>.</value>
public bool ShowingMerchants { get { return GetMember<bool>("ShowingMerchants"); } }
/// <summary>
/// Gets a value indicating whether [showing corpses].
/// </summary>
/// <value><c>true</c> if [showing corpses]; otherwise, <c>false</c>.</value>
public bool ShowingCorpses { get { return GetMember<bool>("ShowingCorpses"); } }
/// <summary>
/// Gets a value indicating whether [showing crafting stations].
/// </summary>
/// <value>
/// <c>true</c> if [showing crafting stations]; otherwise, <c>false</c>.
/// </value>
public bool ShowingCraftingStations { get { return GetMember<bool>("ShowingCraftingStations"); } }
/// <summary>
/// Gets a value indicating whether [showing trainers].
/// </summary>
/// <value><c>true</c> if [showing trainers]; otherwise, <c>false</c>.</value>
public bool ShowingTrainers { get { return GetMember<bool>("ShowingTrainers"); } }
/// <summary>
/// Gets a value indicating whether [showing group members].
/// </summary>
/// <value><c>true</c> if [showing group members]; otherwise, <c>false</c>.</value>
public bool ShowingGroupMembers { get { return GetMember<bool>("ShowingGroupMembers"); } }
/// <summary>
/// Gets a value indicating whether [showing aggro NP cs].
/// </summary>
/// <value><c>true</c> if [showing aggro NP cs]; otherwise, <c>false</c>.</value>
public bool ShowingAggroNPCs { get { return GetMember<bool>("ShowingAggroNPCs"); } }
/// <summary>
/// Gets a value indicating whether [showing named NP cs].
/// </summary>
/// <value><c>true</c> if [showing named NP cs]; otherwise, <c>false</c>.</value>
public bool ShowingNamedNPCs { get { return GetMember<bool>("ShowingNamedNPCs"); } }
/// <summary>
/// Gets a value indicating whether [showing pets].
/// </summary>
/// <value><c>true</c> if [showing pets]; otherwise, <c>false</c>.</value>
public bool ShowingPets { get { return GetMember<bool>("ShowingPets"); } }
/// <summary>
/// Gets a value indicating whether [showing my pet].
/// </summary>
/// <value><c>true</c> if [showing my pet]; otherwise, <c>false</c>.</value>
public bool ShowingMyPet { get { return GetMember<bool>("ShowingMyPet"); } }
/// <summary>
/// Gets the size of this <see cref="Radar"/>.
/// </summary>
/// <value>The size.</value>
public int Size { get { return GetMember<int>("Size"); } }
/// <summary>
/// Gets a value indicating whether [showing labels].
/// </summary>
/// <value><c>true</c> if [showing labels]; otherwise, <c>false</c>.</value>
public bool ShowingLabels { get { return GetMember<bool>("ShowingLabels"); } }
/// <summary>
/// Gets a value indicating whether [Z axis clipping on].
/// </summary>
/// <value><c>true</c> if [Z axis clipping on]; otherwise, <c>false</c>.</value>
public bool ZAxisClippingOn { get { return GetMember<bool>("ZAxisClippingOn"); } }
/// <summary>
/// Gets a value indicating whether [clip radius on].
/// </summary>
/// <value><c>true</c> if [clip radius on]; otherwise, <c>false</c>.</value>
public bool ClipRadiusOn { get { return GetMember<bool>("ClipRadiusOn"); } }
/// <summary>
/// Gets a value indicating whether [clipping text on].
/// </summary>
/// <value><c>true</c> if [clipping text on]; otherwise, <c>false</c>.</value>
public bool ClippingTextOn { get { return GetMember<bool>("ClippingTextOn"); } }
/// <summary>
/// Gets a value indicating whether [rotation on].
/// </summary>
/// <value><c>true</c> if [rotation on]; otherwise, <c>false</c>.</value>
public bool RotationOn { get { return GetMember<bool>("RotationOn"); } }
/// <summary>
/// Gets the name of this <see cref="Radar"/>.
/// </summary>
/// <value>The name.</value>
public string Name { get { return GetMember<string>("Name"); } }
/// <summary>
/// Gets a value indicating whether [showing clickables].
/// </summary>
/// <value><c>true</c> if [showing clickables]; otherwise, <c>false</c>.</value>
public bool ShowingClickables { get { return GetMember<bool>("ShowingClickables"); } }
/// <summary>
/// Gets a value indicating whether [showing quest NP cs].
/// </summary>
/// <value><c>true</c> if [showing quest NP cs]; otherwise, <c>false</c>.</value>
public bool ShowingQuestNPCs { get { return GetMember<bool>("ShowingQuestNPCs"); } }
/// <summary>
/// Gets the num custom filters of this <see cref="Radar"/>.
/// </summary>
/// <value>The num custom filters.</value>
public int NumCustomFilters { get { return GetMember<int>("NumCustomFilters"); } }
/// <summary>
/// Gets the custom filter of this <see cref="Radar"/>.
/// </summary>
/// <value>The custom filter.</value>
public string CustomFilter { get { return GetMember<string>("CustomFilter"); } }
/// <summary>
/// Gets the custom filter list of this <see cref="Radar"/>.
/// </summary>
/// <value>The custom filter list.</value>
public string CustomFilterList { get { return GetMember<string>("CustomFilterList"); } }
/// <summary>
/// Gets a value indicating whether [showing mailboxes].
/// </summary>
/// <value><c>true</c> if [showing mailboxes]; otherwise, <c>false</c>.</value>
public bool ShowingMailboxes { get { return GetMember<bool>("ShowingMailboxes"); } }
/// <summary>
/// Gets a value indicating whether [showing assembly stations].
/// </summary>
/// <value>
/// <c>true</c> if [showing assembly stations]; otherwise, <c>false</c>.
/// </value>
public bool ShowingAssemblyStations { get { return GetMember<bool>("ShowingAssemblyStations"); } }
/// <summary>
/// Gets a value indicating whether [showing taskmasters].
/// </summary>
/// <value><c>true</c> if [showing taskmasters]; otherwise, <c>false</c>.</value>
public bool ShowingTaskmasters { get { return GetMember<bool>("ShowingTaskmasters"); } }
/// <summary>
/// Gets a value indicating whether [showing bankers].
/// </summary>
/// <value><c>true</c> if [showing bankers]; otherwise, <c>false</c>.</value>
public bool ShowingBankers { get { return GetMember<bool>("ShowingBankers"); } }
/// <summary>
/// Gets a value indicating whether [showing brokers].
/// </summary>
/// <value><c>true</c> if [showing brokers]; otherwise, <c>false</c>.</value>
public bool ShowingBrokers { get { return GetMember<bool>("ShowingBrokers"); } }
/// <summary>
/// Gets a value indicating whether [showing altars].
/// </summary>
/// <value><c>true</c> if [showing altars]; otherwise, <c>false</c>.</value>
public bool ShowingAltars { get { return GetMember<bool>("ShowingAltars"); } }
/// <summary>
/// Filters me.
/// </summary>
/// <returns></returns>
public bool FilterMe()
{
return ExecuteMethod("FilterMe");
}
/// <summary>
/// Filters the NP cs.
/// </summary>
/// <returns></returns>
public bool FilterNPCs()
{
return ExecuteMethod("FilterNPCs");
}
/// <summary>
/// Filters the P cs.
/// </summary>
/// <returns></returns>
public bool FilterPCs()
{
return ExecuteMethod("FilterPCs");
}
/// <summary>
/// Filters the specials.
/// </summary>
/// <returns></returns>
public bool FilterSpecials()
{
return ExecuteMethod("FilterSpecials");
}
/// <summary>
/// Filters the resources.
/// </summary>
/// <returns></returns>
public bool FilterResources()
{
return ExecuteMethod("FilterResources");
}
/// <summary>
/// Filters the merchants.
/// </summary>
/// <returns></returns>
public bool FilterMerchants()
{
return ExecuteMethod("FilterMerchants");
}
/// <summary>
/// Filters the corpses.
/// </summary>
/// <returns></returns>
public bool FilterCorpses()
{
return ExecuteMethod("FilterCorpses");
}
/// <summary>
/// Filters the crafting stations.
/// </summary>
/// <returns></returns>
public bool FilterCraftingStations()
{
return ExecuteMethod("FilterCraftingStations");
}
/// <summary>
/// Filters the trainers.
/// </summary>
/// <returns></returns>
public bool FilterTrainers()
{
return ExecuteMethod("FilterTrainers");
}
/// <summary>
/// Filters the group members.
/// </summary>
/// <returns></returns>
public bool FilterGroupMembers()
{
return ExecuteMethod("FilterGroupMembers");
}
/// <summary>
/// Filters the aggro NP cs.
/// </summary>
/// <returns></returns>
public bool FilterAggroNPCs()
{
return ExecuteMethod("FilterAggroNPCs");
}
/// <summary>
/// Filters the named NP cs.
/// </summary>
/// <returns></returns>
public bool FilterNamedNPCs()
{
return ExecuteMethod("FilterNamedNPCs");
}
/// <summary>
/// Filters the pets.
/// </summary>
/// <returns></returns>
public bool FilterPets()
{
return ExecuteMethod("FilterPets");
}
/// <summary>
/// Filters my pet.
/// </summary>
/// <returns></returns>
public bool FilterMyPet()
{
return ExecuteMethod("FilterMyPet");
}
/// <summary>
/// Sets the size.
/// </summary>
/// <param name="size">The size.</param>
/// <returns></returns>
public bool SetSize(int size)
{
return ExecuteMethod("SetSize", size.ToString());
}
/// <summary>
/// Shows the labels.
/// </summary>
/// <returns></returns>
public bool ShowLabels()
{
return ExecuteMethod("ShowLabels");
}
/// <summary>
/// Zs the axis clipping.
/// </summary>
/// <returns></returns>
public bool ZAxisClipping()
{
return ExecuteMethod("ZAxisClipping");
}
/// <summary>
/// Clips the text.
/// </summary>
/// <returns></returns>
public bool ClipText()
{
return ExecuteMethod("ClipText");
}
/// <summary>
/// Clips the radius.
/// </summary>
/// <param name="ClipRadius">The clip radius.</param>
/// <returns></returns>
public bool ClipRadius(int ClipRadius)
{
return ExecuteMethod("ClipRadius", ClipRadius.ToString());
}
/// <summary>
/// Rotations this <see cref="Radar"/>.
/// </summary>
/// <returns></returns>
public bool Rotation()
{
return ExecuteMethod("Rotation");
}
/// <summary>
/// Sets the custom filter.
/// </summary>
/// <param name="Text">The text.</param>
/// <returns></returns>
public bool SetCustomFilter(string Text)
{
return ExecuteMethod("SetCustomFilter", Text);
}
/// <summary>
/// Zooms the in.
/// </summary>
/// <returns></returns>
public bool ZoomIn()
{
return ExecuteMethod("ZoomIn");
}
/// <summary>
/// Zooms the out.
/// </summary>
/// <returns></returns>
public bool ZoomOut()
{
return ExecuteMethod("ZoomOut");
}
/// <summary>
/// Filters the clickables.
/// </summary>
/// <returns></returns>
public bool FilterClickables()
{
return ExecuteMethod("FilterClickables");
}
/// <summary>
/// Filters the quest NP cs.
/// </summary>
/// <returns></returns>
public bool FilterQuestNPCs()
{
return ExecuteMethod("FilterQuestNPCs");
}
/// <summary>
/// Filters the mailboxes.
/// </summary>
/// <returns></returns>
public bool FilterMailboxes()
{
return ExecuteMethod("FilterMailboxes");
}
/// <summary>
/// Filters the assembly stations.
/// </summary>
/// <returns></returns>
public bool FilterAssemblyStations()
{
return ExecuteMethod("FilterAssemblyStations");
}
/// <summary>
/// Filters the taskmasters.
/// </summary>
/// <returns></returns>
public bool FilterTaskmasters()
{
return ExecuteMethod("FilterTaskmasters");
}
/// <summary>
/// Filters the bankers.
/// </summary>
/// <returns></returns>
public bool FilterBankers()
{
return ExecuteMethod("FilterBankers");
}
/// <summary>
/// Filters the brokers.
/// </summary>
/// <returns></returns>
public bool FilterBrokers()
{
return ExecuteMethod("FilterBrokers");
}
/// <summary>
/// Filters the altars.
/// </summary>
/// <returns></returns>
public bool FilterAltars()
{
return ExecuteMethod("FilterAltars");
}
}
}