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snake.c
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#include "main.h"
int init_snake(snake_t *snake)
{
snake->head = NULL;
snake->requested_direction = RIGHT;
snake->direction = RIGHT;
for (int i = 0; i < 5; i++)
{
if (increase_snake(snake))
{
free_points(snake->head);
return (1);
}
move_snake(snake);
}
return (0);
}
int increase_snake(snake_t *snake)
{
pointnode_t *new;
new = new_point(INIT_SNAKE_POS_Y, INIT_SNAKE_POS_X);
if (!new)
return (1);
if (!(snake->head))
{
snake->head = new;
snake->tail = new;
return (0);
}
switch (snake->direction)
{
case RIGHT:
new->point.x = snake->tail->point.x - 1;
new->point.y = snake->tail->point.y;
break;
case LEFT:
new->point.x = snake->tail->point.x + 1;
new->point.y = snake->tail->point.y;
break;
case UP:
new->point.x = snake->tail->point.x;
new->point.y = snake->tail->point.y + 1;
break;
case DOWN:
new->point.x = snake->tail->point.x;
new->point.y = snake->tail->point.y - 1;
break;
}
snake->tail->next = new;
new->prev = snake->tail;
snake->tail = new;
return (0);
}
void move_snake(snake_t *snake)
{
pointnode_t *curr;
point_t target_position, current_position;
target_position.x = snake->head->point.x;
target_position.y = snake->head->point.y;
switch (snake->requested_direction)
{
case RIGHT:
snake->head->point.x++;
break;
case LEFT:
snake->head->point.x--;
break;
case UP:
snake->head->point.y--;
break;
case DOWN:
snake->head->point.y++;
break;
}
snake->direction = snake->requested_direction;
curr = snake->head->next;
while (curr)
{
current_position.x = curr->point.x;
current_position.y = curr->point.y;
curr->point.x = target_position.x;
curr->point.y = target_position.y;
target_position = current_position;
curr = curr->next;
}
}
void change_snake_direction(snake_t *snake, direction_t direction)
{
switch (direction)
{
case RIGHT:
case LEFT:
if (snake->direction == UP || snake->direction == DOWN)
snake->requested_direction = direction;
break;
case UP:
case DOWN:
if (snake->direction == RIGHT || snake->direction == LEFT)
snake->requested_direction = direction;
}
}