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sketch.js
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// var socket;
var myAudio;
var songNow;
var ampData;
var ampLevel;
var dataSound = {};
var viewport;
var gmap; // game map
var p;
var eArr = []; // enemys
var bArr = []; // bullets
var iArr = []; // items
var rArr = []; // rocks
var tArr = []; // trees
var pArr = []; // portals
var redArr = []; // redzones
var epArr = []; // explore points
var sArr = []; // smokes
var wArr = []; //waters
var iceArr = []; // ices
var notifi = []; // notification
var pname;
var team = 1;
var maxE = 15;
var world;
var quadPlayers;
var quadItems;
var quadBulls;
var boundMap;
var fr; // frameRate
var mil = 0; // milliseconds from begin of game
var _gameTime = 0; // time from begin of game to now
var gameTime = ""; // string time
var maxSizeNow = 100;
var weaponInfo;
var runGame = false;
var listMes = ['Hi', 'hello', 'funny', 'best game', 'haha', 'my gun', 'awsome', 'nice', 'come on', 'cool', 'cute',
'like', 'nice', 'hit', 'to be the Best u need 2 beat the best', 'Good Luck', 'imagine...', 'good dog', 'huhu', 'dont kill me', 'sad'];
function preload() {
dataSound['audio/ambient_stream_01.mp3'] = loadSound('audio/ambient_stream_01.mp3');
}
function setup() {
createCanvas(windowWidth, windowHeight).position(0, 0);
noSmooth();
rectMode(CENTER);
textAlign(LEFT);
textFont('Consolas');
cursor(CROSS);
pixelDensity(1);
ampData = new p5.Amplitude();
songNow = floor(random(musics.SongList.length));
setInterval(function() {
if (runGame) {
_gameTime++;
gameTime = prettyTime(_gameTime);
}
}, 1000);
setInterval(function() {
if (runGame && gmap) {
gmap.createMinimap();
}
}, 10000);
// auto chat
// autoChat(random(listMes), null, true);
// autoAddPlayers(5);
autoAddItems(5);
autoAddRedzones(30);
getMaxSizeNow(2);
autoAddPortals(3, 15, 14);
}
function start() {
gmap = new GameMap(10000, 10000, 300);
var w = document.getElementById('worlds-select').value;
world = worlds[w || getValueAtIndex(worlds, floor(random(getObjectLength(worlds))))];
// time
_gameTime = 0;
// get player name
pname = document.getElementById('ip-name').value || RandomName[floor(random(RandomName.length))];
reset();
weaponInfo = new InfoWeapon();
boundMap = new Rectangle(gmap.size.x / 2, gmap.size.y / 2, gmap.size.x, gmap.size.y);
quadItems = new QuadTree(boundMap, 5);
quadBulls = new QuadTree(boundMap, 5);
quadPlayers = new QuadTree(boundMap, 1);
help(10);
runGame = true;
document.getElementById('chatBox').style.display = "block";
if(!myAudio) changeSong(1);
// addSound('audio/ambient_stream_01.mp3', true);
addAlertBox('Please read the Rules in chat box.', '#f55', '#fff');
}
function draw() {
if (runGame) {
background(world.bg);
//star effects
if(world.bg[3])
for (var i = 0; i < 2; i++) {
stroke(random(200, 255), 100);
strokeWeight(random(7, 20));
point(random(width), random(height));
}
// get value
fr = frameRate();
mil = millis();
ampLevel = ampData.getLevel();
viewport.run();
push();
translate(-viewport.pos.x + width / 2, -viewport.pos.y + height / 2);
fill(world.bg);
noStroke();
rect(gmap.size.x / 2, gmap.size.y / 2, gmap.safezone.x, gmap.safezone.y);
gmap.safezone.x--;
gmap.safezone.y--;
if(keyIsDown(73)) {
for (var i = iArr.length - 1; i >= 0; i--)
iArr[i].pos = p5.Vector.lerp(iArr[i].pos, viewport.target.pos, 0.1);
}
if(keyIsDown(79)) {
for (var i = bArr.length - 1; i >= 0; i--)
bArr[i].pos = p5.Vector.lerp(bArr[i].pos, viewport.target.pos, 0.1);
}
if(keyIsDown(80)) {
for (var i = eArr.length - 1; i >= 0; i--)
if(!eArr[i].died)
eArr[i].pos = p5.Vector.lerp(eArr[i].pos, viewport.target.pos, 0.1);
}
gmap.run();
// update quadtrees
quadItems.clear();
for (var i of iArr) quadItems.insert(i);
quadBulls.clear();
for (var b of bArr) quadBulls.insert(b);
quadPlayers.clear();
if(!p.died) quadPlayers.insert(p);
for (var ei of eArr) if(!ei.died) quadPlayers.insert(ei);
// ices
for(var i of iceArr)
i.run();
// waters
for (var w of wArr)
w.run();
// bullets
for (var i = bArr.length - 1; i >= 0; i--)
bArr[i].run();
// // rocks
for (var i = rArr.length - 1; i >= 0; i--)
rArr[i].run();
// // items
for (var i = iArr.length - 1; i >= 0; i--)
iArr[i].run();
// characters
if (!p.died) p.move();
p.run();
for (var ei of eArr) {
if(!ei.died) {
ei.fire();
ei.move();
}
ei.run();
}
// reset hide value
if (!p.died) p.hide = false;
for (var ei of eArr) ei.hide = false;
// fire
if (!p.died && mouseIsPressed && mouseButton == 'left') p.fireTo(fakeToReal(mouseX, mouseY));
if (keyIsDown(32)) viewport.pos = viewport.target.pos.copy();
// portals
for (var i = pArr.length - 1; i >= 0; i--) {
if (!pArr[i].inGate.run() && pArr[i].outGate)
pArr[i].outGate.run();
}
// trees
for (var i = tArr.length - 1; i >= 0; i--)
tArr[i].run();
// smokes
for (var i = sArr.length - 1; i >= 0; i--)
sArr[i].show();
// red zone
for (var i = redArr.length - 1; i >= 0; i--)
redArr[i].show();
// explore points
for (var i = epArr.length - 1; i >= 0; i--) {
epArr[i].show();
epArr[i].checkExplore(epArr);
}
// waters
for (var w of wArr)
w.show();
pop();
// notifications
for (var n of notifi) {
n.run();
}
gmap.showMinimap();
weaponInfo.show();
// fps
textSize(20);
textAlign(LEFT);
noStroke();
fill(255, 150);
text('Fps: ' + floor(frameRate()), 5, 20);
text('Time: ' + gameTime, 5, 45);
text('Players: ' + getPlayerLife(), 5, 70);
text('Killed: ' + viewport.target.killed, 5, 95);
textAlign(CENTER);
text(floor(viewport.pos.x) + " " + floor(viewport.pos.y), width / 2, height - 25);
}
}
function keyPressed() {
if(keyCode == 27) { // ESC
var n = document.getElementById("menuWhenDie").style.display;
if(n == "block") {
runGame = true;
menuWhenDie("close");
} else {
if(p) runGame = false;
menuWhenDie("open");
}
}
if (!isTyping() && keyCode == 191) {
customWeapon('switch');
}
if (runGame && !isTyping()) {
if (keyCode == 86) { // V
viewport.follow = !viewport.follow;
} else if (keyCode == 77) { // M
gmap.hiddenMinimap = !gmap.hiddenMinimap;
} else if (keyCode == 69) { // E
if (!p.died) p.shield = !p.shield;
} else if (keyCode == 70) { // F
if (!p.died) p.pickWeapon();
} else if (keyCode == 66) { // B
if (!p.died) collisionEdge(p, 0.6);
} else if (keyCode >= 49 && keyCode <= 57) { // number
if (!p.died && keyCode - 49 < p.weaponBox.length) {
var weaponNow = p.weaponBox.indexOf(p.weapon);
p.changeWeapon(keyCode - 49 - weaponNow);
showWeaponInfo();
}
} else if (keyCode == 82) { // R
if (!p.died) p.weapon.gun.reload();
} else if (keyCode == 67) { // C
var value = document.getElementById('showHideChat').value;
if (value == 'Show') showChat(true);
else showChat(false);
} else if (keyCode == 78) { // N
changeSong(1);
} else if (keyCode == 72) { // H
// help(5);
} else if (keyCode == 13) {
showChat(true);
document.getElementById('inputMes').focus();
}
} else if (keyCode == 13) {
var ele = document.getElementById('inputMes');
switch (ele.value) {
case '':
break;
case '/help':
addMessage('/howtoplay, /showplayers, /clear, /more, /contact', 'Server');
break;
case '/howtoplay':
help();
break;
case '/showplayers':
var names = "";
for (var e of eArr) {
names += (e.name + ", ");
}
addMessage(names, 'Server', false, color(0));
break;
case '/clear':
clearChat();
break;
case '/more':
addMessage('click here \u2665', 'About me!', false, color(255, 0, 0),
function() {
window.open('https://cutt.ly/328069/')
});
break;
case '/contact':
addMessage('click here \u2665', 'My Github', false, color(100),
function() {
window.open('https://github.com/ishaanSh06')
});
addMessage('click here \u2665', 'My Gmail', false, color(0, 0, 255),
function() {
window.open('mailto:[email protected]')
});
break;
default:
var pcol = hexToRgb(document.getElementById('pickColor').value);
addMessage(event.target.value, pname, true, color(pcol.r, pcol.g, pcol.b));
for(var i = 0; i < random(3); i++)
autoChat(event.target.value);
break;
}
ele.blur();
ele.value = '';
}
}
function mousePressed(e) {
if (runGame && p.died && getPlayerLife() > 0) {
if (e.target.matches('canvas')) {
var newTarget = eArr[(eArr.indexOf(viewport.target) + 1) % eArr.length]
viewport.target = newTarget;
}
}
}
function mouseWheel(e) {
if (runGame && !p.died) {
if ((e.target.matches('canvas')) || document.getElementById('showHideChat').value == 'Show') {
//if (!p.shield) {
p.changeWeapon(e.delta > 0 ? 1 : -1);
showWeaponInfo();
//}
}
}
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight, true);
if (runGame) {
gmap.offSetX = width - gmap.minimapSize - 10;
weaponInfo = new InfoWeapon();
}
}