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Please add support for PS1 NegCon #3
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If you know how to capture HID data (usbhid-dump might help)
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Here is a compilation of the outputs. Let me know if I can provide further info ! gamepad-tester website also works. If you want we can have a live chat and I can share my screen if it’s clearer :) |
looks good. but given how cursed that controller is, how would you map it to vita layout? |
Didn’t know this controller was that cursed Ô_Ô If you don’t mind my asking a few questions:
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you can use revita along with vixen.
Also, given how I, II and L buttons are analog, we can't really map them to traditional buttons, as we'll lose analog inputs |
I guess i'll do mappings from here https://psx-spx.consoledev.net/controllersandmemorycards/#controllers-racing-controllers |
How are DS4 joypad L2/R2 analog triggers dealt with currently? Are they just dropped? or are they mapped/mappable to virtual vita inputs (either mimmicking real buttons, or virtual front touch / back touch buttons like in Adrenaline) ? |
@isage by the way, is the Y-cable you mention on your other repo something that can be bought somewhere (amazon...) or does it have to be custom built? I don't have the skills or equipment to build my own (and frankly don't understand most of the technical details required) |
@isage if ever you have time to spare, I'd really like a chat to better understand how external joypad support (either bluetooth or wired) is achieved, vs the mapping to vita inputs? I can't help but wonder why these 2 tasks are not decorrelated from one each other, with numerous HW drivers progressively adding wider HW support and presents to some kind of "universal mapper" the set of mappable analog axis and digital buttons (that may vary from input device to another), and that "universal mapper" that would be able to map any axis/button to any vita input(s) like what reVita remapping does. |
I think i saw something on amazon, but can't find rn. |
because that would require some external mapper, some well-established api and would complicate things.. and we already have reVita |
btw, any chance you have original psx dualshock? |
All my original PS1 gear is out of reach currently :( what would you be needing in the event I get hold of one? |
Same stuff you did for negcon (just reports part) |
I'll update you if/when I get hold of one. I'm pretty sure I only have the original non-digital gray one left :( I also had the SCPH-1150 pre-dualshock pad, but long gone too I think. |
Meanwhile i've asked raphnet if he can provide dualshock to HID mapping PSXtoUSB uses |
Got packet description from Raphael so i'll go with implementing it. |
can you check with latest release? |
How can the adapter pair without a PS button? |
Pair with what? |
I was hoping to help here since I believe I have all the necessary components. I tried connecting my controllers with the raphnet adapter using vixen.skprx v1.4.1 on my PSTV but it doesn't seem to pair. |
There's nothing to pair, it's wired |
Ah. I have a PS2 to PS3 adapter wired adapter that I use that I still need to press the PS button on the adapter to start moving around. Wrong assumption, sorry. |
As for the controllers I tried connecting, I tried the original playstation controller, the dualshock 1 and 2, and the negcon (npc-101). |
vixen.txt |
Report seems the same as Raphnet PSX to USB (even same VID/PID). |
I've tried it with both regular and _ds3 versions and with both there is no output and it does not take up a controller slot. If I turn on my real DS3 afterwards it still takes up controller slot 1. |
Is there anything additional I could do to help in testing to get this to work? |
lsusb.txt |
When I connect the adapter, the cursor hooks to the left, and when I look through the input tester from reVita (Developer>Show buttons) I notice that the left and right analog sticks get set to 0,0 instead of staying at 128,128. |
Hi there,
I know my request is really specific. I love p1 and there are a couple of games (notably wipeout) that support this unique NegCon Namco controller. I have a couple PSX2USB adapters:
It would be absolutely marvelous vixen support this controller.
I am no dev so I can't help with the actual dev, but am pretty tech savvy and will very happily collaborate to capture USB & debug in anyway if it can help make this feature a reality!
Many thanks in advance for even considering my request :)
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