Activity
Add Size Check When checking NoOptimizationPadding (#230)
Add Size Check When checking NoOptimizationPadding (#230)
Force Tile4 instead of Linear for flipchain resources (#229)
Force Tile4 instead of Linear for flipchain resources (#229)
Fix to resolve Media and NEO sharing issue with Xe2compression on BMG…
Fix to resolve Media and NEO sharing issue with Xe2compression on BMG…
Introduce PTL Support (#225)
Introduce PTL Support (#225)
Add new media compression mode to fix assertion (#224)
Add new media compression mode to fix assertion (#224)
Make R10G10B10_XR_BIAS_A2_UNORM as presentable (#222)
Make R10G10B10_XR_BIAS_A2_UNORM as presentable (#222)
Extend helper Macros (#219)
Extend helper Macros (#219)
Add Media VP Perf Tag (#218)
Add Media VP Perf Tag (#218)
Fix ODR issue with LTO compilation in WaTable structure (#216)
Fix ODR issue with LTO compilation in WaTable structure (#216)
Xe2 Caching demotion for L3XD|L4WT|NC request (#212)
Xe2 Caching demotion for L3XD|L4WT|NC request (#212)
Fix Debug build type(#210)
Fix Debug build type(#210)
Update README with new platform support info (#208)
Update README with new platform support info (#208)
Introduce Battlemage full support (#205)
Introduce Battlemage full support (#205)
Introduce Battlemage basic enabling support (#203)
Introduce Battlemage basic enabling support (#203)
Remove media compressed formats (#202)
Remove media compressed formats (#202)
Introduce LunarLake Support (#188)
Introduce LunarLake Support (#188)
Revert "Failing the resource allocation if the U plane offset exceeds…
Revert "Failing the resource allocation if the U plane offset exceeds…
Add RGB format perftag (#197)
Add RGB format perftag (#197)
Update Readme with more build details (#198)
Update Readme with more build details (#198)
Add new DG2 device IDs (#194)
Add new DG2 device IDs (#194)
Failing the resource allocation if the U plane offset exceeds the HW …
Failing the resource allocation if the U plane offset exceeds the HW …
Correct DG2 Depth/Stencil MSAA 16x 8x Texture Allocation (#192)
Correct DG2 Depth/Stencil MSAA 16x 8x Texture Allocation (#192)
Add new Xe_HP Device IDs (#190)
Add new Xe_HP Device IDs (#190)