|
| 1 | +<Root> |
| 2 | + <File Name="gameplay_dangeon_keep" Segment="5"> |
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| 12 | + <Texture Name="gameplay_dangeon_keepTex_00E0A0" OutName="gameplay_dangeon_keepTex_00E0A0" Format="rgba16" Width="32" Height="32" Offset="0xE0A0" AddedByScript="true"/> |
| 13 | + <Texture Name="gameplay_dangeon_keepTex_00F8A0" OutName="gameplay_dangeon_keepTex_00F8A0" Format="rgba16" Width="64" Height="32" Offset="0xF8A0" AddedByScript="true"/> |
| 14 | + <Texture Name="gameplay_dangeon_keepTex_0108A0" OutName="gameplay_dangeon_keepTex_0108A0" Format="rgba16" Width="32" Height="64" Offset="0x108A0" AddedByScript="true"/> |
| 15 | + <Texture Name="gameplay_dangeon_keepTex_0118A0" OutName="gameplay_dangeon_keepTex_0118A0" Format="rgba16" Width="16" Height="16" Offset="0x118A0" AddedByScript="true"/> |
| 16 | + <Texture Name="gameplay_dangeon_keepTex_011AA0" OutName="gameplay_dangeon_keepTex_011AA0" Format="rgba16" Width="16" Height="16" Offset="0x11AA0" AddedByScript="true"/> |
| 17 | + <Texture Name="gameplay_dangeon_keepTex_011CA0" OutName="gameplay_dangeon_keepTex_011CA0" Format="rgba16" Width="32" Height="64" Offset="0x11CA0" AddedByScript="true"/> |
| 18 | + <Texture Name="gameplay_dangeon_keepTex_012CA0" OutName="gameplay_dangeon_keepTex_012CA0" Format="rgba16" Width="64" Height="16" Offset="0x12CA0" AddedByScript="true"/> |
| 19 | + <Texture Name="gameplay_dangeon_keepTex_0134A0" OutName="gameplay_dangeon_keepTex_0134A0" Format="rgba16" Width="32" Height="32" Offset="0x134A0" AddedByScript="true"/> |
| 20 | + <Texture Name="gameplay_dangeon_keepTex_013CA0" OutName="gameplay_dangeon_keepTex_013CA0" Format="ia8" Width="4" Height="4" Offset="0x13CA0" AddedByScript="true"/> |
| 21 | + <Texture Name="gameplay_dangeon_keepTex_013CB0" OutName="gameplay_dangeon_keepTex_013CB0" Format="i4" Width="64" Height="64" Offset="0x13CB0" AddedByScript="true"/> |
| 22 | + <Texture Name="gameplay_dangeon_keepTex_0154B0" OutName="gameplay_dangeon_keepTex_0154B0" Format="rgba16" Width="32" Height="32" Offset="0x154B0" AddedByScript="true"/> |
| 23 | + <Texture Name="gameplay_dangeon_keepTex_015CB0" OutName="gameplay_dangeon_keepTex_015CB0" Format="rgba16" Width="32" Height="32" Offset="0x15CB0" AddedByScript="true"/> |
| 24 | + <Texture Name="gameplay_dangeon_keepTex_0164B0" OutName="gameplay_dangeon_keepTex_0164B0" Format="rgba16" Width="32" Height="32" Offset="0x164B0" AddedByScript="true"/> |
| 25 | + <Texture Name="gameplay_dangeon_keepTex_016CB0" OutName="gameplay_dangeon_keepTex_016CB0" Format="rgba16" Width="32" Height="32" Offset="0x16CB0" AddedByScript="true"/> |
| 26 | + <DList Name="gUnusedCandleDL" Offset="0x440"/> |
| 27 | + <DList Name="gBrownFragmentDL" Offset="0x530"/> |
| 28 | + <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> |
| 29 | + <DList Name="gDoorLockDL" Offset="0x1100"/> |
| 30 | + <DList Name="gDoorChainDL" Offset="0x11F0"/> |
| 31 | + <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> |
| 32 | + <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> |
| 33 | + <DList Name="gUnusedBombBagDL" Offset="0x32C0"/> |
| 34 | + <Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/> |
| 35 | + <Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/> |
| 36 | + <Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/> |
| 37 | + <DList Name="gPushBlockDL" Offset="0x4CD0"/> |
| 38 | + <Collision Name="gPushBlockCol" Offset="0x4E98"/> |
| 39 | + <DList Name="gWoodenPlatofrmDL" Offset="0x5050"/> |
| 40 | + <DList Name="gSmallWoodenBoxDL" Offset="0x5290"/> |
| 41 | + <DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/> |
| 42 | + <DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/> |
| 43 | + <DList Name="gMagicJarSpriteDL" Offset="0x5520"/> |
| 44 | + <DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/> |
| 45 | + <DList Name="gFloorSwitch1DL" Offset="0x5800"/> |
| 46 | + <DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/> |
| 47 | + <DList Name="gFloorSwitch2DL" Offset="0x5D50"/> |
| 48 | + <Collision Name="gFloorSwitchCol" Offset="0x5FB8"/> |
| 49 | + <DList Name="gFloorSwitch3DL" Offset="0x6170"/> |
| 50 | + <DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/> |
| 51 | + <DList Name="gEyeSwitch1DL" Offset="0x6610"/> |
| 52 | + <DList Name="gEyeSwitch2DL" Offset="0x6810"/> |
| 53 | + <DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/> |
| 54 | + <DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/> |
| 55 | + <DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/> |
| 56 | + <DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/> |
| 57 | + <DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/> |
| 58 | + <Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/> |
| 59 | + <Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/> |
| 60 | + <Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/> |
| 61 | + <Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/> |
| 62 | + <Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/> |
| 63 | + <Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/> |
| 64 | + <Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/> |
| 65 | + <Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/> |
| 66 | + <Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/> |
| 67 | + <Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/> |
| 68 | + <Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/> |
| 69 | + <Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/> |
| 70 | + <Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/> |
| 71 | + <Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/> |
| 72 | + <DList Name="gPotDL" Offset="0x17870"/> |
| 73 | + <DList Name="gPotFragmentDL" Offset="0x17A60"/> |
| 74 | + </File> |
| 75 | +</Root> |
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