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copy n64 pal 10
doing this so i can check diffs i make
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soh/assets/xml/N64_NSTC_10/audio/Audio.xml

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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE99C8" RangeEnd="0xEABE8">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE99C8"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9DC8"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA1C8"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA5C8"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0xEA9C8">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0xEABE8"/>-->
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</File>
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</Root>
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8E50" RangeEnd="0x10E2A0">
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<DList Name="sTransTriforceDL" Offset="0xE8E50"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8E80">
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<Vtx/>
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</Array>
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</File>
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</Root>
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<Root>
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<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8F20" RangeEnd="0xE98B0" Segment="0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0xE8F20">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE90B0"/>
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<!-- <DList Name="sWipe1DL" Offset="0xE98B0"/>-->
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</File>
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</Root>

soh/assets/xml/N64_NSTC_10/misc/link_animetion.xml

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<Root>
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<File Name="gameplay_dangeon_keep" Segment="5">
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<Texture Name="gameplay_dangeon_keepTex_000000" OutName="gameplay_dangeon_keepTex_000000" Format="i8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
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<Texture Name="gameplay_dangeon_keepTex_0005C0" OutName="gameplay_dangeon_keepTex_0005C0" Format="rgba16" Width="16" Height="16" Offset="0x5C0" AddedByScript="true"/>
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<Texture Name="gameplay_dangeon_keepTex_001280" OutName="gameplay_dangeon_keepTex_001280" Format="rgba16" Width="32" Height="32" Offset="0x1280" AddedByScript="true"/>
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<Texture Name="gameplay_dangeon_keepTex_0078A0" OutName="gameplay_dangeon_keepTex_0078A0" Format="i8" Width="32" Height="32" Offset="0x78A0" AddedByScript="true"/>
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<Texture Name="gameplay_dangeon_keepTex_007CA0" OutName="gameplay_dangeon_keepTex_007CA0" Format="i8" Width="32" Height="32" Offset="0x7CA0" AddedByScript="true"/>
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<DList Name="gUnusedCandleDL" Offset="0x440"/>
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<DList Name="gBrownFragmentDL" Offset="0x530"/>
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<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
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<DList Name="gDoorLockDL" Offset="0x1100"/>
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<DList Name="gDoorChainDL" Offset="0x11F0"/>
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<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
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<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
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<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
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<DList Name="gPushBlockDL" Offset="0x4CD0"/>
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<Collision Name="gPushBlockCol" Offset="0x4E98"/>
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<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
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<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
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<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
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<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
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<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
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<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
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<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
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<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
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<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
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<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
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<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
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<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
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<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
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<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
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<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
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<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
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<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
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<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
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<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
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<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
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<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
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<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
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<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
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<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
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<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
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<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
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<DList Name="gPotDL" Offset="0x17870"/>
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<DList Name="gPotFragmentDL" Offset="0x17A60"/>
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</File>
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</Root>
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<Root>
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<File Name="gameplay_field_keep" Segment="5">
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<DList Name="gHanaFlower1DL" Offset="0x000"/>
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<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
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<DList Name="gHanaFlower3DL" Offset="0x0140"/>
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<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
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<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
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<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
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<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
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<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
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<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
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<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
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<DList Name="gHanaDL" Offset="0x500"/>
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<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
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<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
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<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
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<DList Name="gGrottoDL" Offset="0x1390"/>
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<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
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<DList Name="gButterflyDL_002480" Offset="0x2480"/>
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<DList Name="gButterflyDL_002520" Offset="0x2520"/>
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<DList Name="gButterflyDL_002580" Offset="0x2580"/>
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<DList Name="gButterflyDL_002620" Offset="0x2620"/>
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<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
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<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
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<Animation Name="gButterflyAnim" Offset="0x2470"/>
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<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
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<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
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<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
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<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
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<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
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<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
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<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
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<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
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<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
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<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
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<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
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<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
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<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
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<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
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<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
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<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
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<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
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<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
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<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
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<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
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<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
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<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
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<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
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</File>
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</Root>

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