From ebb6c434f4e36c62d67326a8687cd1899cc0b926 Mon Sep 17 00:00:00 2001 From: AvianMaiden <188556051+AvianMaiden@users.noreply.github.com> Date: Tue, 21 Jan 2025 00:50:14 -0800 Subject: [PATCH] LF to CRLF --- .../Prototypes/Entities/Mobs/Species/vox.yml | 388 +++++++++--------- 1 file changed, 194 insertions(+), 194 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/Species/vox.yml b/Resources/Prototypes/Entities/Mobs/Species/vox.yml index aaf33bd77d26..ad40b5a293f3 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/vox.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/vox.yml @@ -1,194 +1,194 @@ -- type: entity - parent: BaseMobSpeciesOrganic - id: BaseMobVox - abstract: true - components: - - type: Absorbable - - type: Hunger - - type: Thirst - - type: Icon - sprite: Mobs/Species/Vox/parts.rsi - state: vox_m - - type: Body - prototype: Vox - requiredLegs: 2 - - type: HumanoidAppearance - species: Vox - #- type: VoxAccent # Not yet coded - - type: Speech - speechVerb: Vox - speechSounds: Vox - allowedEmotes: ['Hiss', 'Chitter', 'Coo'] - - type: TypingIndicator - proto: vox - - type: Vocal - sounds: - Male: MaleVox - Female: FemaleVox - Unsexed: UnisexVox - - type: Butcherable - butcheringType: Spike - spawned: - - id: FoodMeatChicken - amount: 5 - - type: Damageable - damageContainer: Biological - damageModifierSet: Vox - - type: PassiveDamage - # Augment normal health regen to be able to tank some Poison damage - # This allows Vox to take their mask off temporarily to eat something without needing a trip to medbay afterwards. - allowedStates: - - Alive - damageCap: 20 - damage: - types: - Heat: -0.07 - Poison: -0.2 - groups: - Brute: -0.07 - - type: DamageVisuals - damageOverlayGroups: - Brute: - sprite: Mobs/Effects/brute_damage.rsi - color: "#7a8bf2" - Burn: - sprite: Mobs/Effects/burn_damage.rsi - - type: Bloodstream - bloodReagent: AmmoniaBlood - - type: MeleeWeapon - soundHit: - collection: AlienClaw - angle: 30 - animation: WeaponArcClaw - damage: - types: - Slash: 5 # Reduce? - - type: Sprite # Need to redefine the whole order to draw the tail over their gas tank - layers: - - map: [ "enum.HumanoidVisualLayers.Chest" ] - - map: [ "enum.HumanoidVisualLayers.Head" ] - - map: [ "enum.HumanoidVisualLayers.Snout" ] - - map: [ "enum.HumanoidVisualLayers.Eyes" ] - - map: [ "enum.HumanoidVisualLayers.RArm" ] - - map: [ "enum.HumanoidVisualLayers.LArm" ] - - map: [ "enum.HumanoidVisualLayers.RLeg" ] - - map: [ "enum.HumanoidVisualLayers.LLeg" ] - - map: [ "jumpsuit" ] - - map: [ "enum.HumanoidVisualLayers.LFoot" ] - - map: [ "enum.HumanoidVisualLayers.RFoot" ] - - map: [ "enum.HumanoidVisualLayers.LHand" ] - - map: [ "enum.HumanoidVisualLayers.RHand" ] - - map: [ "gloves" ] - - map: [ "shoes" ] - - map: [ "ears" ] - - map: [ "outerClothing" ] - - map: [ "eyes" ] - - map: [ "belt" ] - - map: [ "id" ] - - map: [ "neck" ] - - map: [ "back" ] - - map: [ "enum.HumanoidVisualLayers.FacialHair" ] - - map: [ "enum.HumanoidVisualLayers.Hair" ] - - map: [ "enum.HumanoidVisualLayers.HeadSide" ] - - map: [ "enum.HumanoidVisualLayers.HeadTop" ] - - map: [ "suitstorage" ] # This is not in the default order - - map: [ "enum.HumanoidVisualLayers.Tail" ] - - map: [ "mask" ] - - map: [ "head" ] - - map: [ "pocket1" ] - - map: [ "pocket2" ] - - map: [ "enum.HumanoidVisualLayers.Handcuffs" ] - color: "#ffffff" - sprite: Objects/Misc/handcuffs.rsi - state: body-overlay-2 - visible: false - - map: [ "clownedon" ] - sprite: "Effects/creampie.rsi" - state: "creampie_vox" # Not default - visible: false - - type: Inventory - speciesId: vox - displacements: - jumpsuit: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: jumpsuit - eyes: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: eyes - gloves: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: hand - head: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: head - back: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: back - ears: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: ears - shoes: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: shoes - -- type: entity - parent: BaseSpeciesDummy - id: MobVoxDummy - categories: [ HideSpawnMenu ] - components: - - type: HumanoidAppearance - species: Vox - - type: Body - prototype: Vox - - type: Inventory - speciesId: vox - displacements: - jumpsuit: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: jumpsuit - eyes: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: eyes - gloves: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: hand - head: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: head - back: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: back - ears: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: ears - shoes: - sizeMaps: - 32: - sprite: Mobs/Species/Vox/displacement.rsi - state: shoes +- type: entity + parent: BaseMobSpeciesOrganic + id: BaseMobVox + abstract: true + components: + - type: Absorbable + - type: Hunger + - type: Thirst + - type: Icon + sprite: Mobs/Species/Vox/parts.rsi + state: vox_m + - type: Body + prototype: Vox + requiredLegs: 2 + - type: HumanoidAppearance + species: Vox + #- type: VoxAccent # Not yet coded + - type: Speech + speechVerb: Vox + speechSounds: Vox + allowedEmotes: ['Hiss', 'Chitter', 'Coo'] + - type: TypingIndicator + proto: vox + - type: Vocal + sounds: + Male: MaleVox + Female: FemaleVox + Unsexed: UnisexVox + - type: Butcherable + butcheringType: Spike + spawned: + - id: FoodMeatChicken + amount: 5 + - type: Damageable + damageContainer: Biological + damageModifierSet: Vox + - type: PassiveDamage + # Augment normal health regen to be able to tank some Poison damage + # This allows Vox to take their mask off temporarily to eat something without needing a trip to medbay afterwards. + allowedStates: + - Alive + damageCap: 20 + damage: + types: + Heat: -0.07 + Poison: -0.2 + groups: + Brute: -0.07 + - type: DamageVisuals + damageOverlayGroups: + Brute: + sprite: Mobs/Effects/brute_damage.rsi + color: "#7a8bf2" + Burn: + sprite: Mobs/Effects/burn_damage.rsi + - type: Bloodstream + bloodReagent: AmmoniaBlood + - type: MeleeWeapon + soundHit: + collection: AlienClaw + angle: 30 + animation: WeaponArcClaw + damage: + types: + Slash: 5 # Reduce? + - type: Sprite # Need to redefine the whole order to draw the tail over their gas tank + layers: + - map: [ "enum.HumanoidVisualLayers.Chest" ] + - map: [ "enum.HumanoidVisualLayers.Head" ] + - map: [ "enum.HumanoidVisualLayers.Snout" ] + - map: [ "enum.HumanoidVisualLayers.Eyes" ] + - map: [ "enum.HumanoidVisualLayers.RArm" ] + - map: [ "enum.HumanoidVisualLayers.LArm" ] + - map: [ "enum.HumanoidVisualLayers.RLeg" ] + - map: [ "enum.HumanoidVisualLayers.LLeg" ] + - map: [ "jumpsuit" ] + - map: [ "enum.HumanoidVisualLayers.LFoot" ] + - map: [ "enum.HumanoidVisualLayers.RFoot" ] + - map: [ "enum.HumanoidVisualLayers.LHand" ] + - map: [ "enum.HumanoidVisualLayers.RHand" ] + - map: [ "gloves" ] + - map: [ "shoes" ] + - map: [ "ears" ] + - map: [ "outerClothing" ] + - map: [ "eyes" ] + - map: [ "belt" ] + - map: [ "id" ] + - map: [ "neck" ] + - map: [ "back" ] + - map: [ "enum.HumanoidVisualLayers.FacialHair" ] + - map: [ "enum.HumanoidVisualLayers.Hair" ] + - map: [ "enum.HumanoidVisualLayers.HeadSide" ] + - map: [ "enum.HumanoidVisualLayers.HeadTop" ] + - map: [ "suitstorage" ] # This is not in the default order + - map: [ "enum.HumanoidVisualLayers.Tail" ] + - map: [ "mask" ] + - map: [ "head" ] + - map: [ "pocket1" ] + - map: [ "pocket2" ] + - map: [ "enum.HumanoidVisualLayers.Handcuffs" ] + color: "#ffffff" + sprite: Objects/Misc/handcuffs.rsi + state: body-overlay-2 + visible: false + - map: [ "clownedon" ] + sprite: "Effects/creampie.rsi" + state: "creampie_vox" # Not default + visible: false + - type: Inventory + speciesId: vox + displacements: + jumpsuit: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: jumpsuit + eyes: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: eyes + gloves: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: hand + head: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: head + back: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: back + ears: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: ears + shoes: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: shoes + +- type: entity + parent: BaseSpeciesDummy + id: MobVoxDummy + categories: [ HideSpawnMenu ] + components: + - type: HumanoidAppearance + species: Vox + - type: Body + prototype: Vox + - type: Inventory + speciesId: vox + displacements: + jumpsuit: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: jumpsuit + eyes: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: eyes + gloves: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: hand + head: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: head + back: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: back + ears: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: ears + shoes: + sizeMaps: + 32: + sprite: Mobs/Species/Vox/displacement.rsi + state: shoes