-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathtransition.go
230 lines (167 loc) · 5.24 KB
/
transition.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
package fnf
import (
_ "embed"
rl "github.com/gen2brain/raylib-go/raylib"
"time"
)
var TheTransitionManager struct {
DiamonWidth float32
DiamonHeight float32
ShowTransition bool
AnimStartedAt time.Duration
AnimDuration time.Duration
ImgTexture rl.Texture2D
MaskTexture rl.RenderTexture2D
Callback func()
MaskShader rl.Shader
TransitionTexture rl.RenderTexture2D
MaskLoc int32
ImageLoc int32
ScreenSizeLoc int32
ImageSizeLoc int32
}
//go:embed shaders/mask.fs
var maskShaderFsCode string
func InitTransition() {
manager := &TheTransitionManager
manager.DiamonWidth = 80
manager.DiamonHeight = 100
manager.AnimStartedAt = Years150
manager.AnimDuration = time.Millisecond * 270
manager.MaskTexture = rl.LoadRenderTexture(SCREEN_WIDTH, SCREEN_HEIGHT)
manager.TransitionTexture = rl.LoadRenderTexture(SCREEN_WIDTH, SCREEN_HEIGHT)
if !rl.IsRenderTextureReady(manager.MaskTexture) {
ErrorLogger.Fatal("failed to load mask render texture")
}
// load shader
manager.MaskShader = rl.LoadShaderFromMemory("", maskShaderFsCode)
// get locations
manager.MaskLoc = rl.GetShaderLocation(manager.MaskShader, "mask")
manager.ImageLoc = rl.GetShaderLocation(manager.MaskShader, "image")
manager.ScreenSizeLoc = rl.GetShaderLocation(manager.MaskShader, "screenSize")
manager.ImageSizeLoc = rl.GetShaderLocation(manager.MaskShader, "imageSize")
}
func FreeTransition() {
manager := &TheTransitionManager
rl.UnloadRenderTexture(manager.MaskTexture)
rl.UnloadRenderTexture(manager.TransitionTexture)
rl.UnloadShader(manager.MaskShader)
}
func callTransitionCallbackIfNeeded() {
manager := &TheTransitionManager
// NOTE : wait extra couple millisecond to ensure that callback is called after transition
// if fully shown
if manager.ShowTransition && TimeSinceNow(manager.AnimStartedAt) > manager.AnimDuration+time.Millisecond*50 {
if manager.Callback != nil {
manager.Callback()
manager.Callback = nil
}
}
}
func updateTransitionTexture() {
manager := &TheTransitionManager
timeT := float32(TimeSinceNow(manager.AnimStartedAt))
timeT /= float32(manager.AnimDuration)
if timeT < 0 || timeT > 1 {
if manager.ShowTransition {
FnfBeginTextureMode(manager.TransitionTexture)
DrawPatternBackground(manager.ImgTexture, 0, 0, ToRlColor(FnfColor{255, 255, 255, 255}))
FnfEndTextureMode()
} else {
FnfBeginTextureMode(manager.TransitionTexture)
rl.ClearBackground(ToRlColor(FnfColor{0, 0, 0, 0}))
FnfEndTextureMode()
}
return
}
diaW := manager.DiamonWidth
diaH := manager.DiamonHeight
intW := int(SCREEN_WIDTH / diaW)
intH := int(SCREEN_HEIGHT / (diaH * 0.5))
diaNx1 := intW + 2
diaNx2 := diaNx1 + 1
diaNy := intH + 3
count := 0
if diaNy%2 == 1 {
count = diaNx1*(diaNy/2+1) + diaNx2*diaNy/2
} else {
count = diaNx1*diaNy/2 + diaNx2*diaNy/2
}
diaTotalW1 := f32(diaNx1) * diaW
diaTotalW2 := f32(diaNx2) * diaW
diaTotalH := f32(diaNy) * diaH * 0.5
xStart1 := -(diaTotalW1 - SCREEN_WIDTH) * 0.5
xStart2 := -(diaTotalW2 - SCREEN_WIDTH) * 0.5
yStart := -(diaTotalH - SCREEN_HEIGHT) * 0.5
points := make([]rl.Vector2, 4)
index := 0
FnfBeginTextureMode(manager.MaskTexture)
rl.ClearBackground(ToRlColor(FnfColor{0, 0, 0, 0}))
for yi := 0; yi < diaNy; yi++ {
xEnd := diaNx1
xStart := xStart1
if yi%2 == 1 {
xEnd = diaNx2
xStart = xStart2
}
y := yStart + f32(yi)*diaH*0.5
for xi := 0; xi < xEnd; xi++ {
x := xStart + f32(xi)*diaW
scale := float32(1.0)
t := (f32(index) + Lerp(f32(-count+1), f32(count-1), 1-timeT)) / f32(count-1)
t = Clamp(t, 0, 1)
t = 1 - t
t = t * t
scale = t
if !manager.ShowTransition {
scale = 1 - scale
}
points[0] = rl.Vector2{x, y - diaH*scale*0.5}
points[1] = rl.Vector2{x - diaW*scale*0.5, y}
points[2] = rl.Vector2{x + diaW*scale*0.5, y}
points[3] = rl.Vector2{x, y + diaH*scale*0.5}
rl.DrawTriangleStrip(points, ToRlColor(FnfColor{255, 255, 255, 255}))
index++
}
}
FnfEndTextureMode()
FnfBeginTextureMode(manager.TransitionTexture)
rl.ClearBackground(ToRlColor(FnfColor{0, 0, 0, 0}))
rl.BeginShaderMode(manager.MaskShader)
rl.SetShaderValueTexture(
manager.MaskShader, manager.MaskLoc, manager.MaskTexture.Texture)
rl.SetShaderValueTexture(
manager.MaskShader, manager.ImageLoc, manager.ImgTexture)
rl.SetShaderValue(
manager.MaskShader,
manager.ScreenSizeLoc,
[]float32{SCREEN_WIDTH, SCREEN_HEIGHT},
rl.ShaderUniformVec2)
rl.SetShaderValue(
manager.MaskShader,
manager.ImageSizeLoc,
[]float32{f32(manager.ImgTexture.Width), f32(manager.ImgTexture.Height)},
rl.ShaderUniformVec2)
rl.DrawTexture(manager.MaskTexture.Texture, 0, 0, ToRlColor(FnfColor{255, 255, 255, 255}))
rl.EndShaderMode()
FnfEndTextureMode()
}
func UpdateTransition() {
updateTransitionTexture()
callTransitionCallbackIfNeeded()
}
func ShowTransition(texture rl.Texture2D, callback func()) {
TheTransitionManager.ShowTransition = true
TheTransitionManager.AnimStartedAt = GlobalTimerNow()
TheTransitionManager.ImgTexture = texture
TheTransitionManager.Callback = callback
DisableInputGlobal()
}
func HideTransition() {
TheTransitionManager.ShowTransition = false
TheTransitionManager.AnimStartedAt = GlobalTimerNow()
ClearGlobalInputDisable()
}
func IsTransitionOn() bool {
return TheTransitionManager.ShowTransition
}