Required:
Optional:
- [Qt 5.15+ / 6+] (https://www.qt.io/download-qt-installer), disable by using
-DDECAF_QT=OFF
git clone --recursive https://github.com/decaf-emu/decaf-emu.git
Use cmake-gui to generate a VS project file:
- Set
Where is the source code
to[path to decaf-emu.git]
- Set
Where to build the binaries
to[path to decaf-emu.git]/build
- Click
Add Entry
and setName: CMAKE_PREFIX_PATH
,Type: PATH
,Value
to a Qt5 or Qt6 installation directory, e.g.Value: C:\Qt\5.15.2\msvc2019_64
- Click
Configure
- Ensure
Specify the generator for this project
is set to a version of Visual Studio installed on your computer - Select
Specify toolchain for cross-compiling
- Click
Next
- Set
Specify the toolchain file
to[path to decaf-emu.git]/libraries/vcpkg/scripts/buildsystems/vcpkg.cmake
- Click
Finish
- Configure will run, which may take a while as vcpkg acquires the dependencies, if all works the console should say
Configuring done
- Click
Generate
, if all works the console should sayGenerating done
- Click
Open Project
to open the generated project in Visual sStudio where you can develop and build.
Required:
- A modern C++17 friendly compiler such as g++9
- CMake
Required dependencies which can be acquired from system or vcpkg:
- c-ares
- curl
- ffmpeg
- libuv
- openssl
- sdl2
- zlib
For some systems, these can be installed with:
apt install cmake libcurl4-openssl-dev libsdl2-dev libssl-dev zlib1g-dev libuv1-dev libc-ares-dev libavcodec-dev libavfilter-dev libavutil-dev libswscale-dev
Optional:
- Vulkan SDK, disable by using
-DDECAF_VULKAN=OFF
- [Qt 5.15+ / 6+] (https://www.qt.io/download-qt-installer), disable by using
-DDECAF_QT=OFF
For some systems, Qt can be installed with:
apt install qtbase5-dev qtbase5-private-dev libqt5svg5-dev libqt5x11extras5-dev mesa-common-dev libglu1-mesa-dev
git clone --recursive https://github.com/decaf-emu/decaf-emu.git
cd decaf-emu
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ../
make
You might want to use cmake -G Ninja <...>
and build with Ninja instead of Make for faster builds.
Currently decaf-emu can build on MacOS using Xcode 11 although MoltenVK is missing crucial features which will prevent most games from rendering correctly, e.g. geometry shaders, transform feedback, logic op support, unrestricted depth range. This means the platform should be considered as unsupported.
Options interesting to users:
- DECAF_FFMPEG - Build with ffmpeg which is used for decoding h264 videos
- DECAF_QT - Build with Qt frontend.
- DECAF_VULKAN - Build with Vulkan backend.
Options interesting to developers:
- DECAF_BUILD_TESTS - Build tests.
- DECAF_BUILD_TOOLS - Build tools.
- DECAF_GIT_VERSION - Set this to OFF to disable generating a header with current git version to avoid rebuilding decaf_log.cpp when you do commits locally.
- DECAF_PCH - Enable / disable pch (requires CMake v3.16)
- DECAF_JIT_PROFILING - Build with JIT profiling support.
- DECAF_VALGRIND - Build with Valgrind
decaf-emu builds on github actions CI - so a good reference on how to build is always the CI script itself .github/workflows/ccpp.yml