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CHANGELOG.md

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Significant changes per release

2.0.6

  • Force macro expansion in version namespace identifier
  • Update to RTM v2.1.5
  • Update sjson-cpp to v0.8.3

2.0.5

  • Add support for clang 12, 13, and 14
  • Add support for GCC 11
  • Add support for XCode 12 and 13
  • Add support for Arm64 development on OS X and Linux
  • Misc CI improvements
  • Update to RTM v2.1.4
  • Update to Catch2 v2.13.7

2.0.4

  • Disable versioned namespace by default to avoid breaking ABI in patch release

2.0.3

  • Update sjson-cpp to v0.8.2
  • Update rtm to v2.1.3
  • Add versioned namespace to allow multiple versions to coexist within a binary
  • Fix database sampling interpolation when using a rounding mode other than none
  • Other minor fixes

2.0.2

  • Fix potential heap corruption when stripping a database that isn't split
  • Fix database tier bulk data size to include its padding

2.0.1

  • Fix incorrect seek offset when seeking past 0.0 in a single frame clip

2.0.0

  • Unified and cleaned up APIs
  • Cleaned up naming convention to match C++ stdlib, boost
  • Introduced streaming database support
  • Decompression profiling now uses Google Benchmark
  • Decompression has been heavily optimized
  • Compression has been heavily optimized
  • First release to support backwards compatibility going forward
  • Migrated all math to Realtime Math
  • Clips now support 4 billion samples/tracks
  • WebAssembly support added through emscripten
  • Many other improvements

1.3.5

  • Gracefully fail compression when we have more than 50000 samples
  • Update Catch2 to 2.13.1 to work with latest CMake

1.3.4

  • Avoid assert when using an additive base with a static pose/single frame

1.3.3

  • Fix single track decompression when scale is present with more than one segment
  • Gracefully fail compression when we have more than 65535 samples

1.3.2

  • Fix crash when compressing with an empty track array
  • Strip unused code when stat logging isn't required
  • Fix CompressedClip hash to be deterministic

1.3.1

  • Fix bug with scalar track decompression where garbage could be returned
  • Fix scalar track quantization to properly check the resulting error
  • Fix scalar track creation and properly copy the sample size
  • Other minor fixes and improvements

1.3.0

  • Added support for VS2019, GCC 9, clang7, and Xcode 11
  • Updated sjson-cpp and added a dependency on Realtime Math (RTM)
  • Optimized compression and decompression significantly
  • Added support for multiple root bones
  • Added support for scalar track compression
  • Many bug fixes and improvements

1.2.1

  • Silence SSE floating point exceptions during compression
  • Minor fixes

1.2.0

  • Added support for GCC 8, clang 6, Xcode 10, and Windows ARM64
  • Updated catch2 and sjson-cpp
  • Integrated SonarCloud
  • Added a compression level setting and changed default to Medium
  • Various bug fixes, minor optimizations, and cleanup

1.1.0

  • Added proper ARM NEON support
  • Properly detect SSE2 with MSVC if AVX isn't used
  • Lots of decompression performance optimizations
  • Minor fixes and cleanup

1.0.0

  • Minor additions to fully support UE4
  • Minor cleanup

0.8.0

  • Improved error handling
  • Added additive clip support
  • Added acl_decompressor tool to profile and test decompression
  • Increased warning levels to highest possible
  • Many more improvements and fixes

0.7.0

  • Added full support for Android and iOS
  • Added support for GCC6 and GCC7 on Linux
  • Downgraded C++ version to from 14 to 11
  • Added regression tests
  • Added lots of unit tests for core and math headers
  • Many more improvements and fixes

0.6.0

  • Hooked up continuous build integration
  • Added support for VS2017 on Windows
  • Added support for GCC5, Clang4, and Clang5 on Linux
  • Added support for Xcode 8.3 and Xcode 9.2 on OS X
  • Added support for x86 on Windows, Linux, and OS X
  • Better handle scale with built in error metrics
  • Many more improvements and fixes

0.5.0

  • Added support for 3D scale
  • Added partial support for Android (works in Unreal 4.15)
  • A fix to the variable bit rate optimization algorithm
  • Added a CLA system
  • Refactoring to support multiple algorithms better
  • More changes and additions to stat logging
  • Many more improvements and fixes

0.4.0

  • Lots of math performance, accuracy, and consistency improvements
  • Implemented segmenting support in uniformly sampled algorithm
  • Range reduction per segment support added
  • Minor fixes to fbx2acl
  • Optimized variable quantization considerably
  • Major changes to which stats are dumped and how they are processed
  • Many more improvements and fixes

0.3.0

  • Added CMake support
  • Improved error measuring and accuracy
  • Improved variable quantization
  • Convert most math to float32 to improve accuracy and performance
  • Many more improvements and fixes

0.2.0

  • Added clip_writer to create ACL files from a game integration
  • Added some unit tests and moved them into their own project
  • Added basic per track variable quantization
  • Added CMake support
  • Lots of cleanup, minor changes, and fixes

0.1.0

Initial release!

  • Uniformly sampled algorithm
  • Various rotation and vector formats
  • Clip range reduction
  • ACL SJSON file format
  • Custom allocator interface
  • Assert overrides
  • Custom math types and functions
  • Various tools to test the library
  • Visual Studio 2015 supported, x86 and x64