Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Can you make it so H toggles visibility instead of only hiding? #30

Open
SheepCommander opened this issue May 18, 2024 · 5 comments
Open

Comments

@SheepCommander
Copy link

Can you make it so H toggles visibility instead of only hiding the node?

@imjp94
Copy link
Owner

imjp94 commented May 18, 2024

Sure! I always find it awkward to have no shortcut to unhide the node as well =P

But I am thinking of using Alt + H to unhide selected nodes only, instead of all hidden nodes just like Blender.
And the use of Alt modifier make sense to revert the visibility just like Revert Translation with Alt + G.

@SheepCommander
Copy link
Author

SheepCommander commented May 19, 2024

Thanks, that would be cool!

I actually have never used Blender, but only unhiding selected nodes is definitely the way to go. Accidentally pressing alt+h in a large UI scene and having all the nodes meant to start hidden re-appear would be counter-productive for game making.

(It makes sense for 3D modeling but not for Game making)

@SheepCommander
Copy link
Author

SheepCommander commented May 19, 2024

What do you think about also adding Shift+H functionality? godotengine/godot-proposals#9782

@imjp94
Copy link
Owner

imjp94 commented May 20, 2024

Sounds good to me. In fact, I never know it exists, what I always do is Ctrl +I(invert selection) then hide.

@SheepCommander
Copy link
Author

SheepCommander commented May 20, 2024

I made a quick implementation of Shift+ H here - SheepCommander/gd-SoloVisibility, & I got it to restore previous states!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants