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Can you make it so H toggles visibility instead of only hiding? #30
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Sure! I always find it awkward to have no shortcut to unhide the node as well =P But I am thinking of using |
Thanks, that would be cool! I actually have never used Blender, but only unhiding selected nodes is definitely the way to go. Accidentally pressing alt+h in a large UI scene and having all the nodes meant to start hidden re-appear would be counter-productive for game making. (It makes sense for 3D modeling but not for Game making) |
What do you think about also adding Shift+H functionality? godotengine/godot-proposals#9782 |
Sounds good to me. In fact, I never know it exists, what I always do is |
I made a quick implementation of Shift+ H here - SheepCommander/gd-SoloVisibility, & I got it to restore previous states! |
Can you make it so H toggles visibility instead of only hiding the node?
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