- Features:
- Support multiple editor viewports
- Bugfixes:
- Fix translation along local axis is affected by node's scale
- Fix cant translate with 2 axis constraint when position of objects are too lower from world origin
- Features:
- Support pressing SHIFT for precision mode
- Support xx/yy/zz to toggle between global/local mode
- Support infinite mouse movement
- Support switching display mode with "Z" key
- Improves:
- Enhance mouse translaiton in local mode
- Add shadow to overlay label
- Bugfixes:
- Fix can't transform in Right orthogonal view
- Fix rotation offset is not relative to initial mouse position
- Fix translation often has a big offset after setting constraint axis
- Fix axis drawn are incorrect when there's rotation in root node
- Fix can't transform when pivot point behind editor camera
- Fix start_session proceed even when no selected node
- Fix output printing axis Vector3 must be normallized when rotation in some direction under orthogonal view
- Fix EditorSetting doesn't have selection_box_color in older version
- Features:
- Transform with "G", "R", "S" keys and "H" key to hide
- Revert transformation with "ALT" modifier
- Visualize constraint axis
- Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings")
- Type transform value