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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
ADD_DEFINITIONS(-DUNICODE)
ADD_DEFINITIONS(-D_UNICODE)
ADD_DEFINITIONS(-D_USRDLL)
list(PREPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_CXX_STANDARD 17) # CXX17 for `filesystem`
project(Windows-Game-Patches CXX)
include_directories(
"${CMAKE_SOURCE_DIR}/include"
"${CMAKE_SOURCE_DIR}/external/inipp"
)
add_subdirectory(source/ACMirage.NoTAA)
add_subdirectory(source/ACUnity.Patches)
add_subdirectory(source/APT2.Patches)
# TODO: 32 bit project
# add_subdirectory(source/BF3.Patches)
add_subdirectory(source/BFV.NoTAA)
add_subdirectory(source/BrightMemoryInfinite.NoTAA)
add_subdirectory(source/Control.Patches)
add_subdirectory(source/DD2.Sharpness)
add_subdirectory(source/DeadSpace.NoTAA)
add_subdirectory(source/DeathStranding.Fix)
add_subdirectory(source/EldenRing.NoTAA)
add_subdirectory(source/GotG.NoTAA)
add_subdirectory(source/GoW.NoTAA)
add_subdirectory(source/GoWR.NoTAA)
add_subdirectory(source/Hitman3.NoTAA)
add_subdirectory(source/LiesOfP.NoTAA)
add_subdirectory(source/LegoHorizonAdventures.NoTAA)
add_subdirectory(source/NierReplicant.Fix)
add_subdirectory(source/PlanetOfLana.NoTAA)
# TODO: Figure out linking or ditch scriptHook
# add_subdirectory(source/RDR3.Patches)
add_subdirectory(source/RE4.Sharpness)
add_subdirectory(source/RE8.NoTAA)
add_subdirectory(source/Remnant2.NoTAA)
add_subdirectory(source/SpiderMan.MilesMorales.Patches)
add_subdirectory(source/T1X.DebugFeatures)
add_subdirectory(source/Uncharted4TLL.NoTAA)
add_subdirectory(source/WoLong.Fix)