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main.cpp
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#include <cstdio>
#include <GL/glew.h>
#include <GL/glut.h>
#include <iostream>
#include <fstream>
#include <string>
#include <cstring>
#include <cassert>
#include <cmath>
#include <png.h>
void use_shader(bool draw_performance);
static void redisplay_all(void);
bool loadPngImage(char *name, int &outWidth, int &outHeight, int &outChannels, GLubyte **outData);
void load_texture(int tex, const char *filename);
enum Textures {
T_DIFFUSE = GL_TEXTURE0,
T_HEIGHTMAP,
T_NORMALMAP,
T_CONEMAP,
T_RCONEMAP,
T_END_,
T_COUNT = T_END_ - GL_TEXTURE0
};
// viewing angle
float phi = 0, theta = 0;
// shader program handlers
int sl_shader, sl_mode_var, sl_lightpos_var, sl_draw_performance_var, sl_root_var;
// shader texture vars
int slt_diffuse, slt_heightmap, slt_conemap;
// last mouse position
int m_last_x, m_last_y;
// screen width, height
int width, height;
// mode
// 0 - color only, 1 - normal map, 2 - parallax map, 3 - relief map, 4 - cone map, 5 - relaxed cone map
int mode;
// root-finding method: 0 - none, 1 - binary search
int root_method;
// light position
float lt_x = 0.0, lt_y = 0.0, lt_z = 15;
// texture memory
GLubyte *textures[T_COUNT];
std::string load_file(const char *filename)
{
std::ifstream ifs(filename);
std::string res;
char ch;
while (ifs.get(ch)) res += ch;
return res;
}
void print_program_infolog(int obj)
{
int len;
glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char buf[len + 1];
int chars;
glGetProgramInfoLog(obj, len, &chars, buf);
printf("%d: %s.\n", len, buf);
}
}
void print_shader_infolog(int obj)
{
int len;
glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char buf[len + 1];
int chars;
glGetShaderInfoLog(obj, len, &chars, buf);
printf("%d: %s.\n", len, buf);
}
}
void on_speckey(int key, int x, int y)
{
float k = glutGetModifiers() == GLUT_ACTIVE_SHIFT ? 10 : 1;
switch (key) {
case GLUT_KEY_UP: theta += k; break;
case GLUT_KEY_DOWN: theta -= k; break;
case GLUT_KEY_LEFT: phi += k; break;
case GLUT_KEY_RIGHT: phi -= k; break;
}
glutPostRedisplay();
}
void on_key(unsigned char key, int x, int y)
{
const float k = 0.2;
switch (tolower(key)) {
case '\b': lt_y = lt_x = 0.0; theta = phi = 0; break;
case 'w': lt_y += k; break;
case 's': lt_y -= k; break;
case 'd': lt_x += k; break;
case 'a': lt_x -= k; break;
case 'm': root_method++; root_method %= 2; break;
}
if (key >= '0' && key <= '9')
mode = key - '0';
glutPostRedisplay();
}
void on_mouseclick(int button, int state, int x, int y)
{
m_last_x = x, m_last_y = y;
}
void on_mousemove(int x, int y)
{
phi += m_last_x - x;
theta += m_last_y - y;
m_last_x = x, m_last_y = y;
glutPostRedisplay();
}
static void set_viewport(bool perspective, float rleft, float rtop, float rwidth, float rheight)
{
// calclulate absolute screen space coordinates
int w1 = static_cast<int>(width * rwidth), h1 = static_cast<int>(height * rheight);
int l1 = static_cast<int>(width * rleft), t1 = static_cast<int>(height * rtop);
// set projection
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(l1, t1, w1, h1);
if (perspective) gluPerspective(45, 1.0, 0.1, 1000);
glMatrixMode(GL_MODELVIEW);
}
static void on_reshape(int w, int h)
{
width = w; height = h;
glutPostRedisplay();
}
void draw_quad(void)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -1);
glRotatef(theta, 1, 0, 0);
glRotatef(phi, 0, 0, 1);
glScalef(0.3, 0.3, 0.3);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex3f(-1, -1, 0);
glTexCoord2f(1.0, 0.0);
glVertex3f(+1, -1, 0);
glTexCoord2f(1.0, 1.0);
glVertex3f(+1, +1, 0);
glTexCoord2f(0.0, 1.0);
glVertex3f(-1, +1, 0);
glEnd();
}
void render_scene(void)
{
use_shader(false);
set_viewport(true, 0.0, 0.0, 0.5, 1.0);
draw_quad();
}
void render_performance(void)
{
use_shader(true);
set_viewport(true, 0.5, 0.0, 0.5, 1.0);
draw_quad();
}
void render_main(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
render_scene();
render_performance();
glutSwapBuffers();
}
void use_shader(bool draw_performance)
{
// set uniform vars
glUniform3f(sl_lightpos_var, lt_x, lt_y, lt_z);
glUniform1i(sl_mode_var, mode);
glUniform1i(sl_draw_performance_var, draw_performance);
glUniform1i(sl_root_var, root_method);
// texture variable locations
static int difloc = glGetUniformLocation(sl_shader, "TDiffuse");
static int htloc = glGetUniformLocation(sl_shader, "THeightMap");
static int nloc = glGetUniformLocation(sl_shader, "TNormalMap");
static int cloc = glGetUniformLocation(sl_shader, "TConeMap");
static int rcloc = glGetUniformLocation(sl_shader, "TRConeMap");
// bind texture samplers
glUniform1i(difloc, T_DIFFUSE - GL_TEXTURE0);
glUniform1i(htloc, T_HEIGHTMAP - GL_TEXTURE0);
glUniform1i(nloc, T_NORMALMAP - GL_TEXTURE0);
glUniform1i(cloc, T_CONEMAP - GL_TEXTURE0);
glUniform1i(rcloc, T_RCONEMAP - GL_TEXTURE0);
}
void compile_shader(void)
{
GLint status;
sl_shader = glCreateProgram();
// vertex shader
printf("Vertex shader setup\n");
int vs = glCreateShader(GL_VERTEX_SHADER);
std::string vs_source = load_file("shader.v.glsl");
const char *vs_src = vs_source.c_str();
glShaderSource(vs, 1, &vs_src, 0);
glCompileShader(vs);
glAttachShader(sl_shader, vs);
print_shader_infolog(vs);
glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
// fragment shader
printf("Fragment shader setup\n");
int ps = glCreateShader(GL_FRAGMENT_SHADER);
std::string ps_source = load_file("shader.f.glsl");
const char *ps_src = ps_source.c_str();
glShaderSource(ps, 1, &ps_src, 0);
glCompileShader(ps);
glAttachShader(sl_shader, ps);
print_shader_infolog(ps);
glGetShaderiv(ps, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
// link shader program
printf("Shader program setup\n");
glLinkProgram(sl_shader);
print_program_infolog(sl_shader);
glGetProgramiv(sl_shader, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
// get variables location
sl_lightpos_var = glGetUniformLocation(sl_shader, "LightPos");
sl_mode_var = glGetUniformLocation(sl_shader, "Mode");
sl_draw_performance_var = glGetUniformLocation(sl_shader, "DrawPerformance");
sl_root_var = glGetUniformLocation(sl_shader, "RootMethod");
// get texture variable locations
slt_conemap = glGetUniformLocation(sl_shader, "TConeMap");
slt_diffuse = glGetUniformLocation(sl_shader, "TDiffuse");
slt_heightmap = glGetUniformLocation(sl_shader, "THeightMap");
// set shader as active
glUseProgram(sl_shader);
}
int main(int argc, char **argv)
{
if (argc != 2) {
printf("Usage: %s <heightmap.png>\n", argv[0]);
return 1;
}
// initialize glut
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
int w = 1800, h = 900;
// init main window
glutInitWindowSize(w, h);
glutCreateWindow("Local Raycasting Demo");
glutReshapeFunc(on_reshape);
glutDisplayFunc(render_main);
glutSpecialFunc(on_speckey);
glutKeyboardFunc(on_key);
glutMotionFunc(on_mousemove);
glutMouseFunc(on_mouseclick);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glClearColor(0.0,0.0,0.0,1.0);
glewInit();
const char *glslver = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("GLSL ver: %s\n", glslver ? glslver : "[null]");
assert(glewIsSupported("GL_VERSION_2_0"));
compile_shader();
load_texture(T_HEIGHTMAP, argv[1]);
load_texture(T_DIFFUSE, "img/hrube_512x512.png");
glutMainLoop();
}
void load_texture(int tex, const char *filename)
{
int tidx = tex - GL_TEXTURE0;
int wt, ht, channels;
char fname[strlen(filename)+1];
GLuint tname;
strcpy(fname, filename);
loadPngImage(fname, wt, ht, channels, &textures[tidx]);
std::cout << "Image loaded " << wt << " " << ht << " channels " << channels << std::endl;
int type = 0;
switch (channels) {
case 4: type = GL_RGBA; break;
case 3: type = GL_RGB; break;
case 1: type = GL_LUMINANCE; break;
default: assert(false); break;
}
glActiveTexture(tex);
glGenTextures(1, &tname);
glBindTexture(GL_TEXTURE_2D, tname);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, channels, wt, ht, 0, type, GL_UNSIGNED_BYTE, textures[tidx]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (tex != T_HEIGHTMAP) return;
// compute cone map
//ht /= 2; wt /= 2;
int cmid = T_CONEMAP - GL_TEXTURE0, rcmid = T_RCONEMAP - GL_TEXTURE0;
int tsize = sizeof(GLubyte) * wt * ht;
textures[cmid] = (GLubyte*) malloc(tsize);
textures[rcmid] = (GLubyte*) malloc(tsize);
std::cout << "Computing conemap: |" << std::string('.', wt) << "|\b" << std::string('\b', wt) << std::flush;
for (int sx = 0; sx < wt; ++sx) for (int sy = 0; sy < ht; ++sy) {
GLubyte sz = textures[tidx][ht*sx+sy];
float cone = 1.0;
for (int tx = 0; tx < wt; ++tx) for (int ty = 0; ty < ht; ++ty) {
GLubyte tz = textures[tidx][ht*tx+ty];
float dx = tx - sx, dy = ty - sy, dz = tz - sz;
if (dz > 0.1) {
cone = std::min(cone, sqrtf(dx*dx + dy*dy) / (dz * ht / 256.0f));
}
}
textures[cmid][ht*sx+sy] = static_cast<GLubyte>(cone * 255.99f);
if (sy == ht-1) std::cout << '*' << std::flush;
}
std::cout << std::endl;
glActiveTexture(T_CONEMAP);
glGenTextures(1, &tname);
glBindTexture(GL_TEXTURE_2D, tname);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 1, wt, ht, 0, type, GL_UNSIGNED_BYTE, textures[cmid]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
// taken from: http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
bool loadPngImage(char *name, int &outWidth, int &outHeight, int &outChannels, GLubyte **outData)
{
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
int color_type, interlace_type;
FILE *fp;
if ((fp = fopen(name, "rb")) == NULL)
return false;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose(fp);
return false;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(fp);
png_destroy_read_struct(&png_ptr, NULL, NULL);
return false;
}
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return false;
}
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, sig_read);
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL);
outWidth = png_get_image_width(png_ptr, info_ptr);
outHeight = png_get_image_height(png_ptr, info_ptr);
switch (png_get_color_type(png_ptr, info_ptr)) {
case PNG_COLOR_TYPE_RGBA:
outChannels = 4;
break;
case PNG_COLOR_TYPE_RGB:
outChannels = 3;
break;
case PNG_COLOR_TYPE_GRAY:
outChannels = 1;
break;
default:
std::cout << "Color type " << png_get_color_type(png_ptr, info_ptr) << " not supported" << std::endl;
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return false;
}
unsigned int row_bytes = png_get_rowbytes(png_ptr, info_ptr);
*outData = (unsigned char*) malloc(row_bytes * outHeight);
png_bytepp row_pointers = png_get_rows(png_ptr, info_ptr);
for (int i = 0; i < outHeight; i++) {
memcpy(*outData+(row_bytes * (outHeight-1-i)), row_pointers[i], row_bytes);
}
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return true;
}