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PBR Errors Picking Textures #146
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Thanks for trying the latest pre-release of Maya2glTF! I'm not sure where you found the The textures of the damaged helmet are:
So unfortunately I can't reproduce your problem. Could you try to do the same with the |
Sure, I will test it with the assets you mentioned. Will post my results here. Thank you for the speedy response! |
So wasnt able to find the simple.ma scene. In your files there was only a simple.ma.swatches. So just dropped a cube into a default scene then ran the script to pull up the GLTF export UI Got these errors in console polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1; Using these files Best |
Sorry, I meant the files in this GitHub repository, that you have to download or clone. I haven't tried Maya 2019, only Maya 2018, I will try tomorrow. BTW: when you assign the PBR shader, you need to multi-select all PBR textures in the file dialog box. |
Sounds Good, During the assignment of the textures after clicking the Assign PBR. I tried multi-select and also single select. Both options failed and threw errors. Thanks! |
Hey, Yes that was the issue! Thank you. I was in OpenGL mode but Legacy version. After switching it to Compatibility it worked. Thank you! |
Hey Guys,
Running Maya 2019.2 and the most recent exporter 1.2.1
I use the assign PBR to my selected object. I select textures you use as reference with the helmet and I get these errors in console.
defaultNavigation -force true -connectToExisting -source file1 -destination GLSLShader2.u_BaseColorTexture;
// Error: line 0: No object matches name: GLSLShader2.u_BaseColorTexture //
When trying to apply the Default_albedo.jpg in the reference.
Best
-Sk
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