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Applying materials to PathExtrude3D #6
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If you are using the For |
@patrykkalinowski I updated the plugin to v1.2.0, which added a |
@iiMidknightii thanks for working on this! Attaching small project to reproduce. Play around with UV1 offset and scale on both objects and you'll see the difference. |
You know what, I think I will be able to achieve most of the same with PathMesh3D. I didn't notice all mesh rotation options before. It's still not tiling exactly like I'd like to, but I'll keep experimenting. EDIT: Nope, unfortunately can't use it. Modyfing Path3D in realtime results in PathMesh3D adding additional full sized mesh objects which causes visible jumps, while 2D mesh is smoothly extruded. |
Hi,
Thanks for building the plugin. I found it while searching for something more performant than CSGPolygon3D.
In my case, native Godot's CSGPolygon3D along Path3D works perfectly, apart from noticeable FPS hit, as my Path3D is modified every frame - therefore I cannot bake the mesh which is also regenerated every frame.
That also means that I need to apply material in real time and CSGPolygon3D allows that.
I was wondering if it's possible to add material support to your nodes, just like in CSGPolygon3D?
Best
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