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CHANGELOG.md

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1.5.9

  1. Added support of path in type names. Ex. add class Folder\Class UObject

1.5.8

  1. Fixed run log coloring.
  2. Fixed run working without parameters.

1.5.7

  1. Added -ng/-no_generate parameter to add, editor, code commands to skip project generation step.

1.5.6

  1. Added config get/set commands to get/set values from project config files. Set values can be piped from a stream.

1.5.5

  1. Added PlatformDenyList and AdditionalDependencies support to uproject parser.

1.5.4

  1. Added ability to pass several names to add plugin and add module commands.
  2. Added more coloring to log.

1.5.2

  1. Fixed ConsoleColors output to ANSI console. Also fixed MacOS color output.

1.5.0

  1. Added simple color output for build and cook commands.

1.4.32

  1. Finally fixed relative path handling for engine and packaged builds. Now all path are relative to corresponding unreal project ite (module, project or engine root).

1.4.31

  1. Added run command to run commandlets. Can be used like ue4cli run CompileAllBlueprints also can be followe by commandlet parameters.

1.4.30

  1. Moved pch_cleanup under fix subcommand.
  2. Added fix dll_load command will scan run logs and find if some dlls failed to load and delete them so they can be recompiled.

1.4.29

  1. add plugin now not only create plugin but also add it to uproject. If plugin already exist just add it to uproject.
  2. editor command in engine source folder will open Unreal Engine editor without project.
  3. build command will also build "Build Tools" for platform before building an editor.

1.4.28

  1. build command can be run in engine folder and will build developmnet editor.
  2. uuid show`uuid set` now workd correctly in engine folder.
  3. uuid set will generate new guid if no parameter set
  4. create .ue.needsetup to force run of Unreal Engine Setup.bat script one time.

1.4.27

  1. Set Platform to default value (current platform) if it is not set in build/cook configuration.

1.4.26

  1. Added automatic run of Setup.bat/Setup.sh if needed (needs .ue.basecommit in engine source folder)