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lol2dae.rc
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lol2dae.rc
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#ifndef APSTUDIO_INVOKED
#include "targetver.h"
#endif
#include "afxres.h"
#include "verrsrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_LOL2DAE_DIALOG DIALOGEX 0, 0, 320, 186
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "lol2dae v1.3"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
EDITTEXT IDC_EDITMESH,83,68,175,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDITANIMATION,83,96,175,14,ES_AUTOHSCROLL | WS_DISABLED
EDITTEXT IDC_EDITOUTPUT,83,124,175,14,ES_AUTOHSCROLL
CONTROL "...",IDC_BUTTONMESH,"Button",BS_OWNERDRAW | WS_TABSTOP,265,68,24,14
CONTROL "...",IDC_BUTTONANIMATION,"Button",BS_OWNERDRAW | WS_DISABLED | WS_TABSTOP,265,96,24,14
CONTROL "...",IDC_BUTTONOUTPUT,"Button",BS_OWNERDRAW | WS_TABSTOP,265,124,24,14
CONTROL "",IDC_CHECKSKL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,83,158,10,14,WS_EX_TRANSPARENT
CONTROL "Convert",IDC_BUTTONCONVERT,"Button",BS_OWNERDRAW | WS_TABSTOP,162,158,60,14
CONTROL "Exit",IDCANCEL,"Button",BS_OWNERDRAW | WS_TABSTOP,229,158,60,14
CONTROL IDB_LOGO,IDC_LOGO,"Static",SS_BITMAP | SS_CENTERIMAGE | SS_REALSIZEIMAGE,7,14,306,34
RTEXT "Mesh file:",IDC_STATICMESH,7,68,69,14,SS_CENTERIMAGE,WS_EX_RIGHT
RTEXT "Animation file:",IDC_STATICANIMATION,7,96,69,14,SS_CENTERIMAGE,WS_EX_RIGHT
RTEXT "Output file:",IDC_STATICOUTPUT,7,124,69,14,SS_CENTERIMAGE,WS_EX_RIGHT
LTEXT "Include skeleton",IDC_INCLUDESKLTEXT,95,158,67,14,SS_CENTERIMAGE
END
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,3,0,0
PRODUCTVERSION 1,3,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "FileDescription", "lol2dae"
VALUE "InternalName", "lol2dae.exe"
VALUE "OriginalFilename", "lol2dae.exe"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_LOL2DAE_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
END
END
#endif // APSTUDIO_INVOKED
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United Kingdom) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#ifndef APSTUDIO_INVOKED\r\n"
"#include ""targetver.h""\r\n"
"#endif\r\n"
"#include ""afxres.h""\r\n"
"#include ""verrsrc.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"LANGUAGE 9, 1\r\n"
"#include ""res\\lol2dae.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON "res\\lol2dae.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_LOGO BITMAP "res\\logo.bmp"
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE 9, 1
#include "res\lol2dae.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED