Skip to content

Latest commit

 

History

History
15 lines (11 loc) · 838 Bytes

Source code accessor.md

File metadata and controls

15 lines (11 loc) · 838 Bytes

2021-07-09_09:02:27

Source code accessor

Unreal Editor links C++ projects to an IDE and a compiler. How that link works varies from IDE to IDE. Knowledge of a particular IDE lives in a Source Code Accessor plugin for that IDE. The Accessor plugins are stored in $UE_ROOT/.

Unreal Engine 4.25 on Linux NullSourceCodeAccessor bug

In 4.25 there was a bug on Linux that caused Unreal Engine to say that there are no source code accessor, NullSourceCodeAccessor, when creating and packaging projects. This happened because it searched for Clang in the system directories instead of the local build tool chain. A work-around is to install the Clang system package, sudo apt install clang, then the engine will will that Clang and happily continue. The system Clang installation is never used, this was simply a sanity check bug.