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Blueprint from C++ class.md

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2020-03-11_18:48:51

Blueprint from C++ class

Blueprint classes can be created as a derived class of a C++ class that has the Blueprintable specifier in the UCLASS macro. Within the Blueprint editor we can set default values for the UPROPERTY C++ class members, including pointers to Assets. To create a new derived Blueprint class, find the desired C++ class in either the Content Browser or the Class Viewer, right-click, select Create Blueprint class. The naming convention state that Blueprint classes should have a named starting with BP_. The UPROPERTY members that have been marked with EditAnywhere or EditDefaultsOnly can now be

[[2020-03-09_21:54:48]] Blueprints
[[[2020-03-09_21:34:05]] UCLASS
[[2020-03-09_21:43:36]] UPROPERTY
[[2020-03-10_21:23:32]] Naming convetion
[[2020-03-11_19:00:31]] Assets