diff --git a/cmake/versioning.cmake b/cmake/versioning.cmake index d006679..97f8ffb 100644 --- a/cmake/versioning.cmake +++ b/cmake/versioning.cmake @@ -1,6 +1,6 @@ set(SFSE_VERSION_MAJOR 0) set(SFSE_VERSION_MINOR 2) -set(SFSE_VERSION_PATCH 14) +set(SFSE_VERSION_PATCH 15) set(RUNTIME_VERSION_MAJOR 1) set(RUNTIME_VERSION_MINOR 14) diff --git a/sfse_common/sfse_version.h b/sfse_common/sfse_version.h index 06316ef..1ff48ca 100644 --- a/sfse_common/sfse_version.h +++ b/sfse_common/sfse_version.h @@ -4,10 +4,10 @@ // these have to be macros so they can be used in the .rc #define SFSE_VERSION_INTEGER 0 #define SFSE_VERSION_INTEGER_MINOR 2 -#define SFSE_VERSION_INTEGER_BETA 14 -#define SFSE_VERSION_VERSTRING "0, 0, 2, 14" +#define SFSE_VERSION_INTEGER_BETA 15 +#define SFSE_VERSION_VERSTRING "0, 0, 2, 15" #define SFSE_VERSION_PADDEDSTRING "0001" -#define SFSE_VERSION_RELEASEIDX 21 +#define SFSE_VERSION_RELEASEIDX 22 #define MAKE_EXE_VERSION_EX(major, minor, build, sub) ((((major) & 0xFF) << 24) | (((minor) & 0xFF) << 16) | (((build) & 0xFFF) << 4) | ((sub) & 0xF)) #define MAKE_EXE_VERSION(major, minor, build) MAKE_EXE_VERSION_EX(major, minor, build, 0) @@ -54,7 +54,7 @@ // information about the state of the game at the time of release #define SFSE_TARGETING_BETA_VERSION 0 #define CURRENT_RELEASE_RUNTIME RUNTIME_VERSION_1_14_70 -#define CURRENT_RELEASE_SFSE_STR "0.2.14" +#define CURRENT_RELEASE_SFSE_STR "0.2.15" #if GET_EXE_VERSION_SUB(RUNTIME_VERSION) == RUNTIME_TYPE_BETHESDA #define SAVE_FOLDER_NAME "Starfield" @@ -70,6 +70,7 @@ #define LOADER_VERSION_1_0_0 MAKE_EXE_VERSION(1, 0, 0) #define LOADER_VERSION_1_1_0 MAKE_EXE_VERSION(1, 1, 0) // code signing -#define LOADER_VERSION LOADER_VERSION_1_1_0 +#define LOADER_VERSION_1_1_1 MAKE_EXE_VERSION(1, 1, 1) // code signing bugfix +#define LOADER_VERSION LOADER_VERSION_1_1_1 #endif /* __SFSE_VERSION_H__ */ diff --git a/sfse_loader/CMakeLists.txt b/sfse_loader/CMakeLists.txt index 8ed1d28..6bfc652 100644 --- a/sfse_loader/CMakeLists.txt +++ b/sfse_loader/CMakeLists.txt @@ -6,7 +6,7 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/versioning.cmake) project( sfse_loader - VERSION 1.1.0 + VERSION 1.1.1 LANGUAGES CXX ) diff --git a/sfse_loader/sfse_loader_version.rc b/sfse_loader/sfse_loader_version.rc index 327b428..647882b 100644 --- a/sfse_loader/sfse_loader_version.rc +++ b/sfse_loader/sfse_loader_version.rc @@ -1,6 +1,6 @@ 1 VERSIONINFO - FILEVERSION 0,1,0,0 - PRODUCTVERSION 0,1,0,0 + FILEVERSION 0,1,1,1 + PRODUCTVERSION 0,1,1,1 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L @@ -16,11 +16,11 @@ BEGIN BLOCK "040904b0" BEGIN VALUE "FileDescription", "Starfield Script Extender (SFSE) Loader" - VALUE "FileVersion", "1.1.0" + VALUE "FileVersion", "1.1.1" VALUE "InternalName", "SFSE" VALUE "LegalCopyright", "Copyright (C) 2006-2024" VALUE "ProductName", "SFSE" - VALUE "ProductVersion", "1.1.0" + VALUE "ProductVersion", "1.1.1" END END BLOCK "VarFileInfo" diff --git a/sfse_readme.txt b/sfse_readme.txt index 2a82325..9f1999b 100644 --- a/sfse_readme.txt +++ b/sfse_readme.txt @@ -1,4 +1,4 @@ -Starfield Script Extender v0.2.14 pre-alpha +Starfield Script Extender v0.2.15 pre-alpha by Ian Patterson, Stephen Abel, and Expired The Starfield Script Extender, or SFSE for short, is a modder's resource that expands the scripting capabilities of Starfield. As the editor is not out, it's mostly a plugin loader for now. Depending on where modders show interest, this will expand to Scaleform and Papyrus (or other things) over time. diff --git a/sfse_whatsnew.txt b/sfse_whatsnew.txt index 27f61e6..7fe3b99 100644 --- a/sfse_whatsnew.txt +++ b/sfse_whatsnew.txt @@ -1,3 +1,6 @@ +0.2.15 +- fixed sign check compatibility + 0.2.14 - in order to reduce virus scanner false positives, the SFSE components now use a code signature. no, plugins will not need signing. - removed some unused command line options (mostly ignored rather than removed to reduce end user breakage)